Player Matchup

Kali
Kali
Gold V
Chiefsboy101
Kali
Gold V
Level 94
God Stats
5W - 3L
1,537 SR
Queue Stats
46W - 50L
1,251 MMR
Party 1
Osiris
Osiris
Gold IV
Deathsway
Osiris
Gold IV
Level 109
God Stats
7W - 2L
1,771 SR
Queue Stats
46W - 50L
1,312 MMR
Party 1
Sobek
Sobek
Silver II
GreedyOffTheMud
Sobek
Silver II
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 83L
1,329 MMR
Solo
Nut
Nut
Silver I
Lime Splat
Nut
Silver I
Level 120
God Stats
6W - 5L
1,907 SR
Queue Stats
70W - 94L
1,344 MMR
Solo
Ra
Ra
Gold V
SupremePills
Ra
Gold V
Level 89
God Stats
3W - 2L
1,613 SR
Queue Stats
142W - 151L
1,368 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 100
1,666 SR
1,321 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 117
1,512 SR
1,321 MMR
Anhur
Anhur
Silver IV
Colts_Always_Win
Anhur
Silver IV
Level 65
God Stats
1W - 2L
1,589 SR
Queue Stats
11W - 18L
1,264 MMR
Party 2
Surtr
Surtr
Silver V
LoganTheeGreat
Surtr
Silver V
Level 65
God Stats
0W - 1L
1,641 SR
Queue Stats
4W - 11L
1,217 MMR
Party 2
Tyr
Tyr
Gold III
SolrakX
Tyr
Gold III
Level 138
God Stats
6W - 9L
1,424 SR
Queue Stats
255W - 255L
1,374 MMR
Solo
Ah Puch
Ah Puch
Gold IV
VillaFernando19
Ah Puch
Gold IV
Level 159
God Stats
1W - 4L
1,379 SR
Queue Stats
58W - 63L
1,386 MMR
Solo
Bacchus
Bacchus
Silver II
cccant26
Bacchus
Silver II
Level 157
God Stats
3W - 2L
1,529 SR
Queue Stats
18W - 24L
1,364 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
5,952
661
3,052
9,439
3,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Osiris
Deathsway
Osiris
11
1 / 1 / 0
6,680
742
5,643
8,280
6,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 2 / 5
6,123
680
2,704
9,017
8,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

10
1 / 0 / 0
6,146
683
2,280
3,603
1,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

10
2 / 1 / 2
5,909
657
4,133
5,485
1,819
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ThothLokiDanzaburouBellona

VS

Bans
YmirAgniOdinAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,460
496
1,254
5,705
1,824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
4 / 2 / 0
5,845
649
5,619
10,724
8,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Tyr
1
0 / 0 / 0
3,341
371
0
0
0
10
1 / 2 / 0
5,203
578
3,630
5,016
1,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
cccant26
Bacchus
7
0 / 1 / 2
4,541
505
2,158
6,873
5,742
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
7
Kills
5
5
Deaths
7
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
L
0
2
0
0
W
Osiris
Deathsway
Osiris
1
1
0
1
W
1
2
5
1.75
W
1
0
0
1
L
4
2
0
2
L
Tyr
0
0
0
0
W
2
1
2
3
L
1
2
0
0.5
L
Bacchus
cccant26
Bacchus
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,812
Damage
12,661
35,824
Taken
28,318
20,790
Mitigated
17,976
18,094
Healing
7,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,052
1,187
0
6,096
9,439
3,581
0
1,164
8,155
0
46,610
L
1,254
753
0
750
5,705
1,824
0
1,429
4,276
0
25,355
W
Osiris
Deathsway
Osiris
5,643
2,621
0
4,670
8,280
6,087
0
508
7,394
0
54,298
W
2,704
438
0
2,977
9,017
8,149
0
1,730
7,118
18,801
0
W
2,280
1,605
0
2,206
3,603
1,154
377
52
3,551
0
42,604
L
5,619
2,963
0
2,859
10,724
8,826
0
1,904
8,345
835
34,173
L
Tyr
0
0
0
0
0
0
0
0
0
0
0
W
4,133
562
177
1,968
5,485
1,819
0
2,851
2,310
39,054
779
L
3,630
181
0
1,158
5,016
1,584
0
2,214
2,802
38,731
641
L
Bacchus
cccant26
Bacchus
2,158
171
0
2,977
6,873
5,742
0
1,482
5,355
12,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,810
Gold Earned
23,390
357
Minions Killed
191
0
Camps Cleared
0
932,952
Distance Traveled
687,058
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
5,952
661
80
9
0
223,490
0
L
Anhur
4,460
496
42
5
0
145,425
0
W
Osiris
6,680
742
107
12
0
182,750
2
W
Sobek
6,123
680
30
3
0
170,372
0
W
Nut
6,146
683
69
8
0
159,643
1
L
Surtr
5,845
649
65
7
0
168,516
0
L
Tyr
3,341
371
0
0
0
0
0
W
Ra
5,909
657
71
8
0
196,697
2
L
Ah Puch
5,203
578
76
8
0
178,434
0
L
Bacchus
4,541
505
8
1
0
194,683
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role