Player Matchup

Pele
Pele
Actually Hungry
Pele
Level 42
God Stats
3W - 4L
1,272 SR
Queue Stats
12W - 21L
1,368 Elo+
Solo
Janus
Janus
ChaacUnleashed
Janus
Level 33
God Stats
3W - 5L
1,453 SR
Queue Stats
21W - 33L
1,364 Elo+
Solo
Izanami
Izanami
Crampzilla
Izanami
Level 43
God Stats
1W - 5L
1,409 SR
Queue Stats
52W - 56L
1,383 Elo+
Solo
Vamana
Vamana
EpsteinsToes
Vamana
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
185W - 203L
1,504 Elo+
Solo
Xing Tian
Xing Tian
wasaaaaaap
Xing Tian
Level 36
God Stats
0W - 2L
1,299 SR
Queue Stats
157W - 146L
1,289 Elo+
Solo
Team Averages
Level 43
1,387 SR
1,382 Elo+

VS

Team Averages
Level 42
1,473 SR
1,368 Elo+
Neith
Neith
A5UN4
Neith
Level 37
God Stats
9W - 4L
1,664 SR
Queue Stats
178W - 178L
1,285 Elo+
Party 2
Sobek
Sobek
PHILDAPAIN
Sobek
Level 47
God Stats
11W - 6L
1,698 SR
Queue Stats
92W - 90L
1,481 Elo+
Solo
Olorun
Olorun
XvXK1R1T00
Olorun
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
115W - 126L
1,202 Elo+
Party 2
Loki
Loki
Z0RA4
Loki
Level 29
God Stats
2W - 7L
1,265 SR
Queue Stats
133W - 132L
1,416 Elo+
Party 1
Serqet
Serqet
flashsilver442
Serqet
Level 66
God Stats
2W - 2L
1,235 SR
Queue Stats
130W - 136L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 2
7,581
421
7,106
16,414
5,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
3 / 2 / 0
10,385
577
12,085
11,182
4,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Crampzilla
Izanami
13
0 / 3 / 0
7,311
406
4,785
10,196
3,404
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
14
1 / 4 / 1
8,852
492
8,615
17,149
14,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Xing Tian
wasaaaaaap
Xing Tian
13
0 / 4 / 1
8,322
462
7,427
18,158
18,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
A5UN4
Neith
17
4 / 0 / 1
10,118
562
13,481
8,604
3,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
14
2 / 0 / 6
8,957
498
5,990
18,702
19,271
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
XvXK1R1T00
Olorun
16
5 / 2 / 5
10,356
575
14,104
12,799
4,906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Loki
Z0RA4
Loki
17
4 / 0 / 2
10,362
576
9,942
12,850
5,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
5 / 2 / 7
9,718
540
9,894
13,981
6,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
4
Kills
20
20
Deaths
4
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Neith
A5UN4
Neith
4
0
1
4.5
L
0
7
2
0.14
L
3
2
0
1.5
L
Izanami
Crampzilla
Izanami
0
3
0
0
L
Vamana
1
4
1
0.38
W
Sobek
2
0
6
5
W
Olorun
XvXK1R1T00
Olorun
5
2
5
3.75
W
Loki
Z0RA4
Loki
4
0
2
5
W
5
2
7
4.25
L
Xing Tian
wasaaaaaap
Xing Tian
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,018
Damage
53,411
73,099
Taken
66,936
46,570
Mitigated
40,007
16,267
Healing
19,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
A5UN4
Neith
13,481
4,802
0
2,645
8,604
3,956
2,690
2,226
6,324
0
114,577
L
7,106
824
0
4,294
16,414
5,883
0
5,239
10,429
0
43,166
L
12,085
383
0
950
11,182
4,497
0
4,016
6,566
97,612
1,496
L
Izanami
Crampzilla
Izanami
4,785
3,104
0
1,705
10,196
3,404
829
3,295
6,579
0
58,289
L
Vamana
8,615
4,664
0
6,725
17,149
14,260
0
2,203
14,484
0
62,424
W
Sobek
5,990
427
2,236
5,117
18,702
19,271
0
6,188
12,198
18,683
0
W
Olorun
XvXK1R1T00
Olorun
14,104
7,851
870
4,330
12,799
4,906
1,218
6,022
6,293
77,782
312
W
Loki
Z0RA4
Loki
9,942
2,571
0
2,961
12,850
5,135
381
2,270
10,020
0
82,065
W
9,894
1,138
0
1,228
13,981
6,739
0
1,718
11,983
0
65,879
L
Xing Tian
wasaaaaaap
Xing Tian
7,427
590
0
2,593
18,158
18,526
150
5,341
12,771
44,925
932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,451
Gold Earned
49,511
505
Minions Killed
535
0
Camps Cleared
0
1,728,474
Distance Traveled
1,753,796
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,118
562
178
10
0
294,102
1
L
Pele
7,581
421
56
3
0
385,571
0
L
Janus
10,385
577
192
11
0
382,644
0
L
Izanami
7,311
406
119
7
0
302,102
0
L
Vamana
8,852
492
94
5
0
297,632
0
W
Sobek
8,957
498
24
1
0
363,991
0
W
Olorun
10,356
575
120
7
0
306,207
0
W
Loki
10,362
576
120
7
0
387,554
0
W
Serqet
9,718
540
93
5
0
401,942
0
L
Xing Tian
8,322
462
44
2
0
360,525
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role