Player Matchup

Nu Wa
Nu Wa
Bronze I
GamezoWinselot
Nu Wa
Bronze I
Level 149
God Stats
587W - 463L
1,481 SR
Queue Stats
906W - 1,207L
510 MMR
Solo
Ne Zha
Ne Zha
Silver IV
Ohcan
Ne Zha
Silver IV
Level 143
God Stats
9W - 4L
1,682 SR
Queue Stats
32W - 42L
655 MMR
Solo
Osiris
Osiris
Silver III
TheNaRRoWZ
Osiris
Silver III
Level 129
God Stats
45W - 47L
1,403 SR
Queue Stats
274W - 277L
932 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 140
1,522 SR
699 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 117
1,537 SR
722 MMR
Skadi
Skadi
Silver III
Guito01
Skadi
Silver III
Level 145
God Stats
24W - 18L
1,682 SR
Queue Stats
180W - 205L
925 MMR
Solo
Zhong Kui
Zhong Kui
Bronze II
cagado91
Zhong Kui
Bronze II
Level 49
God Stats
11W - 17L
1,403 SR
Queue Stats
32W - 74L
409 MMR
Solo
Cerberus
Cerberus
Silver IV
joselpz22
Cerberus
Silver IV
Level 157
God Stats
2W - 1L
1,526 SR
Queue Stats
28W - 48L
833 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 0 / 11
12,260
721
12,824
3,770
1,653
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
Ohcan
Ne Zha
17
5 / 5 / 7
12,535
737
18,536
17,123
17,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Osiris
TheNaRRoWZ
Osiris
19
7 / 0 / 6
13,113
771
16,488
20,638
23,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bans
BacchusCharonXing TianBaron Samedi

VS

Bans
KuzenboSurtrCabrakanMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Guito01
Skadi
15
1 / 5 / 4
10,548
620
7,442
17,978
6,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
cagado91
Zhong Kui
16
2 / 7 / 1
11,362
668
10,095
18,485
13,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
joselpz22
Cerberus
17
2 / 1 / 3
11,022
648
8,353
17,909
20,279
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
13
Kills
5
5
Deaths
13
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
0
11
6.5
L
Skadi
Guito01
Skadi
1
5
4
0.6
W
Ne Zha
Ohcan
Ne Zha
5
5
7
1.7
W
Osiris
TheNaRRoWZ
Osiris
7
0
6
10
L
Zhong Kui
cagado91
Zhong Kui
2
7
1
0.36
L
Cerberus
joselpz22
Cerberus
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,848
Damage
25,890
41,531
Taken
54,372
42,782
Mitigated
40,693
8,513
Healing
6,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,824
7,044
0
747
3,770
1,653
1,357
853
2,917
64,021
1,065
L
Skadi
Guito01
Skadi
7,442
1,913
0
240
17,978
6,656
754
3,076
14,322
0
52,964
W
Ne Zha
Ohcan
Ne Zha
18,536
1,262
0
2,289
17,123
17,248
114
7,197
9,918
0
61,730
W
Osiris
TheNaRRoWZ
Osiris
16,488
3,004
0
5,477
20,638
23,881
158
9,346
11,272
0
48,591
L
Zhong Kui
cagado91
Zhong Kui
10,095
1,759
0
4,106
18,485
13,758
256
4,555
13,291
62,047
1,759
L
Cerberus
joselpz22
Cerberus
8,353
179
0
2,025
17,909
20,279
0
5,217
12,013
46,357
771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,908
Gold Earned
32,932
225
Minions Killed
281
0
Camps Cleared
0
999,556
Distance Traveled
843,056
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,260
721
90
5
0
331,602
0
L
Skadi
10,548
620
87
5
0
273,792
0
W
Ne Zha
12,535
737
64
4
0
292,764
6
W
Osiris
13,113
771
71
4
0
375,190
0
L
Zhong Kui
11,362
668
116
7
0
263,008
2
L
Cerberus
11,022
648
78
5
0
306,256
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role