Player Matchup

Scylla
Scylla
Silver I
Doug Is A Goat
Scylla
Silver I
Level 155
God Stats
5W - 4L
1,306 SR
Queue Stats
79W - 86L
1,097 MMR
Solo
Ne Zha
Ne Zha
Gold V
Michi98
Ne Zha
Gold V
Level 109
God Stats
24W - 20L
1,541 SR
Queue Stats
104W - 106L
1,219 MMR
Party 1
Loki
Loki
Silver I
SekerDeker
Loki
Silver I
Level 147
God Stats
48W - 33L
1,548 SR
Queue Stats
89W - 94L
1,125 MMR
Solo
Xing Tian
Xing Tian
Silver II
SrOBELIX
Xing Tian
Silver II
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 90L
1,020 MMR
Party 1
Sol
Sol
Gold V
k0p3ke
Sol
Gold V
Level 147
God Stats
1W - 1L
1,471 SR
Queue Stats
195W - 180L
1,231 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 139
1,473 SR
1,138 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,482 SR
1,348 MMR
Bakasura
Bakasura
Gold V
 
Bakasura
Gold V
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver I
 
Izanami
Silver I
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Silver IV
 
Hun Batz
Silver IV
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold IV
Akinaksong
Janus
Gold IV
Level 181
God Stats
6W - 20L
1,291 SR
Queue Stats
304W - 299L
1,231 MMR
Solo
Bacchus
Bacchus
Silver III
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Bacchus
Silver III
Level 161
God Stats
12W - 10L
1,618 SR
Queue Stats
302W - 322L
1,010 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
3,564
713
0
1,682
404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
Michi98
Ne Zha
7
1 / 0 / 0
3,619
724
1,148
3,021
1,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
2 / 1 / 1
4,434
887
3,617
4,588
1,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Xing Tian
SrOBELIX
Xing Tian
6
0 / 0 / 1
3,494
699
2,010
5,621
2,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sol
k0p3ke
Sol
6
1 / 1 / 0
3,469
694
788
3,058
896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Bans
ThothAresSun Wukong

VS

Bans
AthenaBastetFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
7
1 / 3 / 0
3,948
790
2,752
6,915
3,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Izanami
 
Izanami
6
0 / 0 / 0
3,265
653
1,705
2,135
622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

Hun Batz
 
Hun Batz
3
0 / 0 / 0
2,805
561
357
1,246
298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Janus
6
1 / 0 / 0
3,486
697
2,082
1,438
433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
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Bacchus
5
0 / 1 / 0
3,447
689
2,093
3,487
2,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
4
Kills
2
2
Deaths
4
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
3
0
0.33
L
Izanami
 
Izanami
0
0
0
0
L
Hun Batz
 
Hun Batz
0
0
0
0
L
Janus
1
0
0
1
W
0
0
0
0
L
Bacchus
JxvxxrQxxnzx
Bacchus
0
1
0
0
W
Ne Zha
Michi98
Ne Zha
1
0
0
1
W
2
1
1
2.5
W
Xing Tian
SrOBELIX
Xing Tian
0
0
1
0.5
W
Sol
k0p3ke
Sol
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,563
Damage
8,989
17,970
Taken
15,221
6,346
Mitigated
7,415
5,919
Healing
6,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
2,752
2,141
0
2,787
6,915
3,415
0
0
6,915
0
17,129
L
Izanami
 
Izanami
1,705
1,441
0
1,174
2,135
622
0
983
1,152
0
19,396
L
Hun Batz
 
Hun Batz
357
118
0
654
1,246
298
0
0
1,246
0
5,728
L
Janus
2,082
96
0
327
1,438
433
0
328
1,110
15,874
397
W
0
0
0
605
1,682
404
0
377
1,223
18,988
0
L
Bacchus
JxvxxrQxxnzx
Bacchus
2,093
351
0
1,249
3,487
2,647
0
1,445
2,042
9,298
0
W
Ne Zha
Michi98
Ne Zha
1,148
180
0
704
3,021
1,025
0
209
2,772
0
19,416
W
3,617
975
0
1,618
4,588
1,254
0
0
4,342
0
26,692
W
Xing Tian
SrOBELIX
Xing Tian
2,010
396
0
1,755
5,621
2,767
0
1,393
4,144
10,766
0
W
Sol
k0p3ke
Sol
788
131
0
1,237
3,058
896
0
1,893
1,125
13,738
4,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,580
Gold Earned
16,951
169
Minions Killed
138
0
Camps Cleared
0
530,647
Distance Traveled
519,680
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
3,948
790
41
8
0
125,199
0
L
Izanami
3,265
653
37
7
0
113,978
0
L
Hun Batz
2,805
561
9
2
0
67,861
0
L
Janus
3,486
697
37
7
0
109,181
0
W
Scylla
3,564
713
33
7
0
97,314
0
L
Bacchus
3,447
689
14
3
0
103,461
1
W
Ne Zha
3,619
724
38
8
0
115,543
0
W
Loki
4,434
887
45
9
0
113,438
2
W
Xing Tian
3,494
699
17
3
0
107,866
2
W
Sol
3,469
694
36
7
0
96,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role