Player Matchup

Cernunnos
Cernunnos
Daniy102
Cernunnos
Level 123
God Stats
2W - 2L
1,239 SR
Queue Stats
34W - 46L
1,364 Elo+
Solo
Ganesha
Ganesha
Gordys69
Ganesha
Level 137
God Stats
3W - 3L
1,500 SR
Queue Stats
237W - 257L
1,417 Elo+
Solo
Hera
Hera
Jaeger80
Hera
Level 147
God Stats
2W - 2L
1,303 SR
Queue Stats
78W - 76L
1,530 Elo+
Solo
Horus
Horus
Primited
Horus
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 68L
1,575 Elo+
Party 1
Izanami
Izanami
xxx LAMOTHE xxx
Izanami
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 67L
1,584 Elo+
Party 1
Team Averages
Level 138
1,408 SR
1,494 Elo+

VS

Team Averages
Level 147
1,473 SR
1,503 Elo+
Scylla
Scylla
Jonny MEme7695
Scylla
Level 102
God Stats
5W - 6L
1,364 SR
Queue Stats
231W - 248L
1,411 Elo+
Solo
Ix Chel
Ix Chel
Rosìe
Ix Chel
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 90L
1,565 Elo+
Solo
King Arthur
King Arthur
RØN1N
King Arthur
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 89L
1,495 Elo+
Solo
Cthulhu
Cthulhu
V ILL N
Cthulhu
Level 203
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 142L
1,577 Elo+
Solo
Charybdis
Charybdis
niandam
Charybdis
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
296W - 277L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Daniy102
Cernunnos
20
2 / 1 / 15
11,891
699
19,886
13,614
8,128
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ganesha
Gordys69
Ganesha
17
0 / 5 / 16
10,577
622
8,049
19,401
18,814
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hera
19
4 / 2 / 15
11,918
701
21,852
13,059
7,027
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Primited
Horus
20
11 / 2 / 10
13,904
818
20,199
31,988
25,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
7 / 1 / 16
12,859
756
21,507
15,270
9,185
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 6 / 1
12,182
717
13,718
16,954
7,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ix Chel
Rosìe
Ix Chel
17
1 / 2 / 5
10,383
611
5,830
15,323
8,844
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

King Arthur
RØN1N
King Arthur
16
2 / 6 / 4
10,184
599
19,191
24,939
33,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
V ILL N
Cthulhu
20
1 / 3 / 4
12,085
711
21,625
23,032
34,937
Charybdis
niandam
Charybdis
16
1 / 7 / 5
10,102
594
12,471
18,137
8,137
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
30
24
Kills
11
11
Deaths
24
72
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Daniy102
Cernunnos
2
1
15
9.5
W
Ganesha
Gordys69
Ganesha
0
5
16
1.6
W
Hera
4
2
15
5.75
L
6
6
1
1.08
W
Horus
Primited
Horus
11
2
10
8
L
Ix Chel
Rosìe
Ix Chel
1
2
5
1.75
L
King Arthur
RØN1N
King Arthur
2
6
4
0.67
L
Cthulhu
V ILL N
Cthulhu
1
3
4
1
L
Charybdis
niandam
Charybdis
1
7
5
0.5
W
7
1
16
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,493
Damage
72,835
93,332
Taken
98,385
69,007
Mitigated
93,485
53,085
Healing
36,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Daniy102
Cernunnos
19,886
5,136
2,200
3,561
13,614
8,128
2,235
6,068
7,458
0
55,391
W
Ganesha
Gordys69
Ganesha
8,049
976
843
1,749
19,401
18,814
0
9,725
9,484
16,839
1,498
W
Hera
21,852
5,643
1,641
1,615
13,059
7,027
1,440
6,273
6,596
34,420
2,589
L
13,718
921
754
500
16,954
7,911
666
5,513
11,441
34,860
181
W
Horus
Primited
Horus
20,199
8,264
17,930
21,879
31,988
25,853
25
11,692
19,974
26
25,660
L
Ix Chel
Rosìe
Ix Chel
5,830
700
13,735
7,021
15,323
8,844
0
6,434
8,889
14,016
0
L
King Arthur
RØN1N
King Arthur
19,191
1,344
2,366
1,763
24,939
33,656
0
6,748
18,191
4,537
32,710
L
Cthulhu
V ILL N
Cthulhu
21,625
725
2,255
3,136
23,032
34,937
0
5,145
17,887
42,687
2,312
L
Charybdis
niandam
Charybdis
12,471
4,332
1,162
4,200
18,137
8,137
681
4,506
13,631
0
32,941
W
21,507
12,696
502
1,165
15,270
9,185
4,417
6,303
8,825
0
54,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,149
Gold Earned
54,936
193
Minions Killed
185
0
Camps Cleared
0
1,513,284
Distance Traveled
1,397,867
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
11,891
699
67
4
0
280,364
0
W
Ganesha
10,577
622
3
0
0
256,183
0
W
Hera
11,918
701
34
2
0
327,694
0
L
Scylla
12,182
717
46
3
0
242,244
0
W
Horus
13,904
818
18
1
0
358,089
0
L
Ix Chel
10,383
611
7
0
0
283,589
0
L
King Arthur
10,184
599
36
2
0
294,854
0
L
Cthulhu
12,085
711
52
3
0
310,257
0
L
Charybdis
10,102
594
44
3
0
266,923
0
W
Izanami
12,859
756
71
4
0
290,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role