Player Matchup

Thor
Thor
BerserkerFPS
Thor
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,727 Elo+
Party 1
Kukulkan
Kukulkan
I_DemiGod247_I
Kukulkan
Level 103
God Stats
10W - 15L
1,416 SR
Queue Stats
428W - 394L
1,457 Elo+
Solo
Apollo
Apollo
TTV Ahjarri
Apollo
Level 143
God Stats
1W - 1L
1,650 SR
Queue Stats
2W - 4L
1,405 Elo+
Solo
Atlas
Atlas
TitaniaAbuser
Atlas
Level 216
God Stats
42W - 28L
1,528 SR
Queue Stats
876W - 858L
1,520 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
gokuson3
Ah Muzen Cab
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Team Averages
Level 114
1,519 SR
1,522 Elo+

VS

Team Averages
Level 109
1,380 SR
1,509 Elo+
Vamana
Vamana
Azrael864
Vamana
Level 177
God Stats
3W - 6L
1,432 SR
Queue Stats
399W - 382L
1,577 Elo+
Solo
Hou Yi
Hou Yi
Danny_Dynasty
Hou Yi
Level 108
God Stats
0W - 3L
1,245 SR
Queue Stats
48W - 53L
1,423 Elo+
Solo
Ra
Ra
Gayboi3000
Ra
Level 89
God Stats
12W - 10L
1,586 SR
Queue Stats
184W - 158L
1,592 Elo+
Solo
Hel
Hel
JatsuSama
Hel
Level 43
God Stats
0W - 6L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Solo
Loki
Loki
SinSniper17
Loki
Level 129
God Stats
7W - 7L
1,137 SR
Queue Stats
290W - 311L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 3
6,576
598
4,438
7,635
3,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
12
1 / 1 / 1
6,542
595
2,123
4,506
1,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
12
5 / 0 / 6
7,030
639
5,330
8,382
3,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
3 / 1 / 1
7,158
651
5,385
11,538
8,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Muzen Cab
gokuson3
Ah Muzen Cab
11
6 / 1 / 4
6,610
601
8,458
7,946
2,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Azrael864
Vamana
12
2 / 3 / 0
6,729
612
7,087
9,157
5,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

7
0 / 4 / 1
4,351
396
3,262
6,565
2,146
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
1 / 1 / 0
6,566
597
3,321
5,686
2,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 3 / 1
4,388
399
1,328
6,233
1,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
0 / 8 / 0
4,546
413
3,839
11,703
5,851
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
19
Kills
3
4
Deaths
19
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Vamana
Azrael864
Vamana
2
3
0
0.67
W
4
1
3
5.5
L
0
4
1
0.13
L
1
1
0
1
W
Kukulkan
1
1
1
1.5
L
0
3
1
0.17
L
0
8
0
0
W
Apollo
5
0
6
8
W
3
1
1
3.5
W
Ah Muzen Cab
gokuson3
Ah Muzen Cab
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,734
Damage
18,837
40,007
Taken
39,344
19,813
Mitigated
17,554
8,903
Healing
10,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Azrael864
Vamana
7,087
3,244
0
3,098
9,157
5,721
0
5,095
4,062
0
54,926
W
4,438
1,720
0
1,148
7,635
3,316
0
701
6,790
0
50,814
L
3,262
2,096
0
764
6,565
2,146
0
0
6,565
0
16,134
L
3,321
398
201
2,756
5,686
2,256
0
1,569
3,871
50,644
270
W
Kukulkan
2,123
264
0
1,000
4,506
1,639
0
895
3,453
50,290
1,355
L
1,328
430
231
1,194
6,233
1,580
0
235
5,958
10,969
4,228
L
3,839
847
0
2,128
11,703
5,851
0
0
11,703
0
17,680
W
Apollo
5,330
2,286
0
2,746
8,382
3,438
874
922
7,330
0
41,124
W
5,385
1,968
0
3,130
11,538
8,637
0
325
10,533
47,375
421
W
Ah Muzen Cab
gokuson3
Ah Muzen Cab
8,458
3,175
112
767
7,946
2,783
1,273
1,270
6,602
0
38,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,916
Gold Earned
26,580
387
Minions Killed
295
0
Camps Cleared
0
942,187
Distance Traveled
952,285
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,729
612
104
9
0
185,817
2
W
Thor
6,576
598
83
8
0
220,941
0
L
Hou Yi
4,351
396
32
3
0
160,154
0
L
Ra
6,566
597
101
9
0
222,157
4
W
Kukulkan
6,542
595
101
9
0
186,082
0
L
Hel
4,388
399
26
2
0
190,452
0
L
Loki
4,546
413
32
3
0
193,705
0
W
Apollo
7,030
639
71
6
0
178,586
0
W
Atlas
7,158
651
85
8
0
187,502
0
W
Ah Muzen Cab
6,610
601
47
4
0
169,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role