Player Matchup

Arachne
Arachne
Er3kose
Arachne
Level 145
God Stats
126W - 115L
1,499 SR
Queue Stats
313W - 351L
1,542 Elo+
Solo
Ymir
Ymir
Grotzel
Ymir
Level 87
God Stats
8W - 7L
1,628 SR
Queue Stats
110W - 105L
1,503 Elo+
Solo
Medusa
Medusa
HeartlessXandra
Medusa
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1
Discordia
Discordia
Xfallen05
Discordia
Level 43
God Stats
1W - 0L
1,724 SR
Queue Stats
27W - 28L
1,488 Elo+
Solo
Bellona
Bellona
iRecycleWomen
Bellona
Level 21
God Stats
2W - 2L
1,702 SR
Queue Stats
31W - 28L
1,532 Elo+
Party 1
Team Averages
Level 72
1,611 SR
1,513 Elo+

VS

Team Averages
Level 75
1,526 SR
1,482 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
BuK-LaU-
Lancelot
Level 156
God Stats
2W - 4L
1,538 SR
Queue Stats
204W - 206L
1,553 Elo+
Solo
Hachiman
Hachiman
ImmortalAvarice
Hachiman
Level 67
God Stats
5W - 1L
1,790 SR
Queue Stats
263W - 238L
1,504 Elo+
Solo
Olorun
Olorun
MoonLightPPF
Olorun
Level 39
God Stats
2W - 2L
1,500 SR
Queue Stats
75W - 71L
1,332 Elo+
Solo
Nemesis
Nemesis
SeamanDemon11
Nemesis
Level 47
God Stats
2W - 3L
1,304 SR
Queue Stats
83W - 63L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Er3kose
Arachne
11
1 / 1 / 0
5,712
519
3,387
10,405
3,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Ymir
Grotzel
Ymir
9
1 / 1 / 2
5,470
497
3,085
7,913
4,734
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 2 / 1
5,458
496
5,631
7,286
2,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Discordia
Xfallen05
Discordia
12
1 / 0 / 1
6,315
574
4,256
3,011
1,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
11
1 / 0 / 1
6,420
584
6,072
8,322
7,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 1 / 2
5,078
462
4,918
9,313
7,388
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Lancelot
BuK-LaU-
Lancelot
11
0 / 1 / 0
5,761
524
5,789
9,964
5,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
12
3 / 0 / 0
6,788
617
4,929
5,542
1,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
10
0 / 1 / 1
5,046
459
586
5,629
1,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
10
1 / 1 / 1
5,446
495
4,299
8,313
3,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
8
4
Kills
4
4
Deaths
4
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
1
2
1
L
Lancelot
BuK-LaU-
Lancelot
0
1
0
0
W
Arachne
Er3kose
Arachne
1
1
0
1
W
Ymir
Grotzel
Ymir
1
1
2
2
W
0
2
1
0.25
L
Hachiman
3
0
0
3
L
Olorun
0
1
1
0.5
L
Nemesis
1
1
1
1.5
W
Discordia
Xfallen05
Discordia
1
0
1
1.5
W
Bellona
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,431
Damage
20,521
36,937
Taken
38,761
19,428
Mitigated
19,454
9,976
Healing
12,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,918
198
0
1,408
9,313
7,388
0
3,087
6,226
28,233
1,456
L
Lancelot
BuK-LaU-
Lancelot
5,789
521
0
2,808
9,964
5,088
0
0
9,355
0
44,625
W
Arachne
Er3kose
Arachne
3,387
2,606
0
2,167
10,405
3,851
0
341
10,064
0
41,880
W
Ymir
Grotzel
Ymir
3,085
1,029
0
1,610
7,913
4,734
0
2,713
5,200
18,960
0
W
5,631
2,480
0
1,045
7,286
2,340
0
1,312
5,974
0
36,531
L
Hachiman
4,929
2,683
0
3,505
5,542
1,992
0
481
5,061
0
51,658
L
Olorun
586
229
0
1,327
5,629
1,972
0
3,039
2,549
23,778
7,890
L
Nemesis
4,299
1,534
0
3,752
8,313
3,014
0
734
7,532
0
38,384
W
Discordia
Xfallen05
Discordia
4,256
150
0
720
3,011
1,060
0
1,002
2,009
51,557
120
W
Bellona
6,072
1,656
0
4,434
8,322
7,443
0
45
8,277
0
43,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,375
Gold Earned
28,119
326
Minions Killed
310
0
Camps Cleared
0
1,118,697
Distance Traveled
1,083,936
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,078
462
41
4
0
247,314
3
L
Lancelot
5,761
524
64
6
0
208,269
0
W
Arachne
5,712
519
69
6
0
212,950
0
W
Ymir
5,470
497
27
2
0
212,751
3
W
Medusa
5,458
496
62
6
0
211,373
0
L
Hachiman
6,788
617
80
7
0
179,569
2
L
Olorun
5,046
459
52
5
0
178,780
0
L
Nemesis
5,446
495
73
7
0
270,004
1
W
Discordia
6,315
574
86
8
0
241,234
3
W
Bellona
6,420
584
82
7
0
240,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role