Player Matchup

Bacchus
Bacchus
Angelacatwoman
Bacchus
Level 146
God Stats
3W - 2L
1,500 SR
Queue Stats
20W - 19L
1,549 Elo+
Party 1
Hades
Hades
KingDivan
Hades
Level 152
God Stats
5W - 4L
1,489 SR
Queue Stats
101W - 95L
1,460 Elo+
Solo
Medusa
Medusa
WTCwerner
Medusa
Level 118
God Stats
2W - 3L
1,190 SR
Queue Stats
20W - 24L
1,453 Elo+
Party 1
Chang'e
Chang'e
embatawe
Chang'e
Level 109
God Stats
3W - 2L
1,472 SR
Queue Stats
85W - 91L
1,488 Elo+
Solo
Thanatos
Thanatos
ymir100
Thanatos
Level 136
God Stats
5W - 3L
1,664 SR
Queue Stats
19W - 18L
1,544 Elo+
Party 1
Team Averages
Level 132
1,463 SR
1,499 Elo+

VS

Team Averages
Level 111
1,663 SR
1,483 Elo+
Yemoja
Yemoja
 
Yemoja
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
Roxsas
Shiva
Level 126
God Stats
3W - 2L
1,726 SR
Queue Stats
148W - 147L
1,425 Elo+
Solo
Bastet
Bastet
UweHoltDasBier
Bastet
Level 87
God Stats
3W - 4L
1,581 SR
Queue Stats
16W - 21L
1,466 Elo+
Solo
Chiron
Chiron
amy roundhouse
Chiron
Level 175
God Stats
12W - 8L
1,627 SR
Queue Stats
148W - 141L
1,477 Elo+
Solo
Ix Chel
Ix Chel
dridreike
Ix Chel
Level 82
God Stats
8W - 2L
1,879 SR
Queue Stats
56W - 41L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 3
6,878
529
4,407
12,545
9,133
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hades
KingDivan
Hades
13
1 / 1 / 3
7,728
594
5,227
13,727
5,975
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Medusa
WTCwerner
Medusa
11
3 / 4 / 0
6,748
519
5,296
9,076
3,194
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
embatawe
Chang'e
11
0 / 3 / 1
6,360
489
2,457
6,359
1,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Thanatos
ymir100
Thanatos
14
6 / 1 / 3
7,918
609
10,287
12,215
5,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
1 / 1 / 3
6,288
484
2,588
8,961
7,066
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shiva
Roxsas
Shiva
13
1 / 2 / 1
7,091
545
6,349
10,330
6,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
3 / 1 / 2
6,376
490
5,345
8,586
2,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 2 / 2
7,328
564
1,985
7,512
2,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ix Chel
dridreike
Ix Chel
12
6 / 4 / 1
6,774
521
9,525
9,145
3,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
20
10
Kills
11
11
Deaths
10
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
1
3
2.5
W
0
2
3
0.75
W
Hades
KingDivan
Hades
1
1
3
2.5
L
Shiva
Roxsas
Shiva
1
2
1
0.75
L
3
1
2
4
W
Medusa
WTCwerner
Medusa
3
4
0
0.75
L
0
2
2
0.5
L
Ix Chel
dridreike
Ix Chel
6
4
1
1.63
W
Chang'e
embatawe
Chang'e
0
3
1
0.17
W
Thanatos
ymir100
Thanatos
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,674
Damage
25,792
53,922
Taken
44,534
25,591
Mitigated
21,888
27,022
Healing
14,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,588
915
1,061
1,674
8,961
7,066
0
2,526
6,435
13,628
0
W
4,407
489
1,546
3,294
12,545
9,133
120
3,846
8,289
24,351
1,367
W
Hades
KingDivan
Hades
5,227
484
560
8,806
13,727
5,975
0
81
13,136
54,869
958
L
Shiva
Roxsas
Shiva
6,349
1,618
0
1,910
10,330
6,119
0
3,251
7,079
0
52,554
L
5,345
1,903
0
4,614
8,586
2,782
0
1,740
6,688
0
38,211
W
Medusa
WTCwerner
Medusa
5,296
1,927
155
741
9,076
3,194
1,620
6,322
2,412
0
36,503
L
1,985
441
0
2,785
7,512
2,267
0
1,315
6,003
0
58,060
L
Ix Chel
dridreike
Ix Chel
9,525
1,252
666
1,916
9,145
3,654
0
2,708
6,371
45,675
1,547
W
Chang'e
embatawe
Chang'e
2,457
330
440
2,051
6,359
1,855
0
421
5,912
33,754
0
W
Thanatos
ymir100
Thanatos
10,287
1,992
0
9,429
12,215
5,434
101
533
11,581
0
60,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,632
Gold Earned
33,857
321
Minions Killed
358
0
Camps Cleared
0
1,190,298
Distance Traveled
1,171,638
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,288
484
10
1
0
243,148
0
W
Bacchus
6,878
529
23
2
0
261,954
2
W
Hades
7,728
594
93
7
0
214,690
2
L
Shiva
7,091
545
89
7
0
243,948
0
L
Bastet
6,376
490
62
5
0
232,012
0
W
Medusa
6,748
519
58
4
0
213,098
0
L
Chiron
7,328
564
108
8
0
219,471
0
L
Ix Chel
6,774
521
89
7
0
233,059
0
W
Chang'e
6,360
489
66
5
0
204,145
0
W
Thanatos
7,918
609
81
6
0
296,411
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role