Player Matchup

Artio
Artio
Bishop9656
Artio
Level 122
God Stats
2W - 2L
1,408 SR
Queue Stats
56W - 46L
1,541 Elo+
Party 1
Sol
Sol
Neyme
Sol
Level 124
God Stats
60W - 53L
1,614 SR
Queue Stats
280W - 226L
1,551 Elo+
Solo
Erlang Shen
Erlang Shen
UndrclasHero
Erlang Shen
Level 156
God Stats
4W - 6L
1,611 SR
Queue Stats
99W - 83L
1,566 Elo+
Solo
Cu Chulainn
Cu Chulainn
VyperHyper
Cu Chulainn
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 88L
1,555 Elo+
Party 1
Eset
Eset
mossycoffee
Eset
Level 140
God Stats
12W - 9L
1,546 SR
Queue Stats
112W - 76L
1,601 Elo+
Solo
Team Averages
Level 135
1,536 SR
1,563 Elo+

VS

Team Averages
Level 116
1,555 SR
1,572 Elo+
Guan Yu
Guan Yu
Gravity789
Guan Yu
Level 105
God Stats
2W - 4L
1,577 SR
Queue Stats
131W - 94L
1,634 Elo+
Solo
Achilles
Achilles
LucatialofMirrah
Achilles
Level 88
God Stats
1W - 2L
1,335 SR
Queue Stats
65W - 85L
1,506 Elo+
Solo
Janus
Janus
Teddy7u7
Janus
Level 89
God Stats
2W - 2L
1,688 SR
Queue Stats
11W - 12L
1,548 Elo+
Party 2
Danzaburou
Danzaburou
ToxiicBayoune
Danzaburou
Level 159
God Stats
10W - 9L
1,692 SR
Queue Stats
170W - 171L
1,614 Elo+
Solo
Tsukuyomi
Tsukuyomi
jhoseth
Tsukuyomi
Level 138
God Stats
2W - 2L
1,484 SR
Queue Stats
13W - 13L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
13
0 / 2 / 11
8,488
499
4,891
14,561
12,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
Neyme
Sol
15
0 / 6 / 2
8,873
522
8,874
17,949
5,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Erlang Shen
UndrclasHero
Erlang Shen
17
7 / 0 / 3
10,383
611
9,110
17,516
12,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cu Chulainn
VyperHyper
Cu Chulainn
17
6 / 1 / 2
11,352
668
17,179
19,731
19,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

16
6 / 1 / 7
10,369
610
11,412
7,345
2,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Gravity789
Guan Yu
14
1 / 4 / 0
8,610
506
8,473
16,425
11,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 2 / 1
8,986
529
5,712
13,405
6,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
Teddy7u7
Janus
13
0 / 8 / 2
7,576
446
5,903
11,593
3,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
ToxiicBayoune
Danzaburou
17
5 / 1 / 3
10,128
596
14,537
14,779
7,637
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Tsukuyomi
jhoseth
Tsukuyomi
14
2 / 4 / 3
7,850
462
9,389
15,836
5,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
19
Kills
10
10
Deaths
19
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Artio
0
2
11
2.75
L
Guan Yu
Gravity789
Guan Yu
1
4
0
0.25
L
2
2
1
1.25
W
Sol
Neyme
Sol
0
6
2
0.17
L
Janus
Teddy7u7
Janus
0
8
2
0.13
L
Danzaburou
ToxiicBayoune
Danzaburou
5
1
3
6.5
W
Erlang Shen
UndrclasHero
Erlang Shen
7
0
3
8.5
W
Cu Chulainn
VyperHyper
Cu Chulainn
6
1
2
7
L
Tsukuyomi
jhoseth
Tsukuyomi
2
4
3
0.88
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,466
Damage
44,014
77,102
Taken
72,038
53,404
Mitigated
34,890
26,351
Healing
24,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
4,891
594
286
3,289
14,561
12,947
28
2,130
12,113
21,101
0
L
Guan Yu
Gravity789
Guan Yu
8,473
1,521
216
4,265
16,425
11,770
0
3,709
12,716
0
66,862
L
5,712
2,198
0
4,338
13,405
6,166
0
3,327
10,078
0
71,071
W
Sol
Neyme
Sol
8,874
3,659
0
8,478
17,949
5,495
0
0
17,949
72,838
3,992
L
Janus
Teddy7u7
Janus
5,903
409
0
1,168
11,593
3,826
0
4,596
6,997
47,497
303
L
Danzaburou
ToxiicBayoune
Danzaburou
14,537
7,365
0
8,635
14,779
7,637
424
7,555
7,224
0
91,587
W
Erlang Shen
UndrclasHero
Erlang Shen
9,110
4,732
0
8,689
17,516
12,400
510
741
16,701
0
85,752
W
Cu Chulainn
VyperHyper
Cu Chulainn
17,179
1,571
0
3,278
19,731
19,715
0
1,111
18,580
17,225
88,709
L
Tsukuyomi
jhoseth
Tsukuyomi
9,389
2,402
0
6,038
15,836
5,491
0
8,549
7,287
0
58,904
W
11,412
419
1,061
1,270
7,345
2,847
0
2,113
4,976
94,948
1,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,465
Gold Earned
43,150
574
Minions Killed
538
0
Camps Cleared
0
1,774,341
Distance Traveled
1,699,042
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,488
499
12
1
0
351,468
1
L
Guan Yu
8,610
506
126
7
0
351,099
8
L
Achilles
8,986
529
119
7
0
400,774
1
W
Sol
8,873
522
127
7
0
297,848
6
L
Janus
7,576
446
86
5
0
311,343
0
L
Danzaburou
10,128
596
128
8
0
315,562
5
W
Erlang Shen
10,383
611
113
7
0
420,867
0
W
Cu Chulainn
11,352
668
166
10
0
350,189
0
L
Tsukuyomi
7,850
462
79
5
0
320,264
0
W
Eset
10,369
610
156
9
0
353,969
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role