Player Matchup

Janus
Janus
Adamco13
Janus
Level 158
God Stats
0W - 1L
1,589 SR
Queue Stats
10W - 3L
1,792 Elo+
Party 2
Athena
Athena
DevilzBlackRose
Athena
Level 201
God Stats
5W - 4L
1,925 SR
Queue Stats
350W - 362L
1,461 Elo+
Solo
Artio
Artio
GenesisOdin
Artio
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,819 Elo+
Party 2
Discordia
Discordia
SoraKH18
Discordia
Level 129
God Stats
1W - 1L
1,751 SR
Queue Stats
16W - 12L
1,622 Elo+
Party 2
Da Ji
Da Ji
zgoetix
Da Ji
Level 128
God Stats
2W - 4L
1,570 SR
Queue Stats
266W - 254L
1,542 Elo+
Solo
Team Averages
Level 155
1,667 SR
1,647 Elo+

VS

Team Averages
Level 161
1,465 SR
1,547 Elo+
Achilles
Achilles
 
Achilles
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
AgileWind
Maui
Level 154
God Stats
3W - 3L
1,247 SR
Queue Stats
351W - 348L
1,509 Elo+
Solo
Chiron
Chiron
HiberNate--
Chiron
Level 181
God Stats
5W - 0L
1,603 SR
Queue Stats
72W - 58L
1,605 Elo+
Party 1
Skadi
Skadi
Rofero_Da_King97
Skadi
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 43L
1,609 Elo+
Party 1
Olorun
Olorun
SaintBeowulf
Olorun
Level 157
God Stats
1W - 0L
1,477 SR
Queue Stats
56W - 73L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Adamco13
Janus
12
0 / 6 / 2
6,779
678
9,968
9,420
4,552
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 4 / 2
7,745
775
6,816
14,438
18,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
0 / 6 / 2
6,609
661
4,315
16,137
16,457
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
SoraKH18
Discordia
13
1 / 4 / 2
7,112
711
11,114
7,553
3,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Da Ji
zgoetix
Da Ji
12
3 / 6 / 1
7,084
708
9,485
10,949
6,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
5 / 1 / 13
8,327
833
8,366
11,788
14,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Maui
14
1 / 1 / 23
8,774
877
7,916
10,347
9,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
16
7 / 1 / 14
9,381
938
14,262
10,919
5,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
5 / 2 / 17
8,823
882
12,777
10,185
4,424
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
15
8 / 0 / 12
8,825
883
10,448
8,219
3,966
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
105
5
Kills
26
26
Deaths
5
9
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
1
13
11.5
L
Janus
Adamco13
Janus
0
6
2
0.17
W
Maui
1
1
23
12.5
L
1
4
2
0.5
L
0
6
2
0.17
W
Chiron
7
1
14
14
W
5
2
17
6.75
W
Olorun
8
0
12
14
L
Discordia
SoraKH18
Discordia
1
4
2
0.5
L
Da Ji
zgoetix
Da Ji
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,698
Damage
53,769
58,497
Taken
51,458
49,226
Mitigated
37,439
12,807
Healing
34,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
8,366
1,288
1,217
3,463
11,788
14,086
548
5,031
6,757
0
10,546
L
Janus
Adamco13
Janus
9,968
213
726
490
9,420
4,552
0
3,029
6,174
21,900
0
W
Maui
7,916
1,242
1,539
1,497
10,347
9,892
405
5,972
4,375
9,787
549
L
6,816
1,252
856
1,509
14,438
18,508
0
3,195
10,848
10,218
0
L
4,315
142
3,017
3,357
16,137
16,457
0
4,745
11,211
6,288
357
W
Chiron
14,262
5,756
4,858
2,865
10,919
5,071
1,230
7,437
3,482
0
30,861
W
12,777
5,789
1,709
599
10,185
4,424
411
6,969
3,216
0
28,760
W
Olorun
10,448
5,286
11,727
5,078
8,219
3,966
1,248
6,447
1,772
17,095
2,386
L
Discordia
SoraKH18
Discordia
11,114
229
759
903
7,553
3,672
38
3,098
4,323
29,093
0
L
Da Ji
zgoetix
Da Ji
9,485
1,198
207
983
10,949
6,037
0
2,794
8,070
0
12,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,329
Gold Earned
44,130
76
Minions Killed
119
0
Camps Cleared
0
850,298
Distance Traveled
971,371
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,327
833
8
1
0
196,052
0
L
Janus
6,779
678
30
3
0
173,431
0
W
Maui
8,774
877
6
1
0
198,643
0
L
Athena
7,745
775
2
0
0
170,534
0
L
Artio
6,609
661
3
0
0
173,131
0
W
Chiron
9,381
938
44
4
0
184,999
0
W
Skadi
8,823
882
32
3
0
183,943
0
W
Olorun
8,825
883
29
3
0
207,734
0
L
Discordia
7,112
711
35
4
0
171,808
0
L
Da Ji
7,084
708
6
1
0
161,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role