Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
KingKaijuGold
Tsukuyomi
Level 145
God Stats
5W - 3L
1,933 SR
Queue Stats
28W - 38L
1,417 Elo+
Solo
Xbalanque
Xbalanque
l-_AIM-_l
Xbalanque
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 52L
1,421 Elo+
Solo
Team Averages
Level 92
1,644 SR
1,446 Elo+

VS

Team Averages
Level 109
1,401 SR
1,468 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
CremeB
Jing Wei
Level 32
God Stats
10W - 18L
1,203 SR
Queue Stats
120W - 119L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 3 / 0
5,319
760
3,638
6,990
6,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
KingKaijuGold
Tsukuyomi
9
0 / 2 / 0
5,198
743
5,897
5,495
1,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
l-_AIM-_l
Xbalanque
8
0 / 2 / 0
5,036
719
2,504
4,607
1,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
4 / 0 / 3
6,696
957
5,354
8,134
5,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sol
 
Sol
10
1 / 1 / 5
5,789
827
4,187
5,120
1,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
CremeB
Jing Wei
11
2 / 0 / 5
6,184
883
3,478
5,240
1,659
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
20
1
Kills
7
7
Deaths
1
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
3
0
0.33
W
Tsukuyomi
 
Tsukuyomi
4
0
3
5.5
W
Sol
 
Sol
1
1
5
3.5
W
Jing Wei
CremeB
Jing Wei
2
0
5
4.5
L
Tsukuyomi
KingKaijuGold
Tsukuyomi
0
2
0
0
L
Xbalanque
l-_AIM-_l
Xbalanque
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,039
Damage
13,019
17,092
Taken
18,494
10,404
Mitigated
8,789
2,409
Healing
4,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,638
221
0
1,247
6,990
6,856
0
2,130
4,485
7,607
354
W
Tsukuyomi
 
Tsukuyomi
5,354
1,161
0
1,947
8,134
5,556
194
1,052
6,894
55
23,236
W
Sol
 
Sol
4,187
1,266
0
1,961
5,120
1,574
304
1,357
3,654
16,549
1,562
W
Jing Wei
CremeB
Jing Wei
3,478
2,576
0
514
5,240
1,659
656
765
4,279
0
17,923
L
Tsukuyomi
KingKaijuGold
Tsukuyomi
5,897
1,503
0
267
5,495
1,959
0
728
4,548
0
22,427
L
Xbalanque
l-_AIM-_l
Xbalanque
2,504
766
0
895
4,607
1,589
0
1,112
3,400
0
11,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,553
Gold Earned
18,669
68
Minions Killed
111
0
Camps Cleared
0
393,237
Distance Traveled
475,057
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,319
760
7
1
0
134,426
0
W
Tsukuyomi
6,696
957
34
5
0
176,417
0
W
Sol
5,789
827
37
5
0
151,821
1
W
Jing Wei
6,184
883
40
6
0
146,819
0
L
Tsukuyomi
5,198
743
32
5
0
165,423
0
L
Xbalanque
5,036
719
29
4
0
93,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role