Player Matchup

Cerberus
Cerberus
Fleurjuge28
Cerberus
Level 159
God Stats
3W - 4L
1,555 SR
Queue Stats
158W - 152L
1,577 Elo+
Party 1
Cthulhu
Cthulhu
FurorInc
Cthulhu
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,494 Elo+
Party 1
Ne Zha
Ne Zha
MrPierceS
Ne Zha
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 150L
1,552 Elo+
Party 1
Hel
Hel
Pivaseeek
Hel
Level 102
God Stats
6W - 6L
1,548 SR
Queue Stats
463W - 505L
1,493 Elo+
Solo
Tsukuyomi
Tsukuyomi
TonyG8
Tsukuyomi
Level 108
God Stats
4W - 3L
1,412 SR
Queue Stats
423W - 288L
1,522 Elo+
Solo
Team Averages
Level 122
1,503 SR
1,528 Elo+

VS

Team Averages
Level 130
1,427 SR
1,503 Elo+
Nike
Nike
 
Nike
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
 
Hel
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Razwell
Bacchus
Level 114
God Stats
5W - 6L
1,810 SR
Queue Stats
144W - 135L
1,529 Elo+
Party 2
Kali
Kali
Sz4ty3sz
Kali
Level 120
God Stats
1W - 3L
1,184 SR
Queue Stats
273W - 281L
1,450 Elo+
Party 2
Camazotz
Camazotz
takger
Camazotz
Level 157
God Stats
2W - 5L
1,142 SR
Queue Stats
206W - 216L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Fleurjuge28
Cerberus
14
0 / 1 / 18
8,615
957
6,025
13,886
14,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cthulhu
FurorInc
Cthulhu
12
1 / 2 / 12
8,110
901
6,262
9,816
7,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ne Zha
MrPierceS
Ne Zha
16
6 / 1 / 13
9,107
1,012
11,213
7,194
4,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
5 / 1 / 12
8,759
973
6,004
8,130
3,669
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
TonyG8
Tsukuyomi
14
8 / 3 / 4
8,862
985
10,513
9,670
5,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
11
0 / 7 / 5
6,351
706
6,443
11,856
11,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hel
 
Hel
5
0 / 0 / 1
5,256
584
0
0
0
Bacchus
Razwell
Bacchus
11
1 / 5 / 3
6,484
720
3,752
10,863
11,736
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kali
13
1 / 5 / 4
7,204
800
4,264
13,169
7,242
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Camazotz
takger
Camazotz
12
3 / 3 / 1
6,780
753
4,417
7,759
3,668
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
19
20
Kills
5
8
Deaths
20
59
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
0
7
5
0.36
L
Hel
 
Hel
0
0
1
0.5
W
Cerberus
Fleurjuge28
Cerberus
0
1
18
9
W
Cthulhu
FurorInc
Cthulhu
1
2
12
3.5
W
Ne Zha
MrPierceS
Ne Zha
6
1
13
12.5
W
5
1
12
11
L
Bacchus
Razwell
Bacchus
1
5
3
0.5
L
Kali
1
5
4
0.6
W
Tsukuyomi
TonyG8
Tsukuyomi
8
3
4
3.33
L
Camazotz
takger
Camazotz
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,017
Damage
18,876
48,696
Taken
43,647
35,838
Mitigated
34,036
27,863
Healing
7,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
6,443
191
58
313
11,856
11,390
0
5,517
6,339
503
10,704
L
Hel
 
Hel
0
0
0
0
0
0
0
0
0
0
0
W
Cerberus
Fleurjuge28
Cerberus
6,025
220
1,820
3,470
13,886
14,592
1,008
748
13,138
15,141
0
W
Cthulhu
FurorInc
Cthulhu
6,262
468
692
1,544
9,816
7,755
773
581
7,044
16,489
0
W
Ne Zha
MrPierceS
Ne Zha
11,213
1,125
300
1,476
7,194
4,010
1,237
1,013
6,181
0
28,309
W
6,004
107
11,127
6,012
8,130
3,669
1,644
1,034
7,096
17,540
0
L
Bacchus
Razwell
Bacchus
3,752
148
202
946
10,863
11,736
0
4,564
6,299
6,744
0
L
Kali
4,264
1,351
279
2,450
13,169
7,242
0
5,431
7,738
0
13,466
W
Tsukuyomi
TonyG8
Tsukuyomi
10,513
1,735
876
546
9,670
5,812
2,123
559
9,111
0
19,444
L
Camazotz
takger
Camazotz
4,417
954
674
2,571
7,759
3,668
0
2,779
4,980
0
9,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,453
Gold Earned
32,075
102
Minions Killed
36
0
Camps Cleared
0
861,663
Distance Traveled
548,922
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,351
706
5
1
0
129,412
0
L
Hel
5,256
584
0
0
0
0
0
W
Cerberus
8,615
957
21
2
0
160,291
0
W
Cthulhu
8,110
901
12
1
0
146,783
0
W
Ne Zha
9,107
1,012
29
3
0
188,139
0
W
Hel
8,759
973
22
2
0
176,013
0
L
Bacchus
6,484
720
10
1
0
142,004
0
L
Kali
7,204
800
15
2
0
151,654
0
W
Tsukuyomi
8,862
985
18
2
0
190,437
0
L
Camazotz
6,780
753
6
1
0
125,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role