Player Matchup

Ymir
Ymir
COV3RTWOLF
Ymir
Level 159
God Stats
67W - 67L
1,545 SR
Queue Stats
257W - 266L
1,463 Elo+
Party 1
Nu Wa
Nu Wa
Giraldus117
Nu Wa
Level 148
God Stats
501W - 419L
1,465 SR
Queue Stats
650W - 626L
1,417 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Suijin_EJ
Morgan Le Fay
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,301 Elo+
Party 1
Team Averages
Level 144
1,503 SR
1,394 Elo+

VS

Team Averages
Level 53
1,431 SR
1,378 Elo+
Aphrodite
Aphrodite
CLOOUUDDDD
Aphrodite
Level 30
God Stats
1W - 2L
1,564 SR
Queue Stats
56W - 83L
1,357 Elo+
Party 2
Charybdis
Charybdis
Dannerr-_-
Charybdis
Level 42
God Stats
3W - 2L
1,624 SR
Queue Stats
97W - 132L
1,384 Elo+
Party 2
Maui
Maui
KILLUAxKARNAGE
Maui
Level 86
God Stats
0W - 4L
1,105 SR
Queue Stats
113W - 150L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 5
11,368
758
15,014
12,980
7,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

18
4 / 0 / 7
11,416
761
15,875
4,847
1,876
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
Suijin_EJ
Morgan Le Fay
15
2 / 2 / 7
10,492
699
11,669
9,110
3,631
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CLOOUUDDDD
Aphrodite
14
0 / 6 / 2
8,709
581
1,850
15,379
12,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
Dannerr-_-
Charybdis
15
3 / 3 / 0
9,753
650
10,103
19,295
5,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
1 / 2 / 2
9,043
603
5,828
17,222
15,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
11
Kills
4
4
Deaths
11
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
CLOOUUDDDD
Aphrodite
0
6
2
0.17
W
5
2
5
3.75
L
Charybdis
Dannerr-_-
Charybdis
3
3
0
1
W
4
0
7
7.5
L
1
2
2
1
W
Morgan Le Fay
Suijin_EJ
Morgan Le Fay
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,558
Damage
17,781
26,937
Taken
51,896
13,271
Mitigated
33,924
2,389
Healing
17,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
CLOOUUDDDD
Aphrodite
1,850
280
3,131
4,690
15,379
12,363
180
11,419
3,577
34,356
0
W
15,014
1,622
0
950
12,980
7,764
521
3,432
9,153
39,131
3,315
L
Charybdis
Dannerr-_-
Charybdis
10,103
5,240
0
6,560
19,295
5,922
517
16,095
2,660
0
48,902
W
15,875
4,816
0
0
4,847
1,876
992
980
3,785
61,429
263
L
5,828
1,610
0
2,945
17,222
15,639
130
12,632
4,180
18,781
228
W
Morgan Le Fay
Suijin_EJ
Morgan Le Fay
11,669
1,135
125
1,314
9,110
3,631
86
2,424
6,418
44,533
616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,276
Gold Earned
27,505
197
Minions Killed
151
0
Camps Cleared
0
841,592
Distance Traveled
656,725
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
8,709
581
50
3
0
216,410
0
W
Ymir
11,368
758
89
6
0
278,888
0
L
Charybdis
9,753
650
81
5
0
210,959
0
W
Nu Wa
11,416
761
51
3
0
283,204
0
L
Maui
9,043
603
20
1
0
229,356
0
W
Morgan Le Fay
10,492
699
57
4
0
279,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role