Player Matchup

Rama
Rama
 
Rama
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
SirNawk
Ah Puch
Level 167
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 15L
1,323 Elo+
Party 2
Mulan
Mulan
XanderAvila
Mulan
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 35L
1,291 Elo+
Solo
Ganesha
Ganesha
fancybooty
Ganesha
Level 177
God Stats
3W - 2L
1,800 SR
Queue Stats
69W - 61L
1,590 Elo+
Party 2
Lancelot
Lancelot
gizzbonj
Lancelot
Level 104
God Stats
3W - 3L
1,747 SR
Queue Stats
53W - 61L
1,513 Elo+
Party 2
Team Averages
Level 148
1,609 SR
1,443 Elo+

VS

Team Averages
Level 141
1,571 SR
1,519 Elo+
Fafnir
Fafnir
 
Fafnir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
 
Chiron
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
ColoradoRealtor
Arachne
Level 206
God Stats
9W - 4L
1,654 SR
Queue Stats
244W - 234L
1,513 Elo+
Solo
King Arthur
King Arthur
M03D3R
King Arthur
Level 140
God Stats
1W - 3L
1,500 SR
Queue Stats
16W - 21L
1,498 Elo+
Solo
Sol
Sol
SkadiDsntKno271
Sol
Level 94
God Stats
3W - 3L
1,701 SR
Queue Stats
263W - 246L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
8
0 / 3 / 0
4,584
458
532
6,250
2,302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ah Puch
SirNawk
Ah Puch
11
1 / 0 / 0
5,941
594
3,524
2,796
1,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
2 / 5 / 0
5,578
558
4,699
10,074
4,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
fancybooty
Ganesha
9
0 / 2 / 2
5,464
546
2,258
8,404
6,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Lancelot
gizzbonj
Lancelot
9
1 / 2 / 1
4,842
484
3,743
6,671
3,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
1 / 0 / 4
6,589
659
2,166
4,828
5,037
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chiron
 
Chiron
11
1 / 0 / 1
5,715
572
2,653
2,143
739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
2 / 2 / 3
5,537
554
3,882
10,345
4,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

King Arthur
M03D3R
King Arthur
11
5 / 2 / 1
6,033
603
7,724
9,756
7,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
3 / 0 / 2
6,133
613
6,718
3,042
935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
4
Kills
12
12
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
3
0
0
W
Fafnir
 
Fafnir
1
0
4
3
W
Chiron
 
Chiron
1
0
1
1.5
W
2
2
3
1.75
W
King Arthur
M03D3R
King Arthur
5
2
1
2.75
L
Ah Puch
SirNawk
Ah Puch
1
0
0
1
W
3
0
2
4
L
2
5
0
0.4
L
Ganesha
fancybooty
Ganesha
0
2
2
0.5
L
Lancelot
gizzbonj
Lancelot
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,756
Damage
23,143
34,195
Taken
30,114
17,820
Mitigated
18,560
7,664
Healing
11,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
532
423
0
1,121
6,250
2,302
0
3,652
2,598
0
28,326
W
Fafnir
 
Fafnir
2,166
784
0
3,098
4,828
5,037
72
1,510
3,318
12,686
1,861
W
Chiron
 
Chiron
2,653
796
92
1,091
2,143
739
0
622
1,521
0
43,344
W
3,882
2,479
0
4,085
10,345
4,299
0
2,468
7,877
0
43,377
W
King Arthur
M03D3R
King Arthur
7,724
554
0
922
9,756
7,550
0
0
9,756
0
35,105
L
Ah Puch
SirNawk
Ah Puch
3,524
189
0
1,542
2,796
1,033
0
724
2,072
51,268
0
W
6,718
3,193
0
2,454
3,042
935
1,060
1,182
1,860
49,123
12,684
L
4,699
442
0
2,300
10,074
4,860
0
0
10,074
0
34,142
L
Ganesha
fancybooty
Ganesha
2,258
362
0
2,238
8,404
6,476
0
3,445
4,959
23,677
0
L
Lancelot
gizzbonj
Lancelot
3,743
1,086
0
463
6,671
3,149
0
316
6,355
0
28,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,409
Gold Earned
30,007
304
Minions Killed
330
0
Camps Cleared
0
945,237
Distance Traveled
980,564
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,584
458
72
7
0
148,099
1
W
Fafnir
6,589
659
13
1
0
200,842
0
W
Chiron
5,715
572
88
9
0
216,731
2
W
Arachne
5,537
554
78
8
0
202,598
0
W
King Arthur
6,033
603
47
5
0
172,217
0
L
Ah Puch
5,941
594
111
11
0
198,088
2
W
Sol
6,133
613
104
10
0
188,176
1
L
Mulan
5,578
558
57
6
0
162,158
0
L
Ganesha
5,464
546
17
2
0
195,433
1
L
Lancelot
4,842
484
47
5
0
241,459
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role