Player Matchup

Hun Batz
Hun Batz
Silver I
 
Hun Batz
Silver I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Silver I
Ashkelan
Agni
Silver I
Level 121
God Stats
58W - 46L
1,595 SR
Queue Stats
176W - 186L
1,153 MMR
Solo
Hachiman
Hachiman
Silver II
BreezeTWR
Hachiman
Silver II
Level 116
God Stats
2W - 4L
1,474 SR
Queue Stats
347W - 359L
1,055 MMR
Party 1
King Arthur
King Arthur
Silver II
JC-_-RECON
King Arthur
Silver II
Level 117
God Stats
20W - 18L
1,350 SR
Queue Stats
261W - 276L
1,105 MMR
Party 1
Athena
Athena
Silver II
emilioelmajaero
Athena
Silver II
Level 105
God Stats
5W - 8L
1,328 SR
Queue Stats
440W - 483L
1,050 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 117
1,449 SR
1,173 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,503 SR
1,100 MMR
Anubis
Anubis
Silver II
Apocaliptor
Anubis
Silver II
Level 159
God Stats
54W - 55L
1,473 SR
Queue Stats
290W - 303L
1,068 MMR
Solo
Bacchus
Bacchus
Silver III
DEATHSPIT6
Bacchus
Silver III
Level 66
God Stats
2W - 3L
1,357 SR
Queue Stats
35W - 53L
1,038 MMR
Solo
Anhur
Anhur
Silver I
Elk4y
Anhur
Silver I
Level 64
God Stats
36W - 32L
1,552 SR
Queue Stats
284W - 286L
1,102 MMR
Solo
Da Ji
Da Ji
Silver I
Fox1Hound1
Da Ji
Silver I
Level 144
God Stats
128W - 117L
1,577 SR
Queue Stats
204W - 227L
1,159 MMR
Solo
Nike
Nike
Silver I
LockMojo
Nike
Silver I
Level 173
God Stats
88W - 92L
1,555 SR
Queue Stats
404W - 411L
1,132 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
0 / 4 / 3
5,339
485
3,282
9,921
3,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
12
3 / 1 / 0
6,943
631
5,596
5,866
1,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
BreezeTWR
Hachiman
7
0 / 6 / 1
4,765
433
3,905
7,251
1,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
JC-_-RECON
King Arthur
5
0 / 3 / 0
4,600
418
2,109
6,404
3,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 5 / 1
5,323
484
2,907
11,848
6,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
CthulhuKaliThothArachne

VS

Bans
BastetAo KuangJanusThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
3 / 0 / 3
7,486
681
3,799
6,397
3,345
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
DEATHSPIT6
Bacchus
10
0 / 1 / 11
6,508
592
3,558
7,683
6,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
Elk4y
Anhur
13
9 / 1 / 3
7,897
718
9,118
8,563
3,206
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
12
4 / 1 / 1
6,869
624
6,736
10,749
4,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nike
12
3 / 1 / 4
7,289
663
6,611
8,015
4,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
4
Kills
19
19
Deaths
4
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
4
3
0.38
W
Anubis
3
0
3
4.5
L
Agni
3
1
0
3
L
Hachiman
BreezeTWR
Hachiman
0
6
1
0.08
W
Bacchus
DEATHSPIT6
Bacchus
0
1
11
5.5
W
Anhur
Elk4y
Anhur
9
1
3
10.5
W
Da Ji
4
1
1
4.5
L
King Arthur
JC-_-RECON
King Arthur
0
3
0
0
W
Nike
3
1
4
5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,799
Damage
29,822
41,290
Taken
41,407
16,721
Mitigated
22,372
5,018
Healing
16,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,282
1,004
0
836
9,921
3,321
0
2,122
7,666
0
34,303
W
Anubis
3,799
260
0
4,829
6,397
3,345
25
3,100
3,297
67,308
542
L
Agni
5,596
310
0
250
5,866
1,682
0
1,250
4,571
51,126
976
L
Hachiman
BreezeTWR
Hachiman
3,905
2,479
0
527
7,251
1,560
0
1,201
6,050
0
23,865
W
Bacchus
DEATHSPIT6
Bacchus
3,558
626
0
2,887
7,683
6,913
0
1,194
6,489
18,648
467
W
Anhur
Elk4y
Anhur
9,118
5,921
0
3,525
8,563
3,206
252
1,663
6,900
0
57,900
W
Da Ji
6,736
1,570
0
4,108
10,749
4,501
0
1,954
8,795
0
51,954
L
King Arthur
JC-_-RECON
King Arthur
2,109
335
0
1,270
6,404
3,532
0
0
6,015
0
17,719
W
Nike
6,611
817
0
1,458
8,015
4,407
77
538
7,477
0
51,513
L
2,907
751
0
2,135
11,848
6,626
0
2,599
9,160
14,850
916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,970
Gold Earned
36,049
253
Minions Killed
418
0
Camps Cleared
0
977,666
Distance Traveled
1,101,832
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,339
485
52
5
0
258,224
0
W
Anubis
7,486
681
115
10
0
205,285
0
L
Agni
6,943
631
95
9
0
218,965
6
L
Hachiman
4,765
433
45
4
0
148,054
0
W
Bacchus
6,508
592
15
1
0
224,878
2
W
Anhur
7,897
718
101
9
0
229,905
0
W
Da Ji
6,869
624
99
9
0
243,057
1
L
King Arthur
4,600
418
34
3
0
106,549
0
W
Nike
7,289
663
88
8
0
198,707
2
L
Athena
5,323
484
27
2
0
245,874
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role