Player Matchup

Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
 
Thoth
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
IceyMoon666
Sylvanus
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Hou Yi
Hou Yi
OneTrueBurt
Hou Yi
Level 137
God Stats
1W - 2L
1,500 SR
Queue Stats
125W - 138L
1,399 Elo+
Solo
Artemis
Artemis
SALVITARPD16
Artemis
Level 123
God Stats
1W - 2L
1,331 SR
Queue Stats
289W - 310L
1,460 Elo+
Party 1
Team Averages
Level 104
1,466 SR
1,472 Elo+

VS

Team Averages
Level 149
1,442 SR
1,539 Elo+
Izanami
Izanami
 
Izanami
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
Aramati
Yu Huang
Level 157
God Stats
5W - 8L
1,500 SR
Queue Stats
289W - 301L
1,501 Elo+
Party 2
Nu Wa
Nu Wa
Bratàc
Nu Wa
Level 145
God Stats
7W - 3L
1,745 SR
Queue Stats
198W - 219L
1,451 Elo+
Party 2
Janus
Janus
SHION_YIN
Janus
Level 217
God Stats
5W - 12L
963 SR
Queue Stats
481W - 484L
1,445 Elo+
Solo
Sylvanus
Sylvanus
soulbullet
Sylvanus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 99L
1,797 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
1 / 3 / 0
7,550
755
5,860
6,195
2,303
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thoth
 
Thoth
12
0 / 1 / 1
6,606
661
5,477
4,092
1,741
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
IceyMoon666
Sylvanus
10
0 / 6 / 0
6,068
607
1,085
10,057
6,927
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
13
0 / 2 / 1
6,709
671
7,290
5,830
2,446
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Artemis
SALVITARPD16
Artemis
12
0 / 2 / 0
6,416
642
3,504
5,901
2,168
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
2 / 1 / 7
8,021
802
3,725
6,488
2,621
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yu Huang
Aramati
Yu Huang
12
2 / 1 / 8
7,584
758
7,867
7,386
3,124
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
Bratàc
Nu Wa
15
4 / 0 / 9
8,615
862
9,908
3,088
1,240
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
SHION_YIN
Janus
14
4 / 0 / 7
8,276
828
5,332
2,660
1,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
soulbullet
Sylvanus
14
2 / 0 / 10
8,684
868
3,665
8,351
6,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
55
1
Kills
14
14
Deaths
2
2
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
0
0.33
L
Thoth
 
Thoth
0
1
1
0.5
W
Izanami
 
Izanami
2
1
7
5.5
W
Yu Huang
Aramati
Yu Huang
2
1
8
6
W
Nu Wa
Bratàc
Nu Wa
4
0
9
8.5
L
Sylvanus
IceyMoon666
Sylvanus
0
6
0
0
L
Hou Yi
0
2
1
0.25
L
Artemis
SALVITARPD16
Artemis
0
2
0
0
W
Janus
SHION_YIN
Janus
4
0
7
7.5
W
Sylvanus
soulbullet
Sylvanus
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,216
Damage
30,497
32,075
Taken
27,973
15,585
Mitigated
15,072
5,898
Healing
19,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,860
119
163
508
6,195
2,303
0
5,392
803
24,609
0
L
Thoth
 
Thoth
5,477
38
845
1,059
4,092
1,741
0
3,868
224
17,496
0
W
Izanami
 
Izanami
3,725
2,031
2,023
1,647
6,488
2,621
208
2,609
3,879
0
15,426
W
Yu Huang
Aramati
Yu Huang
7,867
568
1,065
1,320
7,386
3,124
347
3,846
3,540
14,433
0
W
Nu Wa
Bratàc
Nu Wa
9,908
2,552
1,767
745
3,088
1,240
526
1,030
2,058
23,520
1,516
L
Sylvanus
IceyMoon666
Sylvanus
1,085
161
432
134
10,057
6,927
0
7,608
2,449
2,807
0
L
Hou Yi
7,290
3,576
0
1,222
5,830
2,446
0
4,218
1,612
0
20,510
L
Artemis
SALVITARPD16
Artemis
3,504
413
501
1,034
5,901
2,168
0
5,266
635
0
12,822
W
Janus
SHION_YIN
Janus
5,332
88
889
821
2,660
1,257
42
1,025
1,635
18,670
287
W
Sylvanus
soulbullet
Sylvanus
3,665
671
4,577
4,555
8,351
6,830
68
3,912
4,439
7,137
336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,349
Gold Earned
41,180
132
Minions Killed
131
0
Camps Cleared
0
774,691
Distance Traveled
868,968
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,550
755
40
4
0
177,906
0
L
Thoth
6,606
661
39
4
0
119,978
0
W
Izanami
8,021
802
33
3
0
156,259
0
W
Yu Huang
7,584
758
17
2
0
192,539
0
W
Nu Wa
8,615
862
35
4
0
189,384
0
L
Sylvanus
6,068
607
2
0
0
145,927
0
L
Hou Yi
6,709
671
26
3
0
171,145
0
L
Artemis
6,416
642
25
3
0
159,735
0
W
Janus
8,276
828
33
3
0
149,067
0
W
Sylvanus
8,684
868
13
1
0
181,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role