Player Matchup

Sylvanus
Sylvanus
ConsoleBAZ
Sylvanus
Level 68
God Stats
177W - 192L
1,617 SR
Queue Stats
797W - 772L
1,514 Elo+
Solo
Chaac
Chaac
MuteaoXPesao
Chaac
Level 122
God Stats
5W - 6L
1,430 SR
Queue Stats
153W - 161L
1,442 Elo+
Party 2
Cernunnos
Cernunnos
SertalPower
Cernunnos
Level 127
God Stats
2W - 2L
1,590 SR
Queue Stats
110W - 131L
1,428 Elo+
Party 2
Janus
Janus
Shadowslayah
Janus
Level 59
God Stats
5W - 6L
1,485 SR
Queue Stats
50W - 46L
1,540 Elo+
Solo
Loki
Loki
TurntaiI
Loki
Level 136
God Stats
9W - 14L
1,360 SR
Queue Stats
243W - 250L
1,431 Elo+
Solo
Team Averages
Level 102
1,496 SR
1,471 Elo+

VS

Team Averages
Level 101
1,624 SR
1,516 Elo+
Tiamat
Tiamat
Dasemelo92
Tiamat
Level 144
God Stats
11W - 11L
1,633 SR
Queue Stats
81W - 82L
1,549 Elo+
Solo
Izanami
Izanami
Jilinonk
Izanami
Level 117
God Stats
7W - 4L
1,900 SR
Queue Stats
50W - 43L
1,480 Elo+
Party 1
Xing Tian
Xing Tian
RODIONT
Xing Tian
Level 46
God Stats
1W - 2L
1,310 SR
Queue Stats
15W - 20L
1,493 Elo+
Party 1
Merlin
Merlin
leventahmet540
Merlin
Level 150
God Stats
22W - 22L
1,496 SR
Queue Stats
192W - 179L
1,498 Elo+
Solo
Serqet
Serqet
pes_imismo
Serqet
Level 48
God Stats
1W - 1L
1,784 SR
Queue Stats
68W - 59L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ConsoleBAZ
Sylvanus
9
0 / 1 / 3
4,811
481
3,370
6,667
3,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 0 / 1
6,952
695
3,406
5,594
2,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cernunnos
SertalPower
Cernunnos
10
2 / 2 / 0
5,614
561
6,036
6,313
2,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 0 / 1
5,704
570
3,232
3,395
1,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Loki
12
2 / 0 / 0
6,045
605
3,906
7,455
2,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dasemelo92
Tiamat
10
0 / 0 / 0
5,287
529
1,748
3,333
1,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Izanami
Jilinonk
Izanami
10
3 / 0 / 0
5,410
541
6,456
5,843
1,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xing Tian
RODIONT
Xing Tian
7
0 / 2 / 1
4,632
463
2,214
7,671
5,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 3 / 1
4,510
451
2,724
5,799
3,736
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Serqet
pes_imismo
Serqet
10
0 / 1 / 1
5,176
518
1,681
7,236
3,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
6
Kills
3
3
Deaths
6
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
ConsoleBAZ
Sylvanus
0
1
3
1.5
L
Tiamat
Dasemelo92
Tiamat
0
0
0
0
L
Izanami
Jilinonk
Izanami
3
0
0
3
W
2
0
1
2.5
L
Xing Tian
RODIONT
Xing Tian
0
2
1
0.25
W
Cernunnos
SertalPower
Cernunnos
2
2
0
1
W
0
0
1
0.5
W
Loki
2
0
0
2
L
0
3
1
0.17
L
Serqet
pes_imismo
Serqet
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,950
Damage
14,823
29,424
Taken
29,882
12,463
Mitigated
14,781
12,746
Healing
8,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
ConsoleBAZ
Sylvanus
3,370
1,653
507
2,508
6,667
3,620
0
2,017
4,527
16,905
6,746
L
Tiamat
Dasemelo92
Tiamat
1,748
140
0
1,612
3,333
1,314
0
1,446
1,759
31,881
1,396
L
Izanami
Jilinonk
Izanami
6,456
4,755
0
1,610
5,843
1,589
0
691
5,152
0
35,578
W
3,406
196
0
2,891
5,594
2,537
156
2,089
3,505
0
51,139
L
Xing Tian
RODIONT
Xing Tian
2,214
402
282
2,331
7,671
5,098
0
2,188
5,371
7,715
0
W
Cernunnos
SertalPower
Cernunnos
6,036
2,758
0
1,639
6,313
2,709
208
484
5,773
0
39,573
W
3,232
502
0
1,150
3,395
1,116
0
679
2,646
48,466
925
W
Loki
3,906
1,349
0
4,051
7,455
2,481
0
954
6,185
0
52,109
L
2,724
252
0
1,453
5,799
3,736
0
435
5,322
21,069
0
L
Serqet
pes_imismo
Serqet
1,681
350
0
750
7,236
3,044
0
747
6,367
0
35,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,126
Gold Earned
25,015
384
Minions Killed
250
0
Camps Cleared
0
970,311
Distance Traveled
969,321
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
4,811
481
37
4
0
187,396
3
L
Tiamat
5,287
529
78
8
0
184,005
0
L
Izanami
5,410
541
64
6
0
194,111
0
W
Chaac
6,952
695
100
10
0
177,329
1
L
Xing Tian
4,632
463
8
1
0
200,451
0
W
Cernunnos
5,614
561
59
6
0
182,896
0
W
Janus
5,704
570
99
10
0
189,759
2
W
Loki
6,045
605
89
9
0
232,931
0
L
Merlin
4,510
451
28
3
0
151,974
0
L
Serqet
5,176
518
72
7
0
238,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role