Player Matchup

Chaac
Chaac
Silver II
BJShadow
Chaac
Silver II
Level 57
God Stats
21W - 23L
1,481 SR
Queue Stats
40W - 44L
1,168 MMR
Solo
Fenrir
Fenrir
Silver I
CodeRed2319
Fenrir
Silver I
Level 146
God Stats
2W - 1L
1,537 SR
Queue Stats
180W - 183L
1,159 MMR
Solo
Danzaburou
Danzaburou
Gold V
LoboDaKang
Danzaburou
Gold V
Level 149
God Stats
394W - 348L
1,563 SR
Queue Stats
605W - 622L
1,273 MMR
Party 1
Cabrakan
Cabrakan
Silver I
djmax4535
Cabrakan
Silver I
Level 161
God Stats
9W - 7L
1,581 SR
Queue Stats
385W - 394L
1,097 MMR
Party 1
Nu Wa
Nu Wa
Silver II
nasty_nate533
Nu Wa
Silver II
Level 140
God Stats
7W - 5L
1,591 SR
Queue Stats
62W - 66L
1,172 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 131
1,551 SR
1,174 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 149
1,474 SR
1,173 MMR
Baron Samedi
Baron Samedi
Silver I
GhostLove290
Baron Samedi
Silver I
Level 120
God Stats
83W - 66L
1,513 SR
Queue Stats
373W - 401L
1,175 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
IloveAlBinos
Sun Wukong
Silver II
Level 138
God Stats
1W - 1L
1,750 SR
Queue Stats
32W - 38L
1,144 MMR
Solo
Ra
Ra
Gold V
Nevermore190
Ra
Gold V
Level 121
God Stats
14W - 10L
1,145 SR
Queue Stats
526W - 536L
1,195 MMR
Solo
Mercury
Mercury
Gold V
Psychobones47
Mercury
Gold V
Level 210
God Stats
26W - 19L
1,461 SR
Queue Stats
645W - 656L
1,145 MMR
Solo
Artemis
Artemis
Silver I
Tyburon-TTV
Artemis
Silver I
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 124L
1,205 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BJShadow
Chaac
16
2 / 1 / 1
10,095
594
9,959
19,572
22,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
15
4 / 2 / 1
9,090
535
8,679
17,834
8,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Danzaburou
LoboDaKang
Danzaburou
16
5 / 2 / 1
10,080
593
8,451
10,438
5,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cabrakan
djmax4535
Cabrakan
12
1 / 1 / 5
8,195
482
5,940
10,372
10,560
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
2 / 1 / 4
9,799
576
9,872
6,408
2,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
BastetArachneAchillesThorPele

VS

Bans
KukulkanAwilixAthenaAtlasAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GhostLove290
Baron Samedi
4
0 / 2 / 0
5,200
306
454
4,859
2,428
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
IloveAlBinos
Sun Wukong
14
0 / 1 / 1
8,239
485
8,537
14,416
13,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
4 / 3 / 1
9,305
547
10,632
12,263
6,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Mercury
14
2 / 4 / 0
7,521
442
5,211
16,709
7,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Artemis
Tyburon-TTV
Artemis
14
1 / 4 / 1
7,797
459
6,995
13,452
5,102
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
14
Kills
7
7
Deaths
14
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
BJShadow
Chaac
2
1
1
2.5
W
Fenrir
4
2
1
2.25
L
Baron Samedi
GhostLove290
Baron Samedi
0
2
0
0
L
Sun Wukong
IloveAlBinos
Sun Wukong
0
1
1
0.5
W
Danzaburou
LoboDaKang
Danzaburou
5
2
1
2.75
L
4
3
1
1.5
L
Mercury
2
4
0
0.5
L
Artemis
Tyburon-TTV
Artemis
1
4
1
0.38
W
Cabrakan
djmax4535
Cabrakan
1
1
5
3.5
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,901
Damage
31,829
64,624
Taken
61,699
49,270
Mitigated
34,173
27,807
Healing
17,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
BJShadow
Chaac
9,959
891
0
10,590
19,572
22,984
0
2,131
17,316
2,694
78,948
W
Fenrir
8,679
3,491
0
9,681
17,834
8,030
192
2,864
14,687
0
77,548
L
Baron Samedi
GhostLove290
Baron Samedi
454
214
113
1,406
4,859
2,428
0
2,636
2,223
4,619
0
L
Sun Wukong
IloveAlBinos
Sun Wukong
8,537
1,784
0
4,376
14,416
13,089
0
1,983
12,433
0
71,675
W
Danzaburou
LoboDaKang
Danzaburou
8,451
2,972
0
4,594
10,438
5,151
1,380
549
9,871
0
96,069
L
10,632
452
223
5,106
12,263
6,067
0
4,101
8,162
79,168
0
L
Mercury
5,211
1,035
0
2,154
16,709
7,487
0
4,079
12,630
0
70,195
L
Artemis
Tyburon-TTV
Artemis
6,995
3,043
0
3,666
13,452
5,102
0
3,040
10,412
0
60,748
W
Cabrakan
djmax4535
Cabrakan
5,940
767
0
1,137
10,372
10,560
139
1,898
8,298
16,351
3,277
W
9,872
2,638
0
1,805
6,408
2,545
0
2,731
3,366
72,605
2,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,259
Gold Earned
38,062
523
Minions Killed
482
0
Camps Cleared
0
1,571,030
Distance Traveled
1,345,905
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,095
594
132
8
0
245,765
0
W
Fenrir
9,090
535
116
7
0
375,254
2
L
Baron Samedi
5,200
306
6
0
0
105,540
0
L
Sun Wukong
8,239
485
127
7
0
282,549
0
W
Danzaburou
10,080
593
133
8
0
320,722
0
L
Ra
9,305
547
151
9
0
315,789
2
L
Mercury
7,521
442
100
6
0
348,883
0
L
Artemis
7,797
459
98
6
0
293,144
0
W
Cabrakan
8,195
482
28
2
0
324,132
3
W
Nu Wa
9,799
576
114
7
0
305,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role