Player Matchup

Baron Samedi
Baron Samedi
BaeSpankage
Baron Samedi
Level 148
God Stats
11W - 7L
1,874 SR
Queue Stats
143W - 144L
1,538 Elo+
Solo
Hercules
Hercules
SirWiggles87
Hercules
Level 85
God Stats
8W - 7L
1,565 SR
Queue Stats
90W - 93L
1,505 Elo+
Solo
Xing Tian
Xing Tian
Wizard_Neko
Xing Tian
Level 103
God Stats
3W - 3L
1,557 SR
Queue Stats
205W - 192L
1,468 Elo+
Solo
Artemis
Artemis
gill7768
Artemis
Level 119
God Stats
1W - 0L
1,703 SR
Queue Stats
3W - 4L
1,347 Elo+
Solo
Agni
Agni
xpertkiller75
Agni
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 67L
1,548 Elo+
Solo
Team Averages
Level 112
1,640 SR
1,481 Elo+

VS

Team Averages
Level 77
1,479 SR
1,434 Elo+
Gilgamesh
Gilgamesh
Daddyscousin
Gilgamesh
Level 60
God Stats
6W - 4L
1,450 SR
Queue Stats
31W - 36L
1,429 Elo+
Party 1
Cthulhu
Cthulhu
Dazzeed
Cthulhu
Level 129
God Stats
3W - 5L
1,553 SR
Queue Stats
309W - 313L
1,427 Elo+
Solo
Charybdis
Charybdis
KidShiftyyGaming
Charybdis
Level 100
God Stats
8W - 16L
1,395 SR
Queue Stats
22W - 30L
1,424 Elo+
Party 1
Awilix
Awilix
SOLJAHRU
Awilix
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 55L
1,459 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
jeannsss
Morgan Le Fay
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 59L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BaeSpankage
Baron Samedi
12
1 / 0 / 4
7,929
529
6,542
8,740
7,293
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
SirWiggles87
Hercules
12
0 / 4 / 0
6,720
448
3,100
10,270
10,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
Wizard_Neko
Xing Tian
14
3 / 1 / 0
7,495
500
4,463
9,479
5,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
gill7768
Artemis
13
2 / 2 / 0
7,579
505
8,633
12,006
5,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 3 / 2
7,685
512
6,829
8,471
3,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Daddyscousin
Gilgamesh
16
5 / 0 / 2
9,624
642
9,690
12,004
6,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Dazzeed
Cthulhu
7
0 / 1 / 1
5,548
370
2,385
3,963
2,492
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charybdis
14
0 / 3 / 2
7,724
515
5,493
13,327
5,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Awilix
SOLJAHRU
Awilix
15
2 / 1 / 2
8,192
546
3,954
12,514
5,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Morgan Le Fay
jeannsss
Morgan Le Fay
14
3 / 1 / 0
7,742
516
7,595
8,348
3,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
17
6
Kills
10
10
Deaths
6
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BaeSpankage
Baron Samedi
1
0
4
3
L
Gilgamesh
Daddyscousin
Gilgamesh
5
0
2
6
L
Cthulhu
Dazzeed
Cthulhu
0
1
1
0.5
L
Charybdis
0
3
2
0.33
L
Awilix
SOLJAHRU
Awilix
2
1
2
3
W
Hercules
SirWiggles87
Hercules
0
4
0
0
W
Xing Tian
Wizard_Neko
Xing Tian
3
1
0
3
W
Artemis
gill7768
Artemis
2
2
0
1
L
Morgan Le Fay
jeannsss
Morgan Le Fay
3
1
0
3
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,567
Damage
29,117
48,966
Taken
50,156
31,881
Mitigated
22,462
18,540
Healing
21,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BaeSpankage
Baron Samedi
6,542
1,116
673
3,763
8,740
7,293
0
1,844
6,896
28,099
1,028
L
Gilgamesh
Daddyscousin
Gilgamesh
9,690
3,161
0
4,542
12,004
6,603
0
2,228
9,392
0
76,465
L
Cthulhu
Dazzeed
Cthulhu
2,385
97
0
818
3,963
2,492
0
2,285
1,611
13,889
0
L
Charybdis
5,493
2,900
0
6,993
13,327
5,170
0
2,510
10,817
0
58,990
L
Awilix
SOLJAHRU
Awilix
3,954
849
0
6,555
12,514
5,120
0
4,530
7,798
0
77,068
W
Hercules
SirWiggles87
Hercules
3,100
738
0
2,698
10,270
10,482
0
0
10,270
0
42,653
W
Xing Tian
Wizard_Neko
Xing Tian
4,463
577
0
4,454
9,479
5,148
0
1,525
7,954
56,102
4,098
W
Artemis
gill7768
Artemis
8,633
2,944
0
5,078
12,006
5,504
557
463
11,543
0
60,282
L
Morgan Le Fay
jeannsss
Morgan Le Fay
7,595
1,467
0
2,782
8,348
3,077
0
4,990
2,782
60,802
0
W
6,829
523
0
1,874
8,471
3,454
156
6,148
2,323
60,161
800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,408
Gold Earned
38,830
421
Minions Killed
496
0
Camps Cleared
0
1,386,987
Distance Traveled
1,322,706
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,929
529
33
2
0
292,096
7
L
Gilgamesh
9,624
642
135
9
0
308,231
8
L
Cthulhu
5,548
370
24
2
0
135,517
0
L
Charybdis
7,724
515
106
7
0
244,230
0
L
Awilix
8,192
546
132
9
0
355,081
4
W
Hercules
6,720
448
70
5
0
245,116
8
W
Xing Tian
7,495
500
94
6
0
332,424
0
W
Artemis
7,579
505
91
6
0
242,221
0
L
Morgan Le Fay
7,742
516
99
7
0
279,647
7
W
Agni
7,685
512
133
9
0
275,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role