Player Matchup

Osiris
Osiris
BobbyBoelker
Osiris
Level 8
God Stats
3W - 7L
1,574 SR
Queue Stats
6W - 11L
1,417 Elo+
Party 1
Kuzenbo
Kuzenbo
JayWay
Kuzenbo
Level 29
God Stats
4W - 4L
1,682 SR
Queue Stats
110W - 101L
1,502 Elo+
Party 1
Serqet
Serqet
gonzo_porto977
Serqet
Level 121
God Stats
3W - 2L
1,507 SR
Queue Stats
152W - 145L
1,538 Elo+
Party 3
Heimdallr
Heimdallr
iKnowYouReadThis
Heimdallr
Level 87
God Stats
3W - 3L
1,399 SR
Queue Stats
119W - 108L
1,496 Elo+
Party 1
Janus
Janus
lambda9135
Janus
Level 69
God Stats
5W - 8L
1,553 SR
Queue Stats
98W - 94L
1,622 Elo+
Party 3
Team Averages
Level 63
1,543 SR
1,515 Elo+

VS

Team Averages
Level 74
1,609 SR
1,514 Elo+
Osiris
Osiris
 
Osiris
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
VrgniDida
Kukulkan
Level 116
God Stats
7W - 3L
1,628 SR
Queue Stats
237W - 205L
1,515 Elo+
Solo
Pele
Pele
kak3z
Pele
Level 67
God Stats
34W - 21L
1,705 SR
Queue Stats
240W - 214L
1,517 Elo+
Party 2
Sol
Sol
slydog007
Sol
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
177W - 147L
1,519 Elo+
Party 2
Geb
Geb
slydog008
Geb
Level 66
God Stats
22W - 15L
1,714 SR
Queue Stats
186W - 162L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
3
0 / 3 / 0
2,792
558
913
3,548
1,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
JayWay
Kuzenbo
5
0 / 0 / 1
3,390
678
1,514
3,915
2,688
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 0 / 0
3,133
627
469
2,485
728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
7
1 / 0 / 0
3,477
695
1,718
2,851
1,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Janus
8
0 / 0 / 0
3,896
779
211
1,120
338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
8
2 / 0 / 1
4,824
965
1,895
2,513
1,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
VrgniDida
Kukulkan
7
0 / 0 / 0
3,794
759
569
975
296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Pele
kak3z
Pele
6
1 / 0 / 0
3,450
690
990
2,460
659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
0 / 0 / 0
3,342
668
3,197
2,754
713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

5
0 / 1 / 0
3,399
680
926
3,368
1,632
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
1
Kills
3
3
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
0
1
2.5
L
Osiris
0
3
0
0
L
Kuzenbo
JayWay
Kuzenbo
0
0
1
0.5
W
Kukulkan
VrgniDida
Kukulkan
0
0
0
0
L
0
0
0
0
L
Heimdallr
1
0
0
1
W
Pele
kak3z
Pele
1
0
0
1
L
Janus
0
0
0
0
W
0
0
0
0
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,825
Damage
7,577
13,919
Taken
12,070
6,330
Mitigated
4,467
5,011
Healing
6,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
1,895
1,237
0
1,874
2,513
1,167
0
0
2,513
0
29,396
L
Osiris
913
554
0
459
3,548
1,520
0
0
3,548
0
7,182
L
Kuzenbo
JayWay
Kuzenbo
1,514
742
0
1,118
3,915
2,688
0
1,918
1,997
5,333
0
W
Kukulkan
VrgniDida
Kukulkan
569
87
0
500
975
296
0
41
934
23,622
0
L
469
149
0
1,854
2,485
728
0
149
2,336
0
13,978
L
Heimdallr
1,718
868
0
1,280
2,851
1,056
0
2,148
703
0
22,908
W
Pele
kak3z
Pele
990
292
0
1,785
2,460
659
0
127
2,307
0
14,761
L
Janus
211
82
0
300
1,120
338
0
420
700
24,122
515
W
3,197
1,323
0
643
2,754
713
0
1,027
1,727
22,620
1,857
W
926
51
488
827
3,368
1,632
0
487
2,881
6,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,688
Gold Earned
18,809
166
Minions Killed
180
0
Camps Cleared
0
526,327
Distance Traveled
563,048
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
4,824
965
46
9
0
114,260
0
L
Osiris
2,792
558
15
3
0
57,866
0
L
Kuzenbo
3,390
678
7
1
0
110,604
2
W
Kukulkan
3,794
759
48
10
0
101,673
0
L
Serqet
3,133
627
37
7
0
133,498
0
L
Heimdallr
3,477
695
48
10
0
97,325
0
W
Pele
3,450
690
33
7
0
141,745
0
L
Janus
3,896
779
59
12
0
127,034
1
W
Sol
3,342
668
45
9
0
97,160
0
W
Geb
3,399
680
8
2
0
108,210
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role