Player Matchup

Jing Wei
Jing Wei
Abhorssen
Jing Wei
Level 93
God Stats
1W - 2L
1,235 SR
Queue Stats
112W - 79L
1,599 Elo+
Solo
Sol
Sol
AnxiousArcana
Sol
Level 125
God Stats
8W - 2L
1,803 SR
Queue Stats
109W - 95L
1,580 Elo+
Solo
Surtr
Surtr
merlanfrix13109
Surtr
Level 125
God Stats
15W - 3L
1,910 SR
Queue Stats
207W - 226L
1,502 Elo+
Solo
Team Averages
Level 114
1,649 SR
1,560 Elo+

VS

Team Averages
Level 71
1,526 SR
1,515 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DAWN2102
Izanami
Level 6
God Stats
2W - 1L
1,297 SR
Queue Stats
3W - 2L
1,522 Elo+
Party 1
Mulan
Mulan
ThinStripe
Mulan
Level 125
God Stats
1W - 0L
1,780 SR
Queue Stats
3W - 2L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Abhorssen
Jing Wei
13
1 / 0 / 2
7,187
719
5,068
4,509
1,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 2 / 1
6,958
696
6,075
5,603
1,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
1 / 1 / 2
6,484
648
1,865
5,789
3,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
1 / 1 / 1
7,022
702
4,690
4,685
1,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
DAWN2102
Izanami
12
1 / 1 / 0
6,836
684
1,647
5,390
2,050
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Mulan
11
1 / 1 / 2
6,673
667
5,231
6,940
5,495
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
6
3
Kills
3
3
Deaths
3
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
1
1
1.5
L
Jing Wei
Abhorssen
Jing Wei
1
0
2
2
L
1
2
1
0.75
W
Izanami
DAWN2102
Izanami
1
1
0
1
W
Mulan
1
1
2
2
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,008
Damage
11,568
15,901
Taken
17,015
7,084
Mitigated
9,480
3,617
Healing
2,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
4,690
1,713
0
1,002
4,685
1,935
72
1,868
2,585
32,012
0
L
Jing Wei
Abhorssen
Jing Wei
5,068
3,935
0
500
4,509
1,642
0
2,004
2,505
0
31,455
L
6,075
914
0
1,960
5,603
1,926
0
1,403
4,200
28,576
115
W
Izanami
DAWN2102
Izanami
1,647
1,212
0
753
5,390
2,050
56
1,860
3,086
0
22,851
W
Mulan
5,231
275
0
1,190
6,940
5,495
0
1,587
4,925
0
20,339
L
1,865
499
0
1,157
5,789
3,516
0
1,306
4,483
79
5,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,629
Gold Earned
20,531
131
Minions Killed
145
0
Camps Cleared
0
459,072
Distance Traveled
522,077
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,022
702
55
6
0
165,516
0
L
Jing Wei
7,187
719
56
6
0
174,524
3
L
Sol
6,958
696
64
6
0
152,974
0
W
Izanami
6,836
684
64
6
0
172,466
0
W
Mulan
6,673
667
26
3
0
184,095
6
L
Surtr
6,484
648
11
1
0
131,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role