Player Matchup

Erlang Shen
Erlang Shen
Platinum V
 
Erlang Shen
Platinum V
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Bronze III
DangerDuckling
Hou Yi
Bronze III
Level 152
God Stats
0W - 1L
1,697 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Agni
Agni
Platinum V
MrKapy
Agni
Platinum V
Level 206
God Stats
1W - 3L
1,383 SR
Queue Stats
174W - 160L
1,724 MMR
Solo
Artio
Artio
Gold I
QUESADILLAS PRO
Artio
Gold I
Level 159
God Stats
2W - 3L
1,719 SR
Queue Stats
92W - 80L
1,638 MMR
Party 1
Fenrir
Fenrir
Gold II
耶利Jeremiah加林
Fenrir
Gold II
Level 177
God Stats
1W - 1L
1,808 SR
Queue Stats
26W - 22L
1,746 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 178
1,621 SR
1,621 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 128
1,655 SR
1,648 MMR
Scylla
Scylla
Platinum IV
ChadArthur
Scylla
Platinum IV
Level 129
God Stats
13W - 7L
1,659 SR
Queue Stats
198W - 196L
1,822 MMR
Solo
Charon
Charon
Gold II
Nymgue
Charon
Gold II
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
239W - 238L
1,600 MMR
Solo
Kali
Kali
Gold III
StiffyWitDaBliky
Kali
Gold III
Level 155
God Stats
23W - 13L
1,745 SR
Queue Stats
289W - 285L
1,608 MMR
Solo
Ullr
Ullr
Gold II
XM ORANGE PUMA
Ullr
Gold II
Level 103
God Stats
62W - 73L
1,542 SR
Queue Stats
136W - 145L
1,603 MMR
Solo
Horus
Horus
Platinum V
YoungDahdah
Horus
Platinum V
Level 156
God Stats
3W - 1L
1,828 SR
Queue Stats
138W - 131L
1,610 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
19
6 / 2 / 2
11,402
496
8,777
23,703
13,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
0 / 0 / 0
9,463
411
3,111
13,209
5,329
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Agni
MrKapy
Agni
17
2 / 5 / 2
10,668
464
16,132
16,866
6,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 2 / 2
10,461
455
11,173
24,184
23,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

13
0 / 5 / 2
8,854
385
7,321
22,778
21,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
IzanamiThanatosAthenaAwilix

VS

Bans
OdinThorArachneThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ChadArthur
Scylla
20
6 / 2 / 1
13,759
598
21,005
15,638
6,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon
Nymgue
Charon
18
0 / 4 / 4
11,376
495
7,082
19,424
14,384
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Breastplate

Breastplate

+20
Physical Protection

20
5 / 1 / 3
13,773
599
10,343
27,999
14,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

18
1 / 1 / 2
12,395
539
16,473
11,686
5,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

16
2 / 1 / 7
11,955
520
12,635
19,379
23,858
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
9
Kills
14
14
Deaths
9
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
6
2
2
3.5
W
Scylla
ChadArthur
Scylla
6
2
1
3.25
L
0
0
0
0
L
Agni
MrKapy
Agni
2
5
2
0.6
W
Charon
Nymgue
Charon
0
4
4
0.5
L
1
2
2
1
W
5
1
3
6.5
W
1
1
2
2
W
2
1
7
5.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,514
Damage
67,538
100,740
Taken
94,126
71,001
Mitigated
65,512
29,814
Healing
38,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
8,777
4,074
0
11,314
23,703
13,297
0
8,985
14,718
0
111,643
W
Scylla
ChadArthur
Scylla
21,005
4,325
0
3,212
15,638
6,587
2,031
9,416
5,852
138,949
2,013
L
3,111
1,954
0
3,626
13,209
5,329
0
1,255
11,954
0
66,511
L
Agni
MrKapy
Agni
16,132
332
180
3,358
16,866
6,975
0
4,710
12,156
95,527
854
W
Charon
Nymgue
Charon
7,082
1,866
0
2,379
19,424
14,384
0
5,858
12,380
75,755
0
L
11,173
546
154
8,164
24,184
23,529
369
8,938
15,246
73,474
3,067
W
10,343
5,306
0
19,413
27,999
14,794
3,993
6,478
21,245
0
165,286
W
16,473
6,481
0
2,443
11,686
5,889
4,746
2,767
8,839
0
112,504
W
12,635
4,702
2,347
8,373
19,379
23,858
360
2,351
16,787
0
32,550
L
7,321
1,726
0
3,018
22,778
21,871
0
4,163
18,615
0
24,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,848
Gold Earned
63,258
586
Minions Killed
657
0
Camps Cleared
0
2,295,645
Distance Traveled
2,373,943
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
11,402
496
144
6
0
505,874
0
W
Scylla
13,759
598
209
9
0
499,285
0
L
Hou Yi
9,463
411
119
5
0
466,966
0
L
Agni
10,668
464
173
8
0
416,276
3
W
Charon
11,376
495
94
4
0
440,632
0
L
Artio
10,461
455
118
5
0
446,077
5
W
Kali
13,773
599
180
8
0
519,429
0
W
Ullr
12,395
539
138
6
0
444,477
1
W
Horus
11,955
520
36
2
0
470,120
4
L
Fenrir
8,854
385
32
1
0
460,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role