Player Matchup

Awilix
Awilix
Gold V
 
Awilix
Gold V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Gold IV
 
Kuzenbo
Gold IV
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold III
DeathPending
Chiron
Gold III
Level 126
God Stats
7W - 11L
1,662 SR
Queue Stats
375W - 366L
1,397 MMR
Party 1
King Arthur
King Arthur
Gold III
JovanLightgrip
King Arthur
Gold III
Level 158
God Stats
17W - 25L
1,470 SR
Queue Stats
201W - 200L
1,511 MMR
Solo
Eset
Eset
Gold IV
KindaMike
Eset
Gold IV
Level 146
God Stats
1W - 1L
1,464 SR
Queue Stats
29W - 29L
1,517 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,519 SR
1,485 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 132
1,564 SR
1,498 MMR
Sobek
Sobek
Gold II
 
Sobek
Gold II
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 300
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Platinum IV
PlayerDamager
Vulcan
Platinum IV
Level 73
God Stats
2W - 0L
1,819 SR
Queue Stats
84W - 78L
1,509 MMR
Solo
Erlang Shen
Erlang Shen
Platinum IV
Snake787
Erlang Shen
Platinum IV
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 65L
1,493 MMR
Solo
Lancelot
Lancelot
Gold IV
ibeizzy
Lancelot
Gold IV
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
269W - 278L
1,489 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
2 / 0 / 2
5,495
687
3,689
4,549
1,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
 
Kuzenbo
7
0 / 0 / 0
4,391
549
1,808
5,066
3,589
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
6
0 / 1 / 0
3,857
482
1,284
2,473
730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

King Arthur
JovanLightgrip
King Arthur
8
1 / 3 / 0
4,677
585
5,702
9,571
5,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Eset
8
2 / 4 / 0
5,044
631
2,392
5,134
1,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ThorAthenaGebBake Kujira

VS

Bans
BellonaSun WukongBakasuraThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
0 / 0 / 1
4,868
609
1,477
3,907
2,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
 
Medusa
8
1 / 1 / 0
4,529
566
2,345
4,372
1,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 1 / 2
5,133
642
3,659
3,455
1,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Erlang Shen
Snake787
Erlang Shen
11
2 / 2 / 0
5,789
724
5,886
11,458
5,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Lancelot
ibeizzy
Lancelot
10
4 / 1 / 1
5,398
675
4,009
6,638
2,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
12
5
Kills
8
8
Deaths
5
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
2
0
2
3
L
Kuzenbo
 
Kuzenbo
0
0
0
0
W
Sobek
 
Sobek
0
0
1
0.5
W
Medusa
 
Medusa
1
1
0
1
L
Chiron
0
1
0
0
L
King Arthur
JovanLightgrip
King Arthur
1
3
0
0.33
L
Eset
2
4
0
0.5
W
1
1
2
2
W
Erlang Shen
Snake787
Erlang Shen
2
2
0
1
W
Lancelot
ibeizzy
Lancelot
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,875
Damage
17,376
26,793
Taken
29,830
12,475
Mitigated
13,215
7,899
Healing
14,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
3,689
1,250
0
2,480
4,549
1,541
0
417
4,052
0
36,194
L
Kuzenbo
 
Kuzenbo
1,808
1,148
0
1,579
5,066
3,589
0
1,671
3,365
10,885
0
W
Sobek
 
Sobek
1,477
25
0
2,807
3,907
2,814
0
1,287
2,620
12,794
800
W
Medusa
 
Medusa
2,345
599
0
1,123
4,372
1,446
0
614
3,758
0
36,212
L
Chiron
1,284
553
63
1,097
2,473
730
0
537
1,936
0
17,396
L
King Arthur
JovanLightgrip
King Arthur
5,702
919
0
2,003
9,571
5,183
0
0
9,571
0
29,859
L
Eset
2,392
215
0
677
5,134
1,432
0
1,922
3,044
32,944
0
W
3,659
1,441
0
1,000
3,455
1,098
0
1,362
2,093
33,571
1,567
W
Erlang Shen
Snake787
Erlang Shen
5,886
3,451
0
7,608
11,458
5,105
0
0
11,458
0
45,580
W
Lancelot
ibeizzy
Lancelot
4,009
623
0
2,458
6,638
2,752
0
937
5,701
0
33,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,464
Gold Earned
25,717
232
Minions Killed
284
0
Camps Cleared
0
825,157
Distance Traveled
901,021
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
5,495
687
68
9
0
209,676
0
L
Kuzenbo
4,391
549
12
2
0
175,835
4
W
Sobek
4,868
609
14
2
0
187,507
3
W
Medusa
4,529
566
59
7
0
156,034
2
L
Chiron
3,857
482
36
5
0
114,218
0
L
King Arthur
4,677
585
45
6
0
160,257
2
L
Eset
5,044
631
71
9
0
165,171
2
W
Vulcan
5,133
642
68
9
0
182,200
2
W
Erlang Shen
5,789
724
76
10
0
163,265
0
W
Lancelot
5,398
675
67
8
0
212,015
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role