Player Matchup

Horus
Horus
 
Horus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
BooMonster94
Khepri
Level 89
God Stats
1W - 1L
1,727 SR
Queue Stats
128W - 127L
1,525 Elo+
Solo
Agni
Agni
KrolTafelnikof_I
Agni
Level 159
God Stats
5W - 2L
1,729 SR
Queue Stats
252W - 251L
1,537 Elo+
Solo
Bacchus
Bacchus
oXHAMURABIXo
Bacchus
Level 89
God Stats
0W - 4L
1,159 SR
Queue Stats
175W - 194L
1,544 Elo+
Solo
Merlin
Merlin
tissyboy1
Merlin
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 125L
1,523 Elo+
Solo
Team Averages
Level 122
1,523 SR
1,526 Elo+

VS

Team Averages
Level 80
1,456 SR
1,574 Elo+
Anubis
Anubis
Daevol
Anubis
Level 64
God Stats
2W - 5L
1,068 SR
Queue Stats
214W - 191L
1,550 Elo+
Party 1
Tyr
Tyr
Dreasen5999
Tyr
Level 94
God Stats
2W - 2L
1,393 SR
Queue Stats
203W - 200L
1,585 Elo+
Party 1
Apollo
Apollo
KiritoSornram
Apollo
Level 104
God Stats
7W - 3L
1,703 SR
Queue Stats
286W - 208L
1,640 Elo+
Solo
Hercules
Hercules
KusseNusse
Hercules
Level 122
God Stats
10W - 12L
1,616 SR
Queue Stats
339W - 317L
1,628 Elo+
Party 1
Guan Yu
Guan Yu
Mamaligosu35
Guan Yu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 19L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 1 / 4
4,665
933
2,639
5,713
6,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Khepri
10
1 / 3 / 2
4,999
1,000
2,292
7,849
5,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
4 / 2 / 0
5,395
1,079
8,417
4,337
1,822
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
oXHAMURABIXo
Bacchus
11
0 / 0 / 4
4,774
955
3,752
3,883
4,828
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
tissyboy1
Merlin
1
0 / 0 / 0
1,228
246
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Daevol
Anubis
11
3 / 1 / 3
6,340
1,268
5,874
3,971
1,839
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 2 / 6
5,495
1,099
3,033
9,246
6,005
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 1 / 4
5,854
1,171
4,678
4,284
2,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hercules
KusseNusse
Hercules
11
2 / 0 / 4
5,960
1,192
4,761
9,140
5,132
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Guan Yu
Mamaligosu35
Guan Yu
10
0 / 1 / 6
5,420
1,084
987
3,777
3,176
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
5
Kills
6
6
Deaths
5
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
4
2
L
Khepri
1
3
2
0.67
W
Anubis
Daevol
Anubis
3
1
3
4.5
W
0
2
6
1.5
W
1
1
4
3
L
4
2
0
2
W
Hercules
KusseNusse
Hercules
2
0
4
4
W
Guan Yu
Mamaligosu35
Guan Yu
0
1
6
3
L
Bacchus
oXHAMURABIXo
Bacchus
0
0
4
2
L
Merlin
tissyboy1
Merlin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,100
Damage
19,333
21,782
Taken
30,418
18,750
Mitigated
18,718
7,744
Healing
17,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,639
1,510
2,652
2,591
5,713
6,454
0
1,683
4,030
0
4,843
L
Khepri
2,292
226
0
276
7,849
5,646
0
2,129
5,720
6,228
0
W
Anubis
Daevol
Anubis
5,874
557
1,363
1,517
3,971
1,839
308
2,627
1,154
11,594
315
W
3,033
768
599
3,586
9,246
6,005
192
3,348
5,421
0
8,176
W
4,678
2,763
598
1,310
4,284
2,566
108
2,435
1,552
0
13,842
L
8,417
571
313
63
4,337
1,822
0
554
3,783
11,600
444
W
Hercules
KusseNusse
Hercules
4,761
1,620
794
5,166
9,140
5,132
312
3,003
5,894
0
10,208
W
Guan Yu
Mamaligosu35
Guan Yu
987
109
1,946
804
3,777
3,176
247
1,869
1,804
0
1,612
L
Bacchus
oXHAMURABIXo
Bacchus
3,752
421
766
1,083
3,883
4,828
0
1,344
2,539
6,958
0
L
Merlin
tissyboy1
Merlin
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,061
Gold Earned
29,069
27
Minions Killed
57
0
Camps Cleared
0
353,141
Distance Traveled
469,673
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,665
933
4
1
0
93,393
0
L
Khepri
4,999
1,000
1
0
0
102,156
0
W
Anubis
6,340
1,268
19
4
0
87,170
0
W
Tyr
5,495
1,099
14
3
0
84,873
0
W
Apollo
5,854
1,171
15
3
0
95,877
0
L
Agni
5,395
1,079
13
3
0
75,850
0
W
Hercules
5,960
1,192
7
1
0
96,557
0
W
Guan Yu
5,420
1,084
2
0
0
105,196
0
L
Bacchus
4,774
955
9
2
0
81,742
0
L
Merlin
1,228
246
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role