Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
DraakFr
Lancelot
Level 137
God Stats
7W - 6L
1,509 SR
Queue Stats
93W - 90L
1,532 Elo+
Solo
Erlang Shen
Erlang Shen
Hanstastic
Erlang Shen
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
66W - 63L
1,492 Elo+
Solo
Poseidon
Poseidon
Omega313
Poseidon
Level 159
God Stats
4W - 2L
1,640 SR
Queue Stats
68W - 64L
1,580 Elo+
Party 1
Horus
Horus
sparow101
Horus
Level 186
God Stats
1W - 0L
1,500 SR
Queue Stats
324W - 328L
1,557 Elo+
Solo
Team Averages
Level 153
1,530 SR
1,532 Elo+

VS

Team Averages
Level 159
1,536 SR
1,542 Elo+
Tyr
Tyr
Drcipres
Tyr
Level 169
God Stats
2W - 5L
1,387 SR
Queue Stats
131W - 115L
1,626 Elo+
Solo
Sobek
Sobek
Justindanillo
Sobek
Level 127
God Stats
8W - 2L
1,950 SR
Queue Stats
54W - 42L
1,541 Elo+
Solo
Kali
Kali
ProcuredHat
Kali
Level 148
God Stats
25W - 35L
1,484 SR
Queue Stats
681W - 651L
1,482 Elo+
Solo
Anhur
Anhur
bananaoil
Anhur
Level 228
God Stats
12W - 23L
1,319 SR
Queue Stats
387W - 399L
1,525 Elo+
Solo
Agni
Agni
scj300
Agni
Level 124
God Stats
11W - 15L
1,538 SR
Queue Stats
40W - 31L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
7
1 / 0 / 1
3,808
762
1,677
1,111
550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lancelot
DraakFr
Lancelot
6
1 / 0 / 0
3,198
640
1,180
3,382
1,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Erlang Shen
Hanstastic
Erlang Shen
6
0 / 0 / 0
3,204
641
2,118
3,442
1,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poseidon
Omega313
Poseidon
7
0 / 1 / 1
3,580
716
2,479
2,064
561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Horus
sparow101
Horus
6
1 / 0 / 1
4,256
851
1,008
2,813
1,477
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
3,674
735
1,889
3,642
1,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

3
0 / 1 / 0
2,775
555
289
2,135
1,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
1 / 0 / 0
3,617
723
1,109
4,828
1,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Anhur
bananaoil
Anhur
6
0 / 1 / 0
3,270
654
916
2,528
601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Agni
scj300
Agni
7
0 / 1 / 1
3,619
724
721
3,421
1,005
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
3
Kills
1
1
Deaths
3
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
1
0
1
1.5
W
Lancelot
DraakFr
Lancelot
1
0
0
1
L
0
0
0
0
W
Erlang Shen
Hanstastic
Erlang Shen
0
0
0
0
L
0
1
0
0
W
Poseidon
Omega313
Poseidon
0
1
1
0.5
L
1
0
0
1
L
Anhur
bananaoil
Anhur
0
1
0
0
L
Agni
scj300
Agni
0
1
1
0.5
W
Horus
sparow101
Horus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,462
Damage
4,924
12,812
Taken
16,554
5,143
Mitigated
5,713
6,366
Healing
8,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
1,677
967
0
774
1,111
550
0
119
992
20,037
6,409
W
Lancelot
DraakFr
Lancelot
1,180
488
0
1,790
3,382
1,072
0
198
3,184
0
9,474
L
1,889
627
0
2,361
3,642
1,288
0
0
3,642
0
21,983
W
Erlang Shen
Hanstastic
Erlang Shen
2,118
1,012
0
1,773
3,442
1,483
0
0
3,442
0
15,774
L
289
73
0
929
2,135
1,418
0
752
1,383
2,200
0
W
Poseidon
Omega313
Poseidon
2,479
617
0
410
2,064
561
0
523
1,541
19,446
0
L
1,109
447
0
2,551
4,828
1,401
0
515
4,207
0
21,977
L
Anhur
bananaoil
Anhur
916
641
0
666
2,528
601
0
698
1,830
0
17,301
L
Agni
scj300
Agni
721
194
0
1,769
3,421
1,005
0
1,616
1,563
19,874
0
W
Horus
sparow101
Horus
1,008
571
112
1,507
2,813
1,477
0
170
2,643
0
13,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,046
Gold Earned
16,955
150
Minions Killed
139
0
Camps Cleared
0
560,621
Distance Traveled
453,901
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
3,808
762
52
10
0
93,262
0
W
Lancelot
3,198
640
19
4
0
138,432
0
L
Tyr
3,674
735
34
7
0
109,525
0
W
Erlang Shen
3,204
641
20
4
0
113,197
0
L
Sobek
2,775
555
0
0
0
29,746
0
W
Poseidon
3,580
716
42
8
0
100,200
0
L
Kali
3,617
723
38
8
0
125,479
0
L
Anhur
3,270
654
33
7
0
85,290
0
L
Agni
3,619
724
34
7
0
103,861
0
W
Horus
4,256
851
17
3
0
115,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role