Player Matchup

Tiamat
Tiamat
Locus95
Tiamat
Level 139
God Stats
10W - 15L
1,519 SR
Queue Stats
150W - 133L
1,545 Elo+
Party 3
Sobek
Sobek
Tivster672
Sobek
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 69L
1,350 Elo+
Party 4
Shiva
Shiva
Victibiris
Shiva
Level 147
God Stats
8W - 2L
1,500 SR
Queue Stats
106W - 92L
1,587 Elo+
Party 3
Izanami
Izanami
endi28
Izanami
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 90L
1,542 Elo+
Party 3
Susano
Susano
little_dark_13
Susano
Level 104
God Stats
2W - 6L
1,373 SR
Queue Stats
76W - 74L
1,327 Elo+
Party 4
Team Averages
Level 113
1,479 SR
1,470 Elo+

VS

Team Averages
Level 110
1,606 SR
1,461 Elo+
Zeus
Zeus
MuffinVendor
Zeus
Level 108
God Stats
1W - 1L
1,260 SR
Queue Stats
124W - 123L
1,547 Elo+
Party 2
Nike
Nike
PewPew338
Nike
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 33L
1,306 Elo+
Party 1
Da Ji
Da Ji
Phzyche
Da Ji
Level 147
God Stats
2W - 0L
1,736 SR
Queue Stats
126W - 133L
1,500 Elo+
Party 2
Nemesis
Nemesis
Qieepz
Nemesis
Level 143
God Stats
5W - 1L
1,768 SR
Queue Stats
56W - 58L
1,529 Elo+
Party 2
Bellona
Bellona
Savenguard
Bellona
Level 123
God Stats
2W - 1L
1,766 SR
Queue Stats
52W - 61L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Locus95
Tiamat
9
0 / 3 / 0
5,197
520
398
5,692
2,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Sobek
8
0 / 0 / 0
4,918
492
2,314
6,659
4,879
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Shiva
10
0 / 3 / 0
5,316
532
4,624
10,854
4,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Izanami
endi28
Izanami
9
0 / 3 / 0
4,890
489
1,566
5,078
1,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 3 / 0
5,206
521
4,654
8,948
3,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 0
7,212
721
5,616
3,189
1,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nike
10
1 / 0 / 2
5,575
558
3,664
4,551
3,181
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
Phzyche
Da Ji
10
1 / 1 / 2
5,612
561
3,390
7,024
2,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nemesis
Qieepz
Nemesis
12
3 / 0 / 1
7,251
725
8,027
10,000
4,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Bellona
Savenguard
Bellona
10
2 / 0 / 1
5,245
525
4,286
6,367
4,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
17
1
Kills
11
12
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Locus95
Tiamat
0
3
0
0
W
4
0
0
4
W
Nike
1
0
2
2
W
Da Ji
Phzyche
Da Ji
1
1
2
2
W
Nemesis
Qieepz
Nemesis
3
0
1
3.5
W
Bellona
Savenguard
Bellona
2
0
1
2.5
L
Sobek
0
0
0
0
L
Shiva
0
3
0
0
L
Izanami
endi28
Izanami
0
3
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,556
Damage
24,983
37,231
Taken
31,131
16,635
Mitigated
15,998
11,372
Healing
14,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Locus95
Tiamat
398
0
0
968
5,692
2,565
0
3,944
1,339
30,856
661
W
5,616
1,354
0
512
3,189
1,007
681
398
2,791
51,883
2,213
W
Nike
3,664
375
0
1,719
4,551
3,181
0
981
3,570
0
26,479
W
Da Ji
Phzyche
Da Ji
3,390
788
0
2,926
7,024
2,676
0
0
7,024
0
43,164
W
Nemesis
Qieepz
Nemesis
8,027
3,910
0
6,927
10,000
4,463
0
0
10,000
0
53,080
W
Bellona
Savenguard
Bellona
4,286
1,250
0
2,794
6,367
4,671
0
1,333
5,034
0
29,823
L
Sobek
2,314
423
0
3,150
6,659
4,879
0
0
6,659
11,902
0
L
Shiva
4,624
818
0
3,020
10,854
4,789
0
0
10,854
0
37,403
L
Izanami
endi28
Izanami
1,566
725
0
548
5,078
1,388
0
0
5,078
0
35,904
L
4,654
1,953
0
3,686
8,948
3,014
0
1,145
7,735
0
35,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,527
Gold Earned
30,895
289
Minions Killed
367
0
Camps Cleared
0
1,020,204
Distance Traveled
1,072,804
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,197
520
75
8
0
203,529
0
W
Zeus
7,212
721
114
11
0
178,153
0
W
Nike
5,575
558
41
4
0
209,491
0
W
Da Ji
5,612
561
74
7
0
234,770
1
W
Nemesis
7,251
725
91
9
0
225,684
1
W
Bellona
5,245
525
47
5
0
224,706
0
L
Sobek
4,918
492
19
2
0
203,587
0
L
Shiva
5,316
532
66
7
0
211,871
1
L
Izanami
4,890
489
61
6
0
184,995
0
L
Susano
5,206
521
68
7
0
216,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role