Player Matchup

Bake Kujira
Bake Kujira
Bronze IV
BrADIpo-DiUrNo69
Bake Kujira
Bronze IV
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,139 MMR
Solo
Ix Chel
Ix Chel
Bronze IV
DuggyUgh
Ix Chel
Bronze IV
Level 32
God Stats
0W - 2L
1,412 SR
Queue Stats
2W - 8L
1,263 MMR
Solo
Bakasura
Bakasura
Silver III
Fearbutter
Bakasura
Silver III
Level 149
God Stats
18W - 15L
1,434 SR
Queue Stats
123W - 128L
1,344 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
Litoriax94
Sun Wukong
Silver I
Level 116
God Stats
8W - 16L
1,412 SR
Queue Stats
81W - 95L
1,141 MMR
Solo
Danzaburou
Danzaburou
Silver I
OverHeated1863
Danzaburou
Silver I
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
106W - 126L
1,139 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 103
1,452 SR
1,205 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 119
1,429 SR
1,206 MMR
Ah Muzen Cab
Ah Muzen Cab
Bronze III
IamJared
Ah Muzen Cab
Bronze III
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 11L
1,316 MMR
Solo
Cthulhu
Cthulhu
Silver III
PrinceGumbal
Cthulhu
Silver III
Level 152
God Stats
2W - 4L
1,491 SR
Queue Stats
19W - 36L
1,163 MMR
Solo
Hercules
Hercules
Gold V
TipTopJourneyMan
Hercules
Gold V
Level 116
God Stats
5W - 4L
1,340 SR
Queue Stats
139W - 138L
1,298 MMR
Solo
Tiamat
Tiamat
Silver II
Xarelpally
Tiamat
Silver II
Level 103
God Stats
1W - 3L
1,121 SR
Queue Stats
60W - 68L
1,064 MMR
Party 1
Mercury
Mercury
Silver I
blazed-windu
Mercury
Silver I
Level 167
God Stats
11W - 8L
1,694 SR
Queue Stats
425W - 451L
1,189 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
BrADIpo-DiUrNo69
Bake Kujira
7
1 / 2 / 1
4,944
412
2,483
9,159
4,708
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
DuggyUgh
Ix Chel
12
3 / 4 / 2
7,413
618
6,962
9,205
3,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
Fearbutter
Bakasura
12
3 / 4 / 1
7,164
597
7,390
12,041
5,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Litoriax94
Sun Wukong
12
0 / 2 / 0
6,764
564
6,329
11,743
9,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Danzaburou
OverHeated1863
Danzaburou
11
2 / 6 / 1
6,299
525
5,763
12,429
4,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ZeusNutKukulkan

VS

Bans
Nu WaAthenaAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
IamJared
Ah Muzen Cab
14
8 / 3 / 1
8,038
670
10,409
11,595
4,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cthulhu
PrinceGumbal
Cthulhu
11
2 / 2 / 6
7,047
587
6,466
12,835
10,903
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 0 / 0
7,833
653
8,010
10,847
8,253
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiamat
Xarelpally
Tiamat
12
3 / 3 / 0
7,169
597
3,205
8,046
5,023
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
blazed-windu
Mercury
13
3 / 1 / 6
7,476
623
6,135
11,175
4,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
9
Kills
18
18
Deaths
9
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bake Kujira
BrADIpo-DiUrNo69
Bake Kujira
1
2
1
0.75
L
Ix Chel
DuggyUgh
Ix Chel
3
4
2
1
L
Bakasura
Fearbutter
Bakasura
3
4
1
0.88
W
Ah Muzen Cab
IamJared
Ah Muzen Cab
8
3
1
2.83
L
Sun Wukong
Litoriax94
Sun Wukong
0
2
0
0
L
Danzaburou
OverHeated1863
Danzaburou
2
6
1
0.42
W
Cthulhu
PrinceGumbal
Cthulhu
2
2
6
2.5
W
2
0
0
2
W
Tiamat
Xarelpally
Tiamat
3
3
0
1
W
Mercury
blazed-windu
Mercury
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,927
Damage
34,225
54,577
Taken
54,498
28,481
Mitigated
32,662
15,888
Healing
17,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bake Kujira
BrADIpo-DiUrNo69
Bake Kujira
2,483
1,183
20
2,240
9,159
4,708
0
2,532
6,627
10,846
2,164
L
Ix Chel
DuggyUgh
Ix Chel
6,962
1,284
50
2,519
9,205
3,996
284
2,753
6,452
42,690
2,736
L
Bakasura
Fearbutter
Bakasura
7,390
3,816
0
4,571
12,041
5,756
0
2,251
9,790
0
40,414
W
Ah Muzen Cab
IamJared
Ah Muzen Cab
10,409
5,594
0
3,983
11,595
4,460
1,699
1,057
9,966
0
59,374
L
Sun Wukong
Litoriax94
Sun Wukong
6,329
1,564
0
3,328
11,743
9,073
0
135
11,608
0
52,702
L
Danzaburou
OverHeated1863
Danzaburou
5,763
2,517
0
3,160
12,429
4,948
0
1,863
10,566
0
40,719
W
Cthulhu
PrinceGumbal
Cthulhu
6,466
1,167
271
763
12,835
10,903
476
1,234
11,415
32,742
0
W
8,010
3,523
0
3,538
10,847
8,253
336
0
10,627
0
66,912
W
Tiamat
Xarelpally
Tiamat
3,205
753
0
1,933
8,046
5,023
506
3,997
3,947
35,807
2,699
W
Mercury
blazed-windu
Mercury
6,135
3,280
0
6,663
11,175
4,023
593
2,426
8,367
0
50,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,584
Gold Earned
37,563
350
Minions Killed
385
0
Camps Cleared
0
1,109,070
Distance Traveled
1,279,475
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bake Kujira
4,944
412
16
1
0
157,414
0
L
Ix Chel
7,413
618
84
7
0
191,604
0
L
Bakasura
7,164
597
94
8
0
300,693
0
W
Ah Muzen Cab
8,038
670
80
7
0
262,795
1
L
Sun Wukong
6,764
564
101
8
0
240,606
1
L
Danzaburou
6,299
525
55
5
0
218,753
3
W
Cthulhu
7,047
587
65
5
0
253,565
0
W
Hercules
7,833
653
100
8
0
240,776
0
W
Tiamat
7,169
597
62
5
0
240,170
4
W
Mercury
7,476
623
78
7
0
282,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role