Player Matchup

Neith
Neith
 
Neith
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
NikeVic
Scylla
Level 121
God Stats
1W - 6L
1,412 SR
Queue Stats
266W - 300L
1,507 Elo+
Solo
Surtr
Surtr
ThePickler3683
Surtr
Level 152
God Stats
13W - 5L
1,709 SR
Queue Stats
220W - 157L
1,587 Elo+
Party 2
Xing Tian
Xing Tian
the robbler
Xing Tian
Level 156
God Stats
2W - 2L
1,632 SR
Queue Stats
118W - 93L
1,538 Elo+
Party 2
Team Averages
Level 134
1,551 SR
1,526 Elo+

VS

Team Averages
Level 148
1,561 SR
1,515 Elo+
Hachiman
Hachiman
 
Hachiman
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ne Zha
Ne Zha
 
Ne Zha
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Rama
Rama
Crazyninjaface1
Rama
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,571 Elo+
Party 3
Geb
Geb
DA4Dragon
Geb
Level 140
God Stats
14W - 5L
1,803 SR
Queue Stats
345W - 323L
1,435 Elo+
Solo
King Arthur
King Arthur
ZoneOut8
King Arthur
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,571 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 1 / 0
4,883
977
3,918
3,745
1,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Medusa
 
Medusa
9
0 / 1 / 0
4,699
940
2,036
2,745
1,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Scylla
NikeVic
Scylla
10
0 / 1 / 0
5,111
1,022
1,004
2,562
874
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 1 / 0
4,865
973
3,356
4,812
4,356
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xing Tian
the robbler
Xing Tian
1
0 / 0 / 0
1,276
255
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
2 / 0 / 1
6,595
1,319
4,961
2,314
869
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ne Zha
 
Ne Zha
10
2 / 0 / 1
5,989
1,198
4,662
3,272
1,407
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

10
0 / 0 / 0
5,424
1,085
307
1,891
701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

9
0 / 1 / 1
5,778
1,156
2,149
4,228
3,728
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
ZoneOut8
King Arthur
10
0 / 0 / 2
5,468
1,094
1,083
3,160
2,659
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
9
0
Kills
4
4
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
0
0
L
Medusa
 
Medusa
0
1
0
0
W
Hachiman
 
Hachiman
2
0
1
2.5
W
Ne Zha
 
Ne Zha
2
0
1
2.5
W
0
0
0
0
W
0
1
1
0.5
L
Scylla
NikeVic
Scylla
0
1
0
0
L
0
1
0
0
W
King Arthur
ZoneOut8
King Arthur
0
0
2
1
L
Xing Tian
the robbler
Xing Tian
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,314
Damage
13,162
13,864
Taken
14,865
7,802
Mitigated
9,364
3,897
Healing
6,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,918
1,684
274
1,774
3,745
1,476
0
269
3,476
0
12,119
L
Medusa
 
Medusa
2,036
504
0
0
2,745
1,096
0
371
2,374
0
3,743
W
Hachiman
 
Hachiman
4,961
1,687
0
1,146
2,314
869
519
386
1,928
0
13,901
W
Ne Zha
 
Ne Zha
4,662
148
250
1,832
3,272
1,407
0
282
2,990
0
10,128
W
307
275
0
362
1,891
701
738
161
1,730
0
7,586
W
2,149
29
1,183
1,539
4,228
3,728
0
1,173
3,055
5,832
645
L
Scylla
NikeVic
Scylla
1,004
37
420
276
2,562
874
0
100
2,462
8,654
198
L
3,356
572
231
922
4,812
4,356
0
1,202
3,610
1,774
2,822
W
King Arthur
ZoneOut8
King Arthur
1,083
0
262
10
3,160
2,659
110
314
2,846
0
6,735
L
Xing Tian
the robbler
Xing Tian
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,834
Gold Earned
29,254
42
Minions Killed
74
0
Camps Cleared
0
415,896
Distance Traveled
589,120
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,883
977
15
3
0
92,322
0
L
Medusa
4,699
940
4
1
0
101,340
0
W
Hachiman
6,595
1,319
24
5
0
125,554
0
W
Ne Zha
5,989
1,198
16
3
0
136,271
0
W
Rama
5,424
1,085
16
3
0
92,889
0
W
Geb
5,778
1,156
9
2
0
116,925
0
L
Scylla
5,111
1,022
22
4
0
108,900
0
L
Surtr
4,865
973
1
0
0
113,334
0
W
King Arthur
5,468
1,094
9
2
0
117,481
0
L
Xing Tian
1,276
255
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role