Player Matchup

Odin
Odin
DeandradeGui
Odin
Level 109
God Stats
3W - 3L
1,500 SR
Queue Stats
35W - 30L
1,501 Elo+
Party 1
Anubis
Anubis
KingReeseVII
Anubis
Level 104
God Stats
6W - 7L
1,723 SR
Queue Stats
105W - 100L
1,381 Elo+
Solo
Hera
Hera
PREE_INDEED
Hera
Level 101
God Stats
3W - 3L
1,503 SR
Queue Stats
11W - 9L
1,273 Elo+
Solo
Bastet
Bastet
enchiladas23
Bastet
Level 77
God Stats
8W - 10L
1,466 SR
Queue Stats
217W - 213L
1,414 Elo+
Solo
Danzaburou
Danzaburou
isKingBR
Danzaburou
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 9L
1,393 Elo+
Party 1
Team Averages
Level 91
1,538 SR
1,392 Elo+

VS

Team Averages
Level 83
1,511 SR
1,429 Elo+
Heimdallr
Heimdallr
AsitoLG
Heimdallr
Level 78
God Stats
1W - 0L
1,348 SR
Queue Stats
68W - 78L
1,433 Elo+
Solo
Athena
Athena
Dexsbs
Athena
Level 108
God Stats
3W - 1L
1,699 SR
Queue Stats
15W - 13L
1,443 Elo+
Solo
Cu Chulainn
Cu Chulainn
Grantual
Cu Chulainn
Level 65
God Stats
178W - 155L
1,539 SR
Queue Stats
315W - 318L
1,410 Elo+
Solo
Thanatos
Thanatos
Orihiko6645
Thanatos
Level 68
God Stats
5W - 3L
1,479 SR
Queue Stats
96W - 106L
1,411 Elo+
Solo
Ra
Ra
ThePrestige8113
Ra
Level 96
God Stats
4W - 2L
1,489 SR
Queue Stats
58W - 50L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 2
6,176
441
2,418
8,750
6,978
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
12
0 / 5 / 1
6,551
468
3,668
10,185
4,503
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
1 / 5 / 1
5,659
404
6,093
8,303
2,547
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
14
6 / 2 / 1
7,527
538
9,910
11,250
5,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Danzaburou
isKingBR
Danzaburou
11
1 / 0 / 2
6,683
477
3,833
6,060
2,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AsitoLG
Heimdallr
12
0 / 0 / 2
6,999
500
3,507
7,569
3,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
Dexsbs
Athena
11
0 / 1 / 3
7,242
517
3,387
7,549
7,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
Grantual
Cu Chulainn
13
4 / 2 / 3
8,508
608
9,202
15,863
11,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
Orihiko6645
Thanatos
14
6 / 4 / 1
8,074
577
4,819
12,236
5,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
3 / 1 / 5
8,523
609
7,414
5,040
1,661
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
8
Kills
13
13
Deaths
8
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AsitoLG
Heimdallr
0
0
2
1
L
0
1
2
1
W
Athena
Dexsbs
Athena
0
1
3
1.5
W
Cu Chulainn
Grantual
Cu Chulainn
4
2
3
2.75
L
Anubis
0
5
1
0.1
W
Thanatos
Orihiko6645
Thanatos
6
4
1
1.63
L
1
5
1
0.3
W
3
1
5
5.5
L
Bastet
6
2
1
3.25
L
Danzaburou
isKingBR
Danzaburou
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,922
Damage
28,329
44,548
Taken
48,257
21,546
Mitigated
30,190
10,062
Healing
17,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AsitoLG
Heimdallr
3,507
1,321
0
2,606
7,569
3,571
1,218
310
7,259
0
52,601
L
2,418
609
0
1,602
8,750
6,978
0
2,105
6,645
0
27,231
W
Athena
Dexsbs
Athena
3,387
955
0
2,115
7,549
7,749
66
782
6,767
18,860
1,784
W
Cu Chulainn
Grantual
Cu Chulainn
9,202
752
0
3,547
15,863
11,699
203
4,982
10,881
0
58,103
L
Anubis
3,668
181
147
3,385
10,185
4,503
0
3,467
6,576
52,392
0
W
Thanatos
Orihiko6645
Thanatos
4,819
962
0
7,176
12,236
5,510
0
1,792
10,444
0
55,453
L
6,093
1,863
0
0
8,303
2,547
23
1,528
6,775
23,069
0
W
7,414
691
144
2,019
5,040
1,661
126
1,895
3,145
58,019
2,648
L
Bastet
9,910
3,069
0
2,765
11,250
5,053
0
1,296
9,954
0
59,322
L
Danzaburou
isKingBR
Danzaburou
3,833
1,716
0
2,163
6,060
2,465
0
1,628
4,432
0
37,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,596
Gold Earned
39,346
316
Minions Killed
392
0
Camps Cleared
0
1,414,004
Distance Traveled
1,410,379
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,999
500
95
7
0
245,790
0
L
Odin
6,176
441
54
4
0
259,185
1
W
Athena
7,242
517
25
2
0
320,143
0
W
Cu Chulainn
8,508
608
86
6
0
270,145
3
L
Anubis
6,551
468
95
7
0
241,020
0
W
Thanatos
8,074
577
99
7
0
273,351
0
L
Hera
5,659
404
27
2
0
268,850
0
W
Ra
8,523
609
87
6
0
300,950
1
L
Bastet
7,527
538
77
6
0
371,107
4
L
Danzaburou
6,683
477
63
5
0
273,842
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role