Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Jasho4evah
Horus
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
180W - 160L
1,511 Elo+
Solo
Izanami
Izanami
Parzival_geek787
Izanami
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,787 Elo+
Solo
Cabrakan
Cabrakan
Wallopingdrip
Cabrakan
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 123L
1,574 Elo+
Solo
Ra
Ra
arturo dat
Ra
Level 89
God Stats
3W - 4L
1,526 SR
Queue Stats
131W - 123L
1,450 Elo+
Solo
Team Averages
Level 114
1,505 SR
1,564 Elo+

VS

Team Averages
Level 134
1,698 SR
1,523 Elo+
Ymir
Ymir
 
Ymir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
KOBEP007
Vulcan
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Mulan
Mulan
SillyJester603
Mulan
Level 146
God Stats
8W - 7L
1,795 SR
Queue Stats
167W - 158L
1,478 Elo+
Solo
Arachne
Arachne
T00GRIM
Arachne
Level 128
God Stats
10W - 7L
1,756 SR
Queue Stats
144W - 131L
1,578 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Xorgxter
Ah Muzen Cab
Level 176
God Stats
4W - 4L
1,937 SR
Queue Stats
557W - 508L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
6 / 1 / 4
7,128
648
7,561
13,500
5,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Horus
12
4 / 1 / 1
7,197
654
8,886
12,098
8,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 4 / 0
5,831
530
2,193
8,640
2,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
Wallopingdrip
Cabrakan
9
0 / 3 / 2
5,648
513
1,884
8,399
6,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
5 / 2 / 4
7,674
698
9,073
5,781
2,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
1 / 3 / 1
6,170
561
9,863
14,644
11,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vulcan
KOBEP007
Vulcan
9
2 / 7 / 0
5,158
469
2,551
7,468
2,234
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 2 / 5
6,690
608
5,140
10,440
9,821
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Arachne
T00GRIM
Arachne
7
0 / 3 / 0
4,614
419
2,940
7,121
2,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ah Muzen Cab
Xorgxter
Ah Muzen Cab
12
6 / 2 / 3
7,267
661
10,335
8,862
3,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
20
16
Kills
11
11
Deaths
17
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
6
1
4
8
L
Ymir
 
Ymir
1
3
1
0.5
W
Horus
4
1
1
4.5
L
Vulcan
KOBEP007
Vulcan
2
7
0
0.29
W
1
4
0
0.25
L
2
2
5
2.25
L
Arachne
T00GRIM
Arachne
0
3
0
0
W
Cabrakan
Wallopingdrip
Cabrakan
0
3
2
0.33
L
Ah Muzen Cab
Xorgxter
Ah Muzen Cab
6
2
3
3.75
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,597
Damage
30,829
48,418
Taken
48,535
24,742
Mitigated
29,244
16,553
Healing
10,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
7,561
4,924
0
6,112
13,500
5,488
0
688
12,812
0
42,367
L
Ymir
 
Ymir
9,863
4,127
0
2,942
14,644
11,322
0
1,837
12,014
36,792
7,365
W
Horus
8,886
3,571
220
6,297
12,098
8,099
0
7,706
4,392
0
47,574
L
Vulcan
KOBEP007
Vulcan
2,551
690
0
260
7,468
2,234
75
3,739
3,392
16,296
0
W
2,193
1,319
0
1,051
8,640
2,590
0
0
8,640
0
34,348
L
5,140
664
0
2,963
10,440
9,821
0
2,473
7,717
0
28,368
L
Arachne
T00GRIM
Arachne
2,940
1,436
0
3,372
7,121
2,228
0
1,086
5,672
0
23,835
W
Cabrakan
Wallopingdrip
Cabrakan
1,884
416
0
1,615
8,399
6,166
0
555
7,844
15,086
0
L
Ah Muzen Cab
Xorgxter
Ah Muzen Cab
10,335
5,419
0
500
8,862
3,639
76
1,657
6,720
0
63,995
W
9,073
953
312
946
5,781
2,399
332
2,438
3,343
51,768
228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,478
Gold Earned
29,899
337
Minions Killed
254
0
Camps Cleared
0
1,083,466
Distance Traveled
923,392
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,128
648
81
7
0
268,555
0
L
Ymir
6,170
561
58
5
0
169,924
0
W
Horus
7,197
654
73
7
0
195,102
0
L
Vulcan
5,158
469
18
2
0
188,993
0
W
Izanami
5,831
530
73
7
0
204,826
0
L
Mulan
6,690
608
40
4
0
226,802
0
L
Arachne
4,614
419
40
4
0
126,109
0
W
Cabrakan
5,648
513
19
2
0
194,695
0
L
Ah Muzen Cab
7,267
661
98
9
0
211,564
0
W
Ra
7,674
698
91
8
0
220,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role