Player Matchup

Ymir
Ymir
Silver II
AphoticAffinity
Ymir
Silver II
Level 155
God Stats
1W - 0L
1,745 SR
Queue Stats
45W - 37L
1,446 MMR
Solo
Cernunnos
Cernunnos
Gold IV
IBarnaby
Cernunnos
Gold IV
Level 148
God Stats
32W - 22L
1,475 SR
Queue Stats
208W - 198L
1,467 MMR
Solo
Vulcan
Vulcan
Silver I
Zreci
Vulcan
Silver I
Level 157
God Stats
3W - 0L
1,500 SR
Queue Stats
50W - 51L
1,509 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
bceeks
Sun Wukong
Silver III
Level 158
God Stats
2W - 3L
1,732 SR
Queue Stats
60W - 56L
1,445 MMR
Solo
Ah Puch
Ah Puch
Gold IV
juansebasl835
Ah Puch
Gold IV
Level 128
God Stats
11W - 7L
1,441 SR
Queue Stats
118W - 131L
1,454 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 149
1,579 SR
1,464 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 135
1,561 SR
1,475 MMR
Bellona
Bellona
Gold V
 
Bellona
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Gold V
DiscoFalcon
Olorun
Gold V
Level 135
God Stats
1W - 1L
1,765 SR
Queue Stats
111W - 130L
1,461 MMR
Solo
Osiris
Osiris
Gold IV
Prof-KingArthur
Osiris
Gold IV
Level 138
God Stats
10W - 8L
1,541 SR
Queue Stats
92W - 92L
1,483 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
Sunlessglobe
Cu Chulainn
Bronze III
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 31L
1,423 MMR
Solo
Zeus
Zeus
Gold IV
oldmanpat14
Zeus
Gold IV
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 41L
1,509 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 5
8,955
597
2,531
9,464
7,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
IBarnaby
Cernunnos
16
5 / 0 / 2
9,645
643
8,159
7,945
3,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
Zreci
Vulcan
15
4 / 0 / 0
9,173
612
4,533
5,542
2,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
bceeks
Sun Wukong
17
1 / 0 / 1
10,293
686
3,181
8,025
3,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Puch
15
0 / 0 / 2
8,867
591
2,817
8,906
3,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
Ao KuangArachneJanusAthena

VS

Bans
SerqetAgniOdinHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
8
0 / 0 / 0
5,931
395
1,453
5,134
3,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Olorun
6
0 / 1 / 0
5,495
366
1,500
2,634
832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 1 / 0
6,236
416
1,584
8,502
4,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cu Chulainn
Sunlessglobe
Cu Chulainn
8
0 / 5 / 0
5,560
371
4,041
9,905
6,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 4 / 0
7,271
485
7,332
8,996
3,319
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
11
Kills
0
0
Deaths
11
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
0
0
0
W
1
0
5
3.5
L
Olorun
0
1
0
0
W
Cernunnos
IBarnaby
Cernunnos
5
0
2
6
L
0
1
0
0
L
Cu Chulainn
Sunlessglobe
Cu Chulainn
0
5
0
0
W
Vulcan
Zreci
Vulcan
4
0
0
4
W
Sun Wukong
bceeks
Sun Wukong
1
0
1
1.5
W
Ah Puch
0
0
2
1
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,221
Damage
15,910
39,882
Taken
35,171
20,744
Mitigated
18,156
20,788
Healing
10,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
1,453
270
0
2,788
5,134
3,360
0
658
4,476
0
26,556
W
2,531
542
0
2,939
9,464
7,986
0
3,224
6,240
33,956
769
L
Olorun
1,500
272
60
1,078
2,634
832
0
836
1,798
17,853
1,636
W
Cernunnos
IBarnaby
Cernunnos
8,159
5,144
0
5,093
7,945
3,358
4,761
1,717
6,228
0
77,738
L
1,584
600
0
3,937
8,502
4,607
0
2,443
6,059
0
48,554
L
Cu Chulainn
Sunlessglobe
Cu Chulainn
4,041
1,338
0
762
9,905
6,038
0
733
9,172
0
20,666
W
Vulcan
Zreci
Vulcan
4,533
1,777
0
4,300
5,542
2,029
144
1,118
4,386
68,407
2,450
W
Sun Wukong
bceeks
Sun Wukong
3,181
815
0
4,340
8,025
3,986
1,920
1,233
6,505
0
85,839
W
Ah Puch
2,817
0
0
4,116
8,906
3,385
458
2,306
6,600
73,969
1,073
L
7,332
868
0
2,225
8,996
3,319
0
4,898
4,098
61,450
791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,933
Gold Earned
30,493
565
Minions Killed
360
0
Camps Cleared
0
1,454,520
Distance Traveled
1,007,024
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,931
395
59
4
0
226,587
0
W
Ymir
8,955
597
46
3
0
290,448
2
L
Olorun
5,495
366
40
3
0
130,985
0
W
Cernunnos
9,645
643
125
8
0
243,005
0
L
Osiris
6,236
416
79
5
0
237,278
0
L
Cu Chulainn
5,560
371
39
3
0
154,414
0
W
Vulcan
9,173
612
103
7
0
330,652
2
W
Sun Wukong
10,293
686
153
10
0
296,323
2
W
Ah Puch
8,867
591
138
9
0
294,092
5
L
Zeus
7,271
485
143
10
0
257,760
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role