Player Matchup

Odin
Odin
Gold III
DarkEvol
Odin
Gold III
Level 151
God Stats
2W - 1L
1,552 SR
Queue Stats
19W - 17L
1,553 MMR
Party 2
Neith
Neith
Gold III
Jewelangel
Neith
Gold III
Level 146
God Stats
3W - 1L
1,476 SR
Queue Stats
19W - 17L
1,553 MMR
Party 2
Scylla
Scylla
Silver II
tvmdcarmine
Scylla
Silver II
Level 158
God Stats
1W - 0L
1,789 SR
Queue Stats
8W - 0L
1,688 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 152
1,606 SR
1,598 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 98
1,620 SR
1,550 MMR
Jormungandr
Jormungandr
Gold II
Infernal Jootz
Jormungandr
Gold II
Level 158
God Stats
648W - 512L
1,646 SR
Queue Stats
849W - 917L
1,472 MMR
Solo
Medusa
Medusa
Gold II
abarvo
Medusa
Gold II
Level 67
God Stats
9W - 6L
1,713 SR
Queue Stats
34W - 32L
1,589 MMR
Party 1
Hel
Hel
Gold II
boababoy
Hel
Gold II
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 32L
1,589 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
13
2 / 2 / 8
7,984
798
7,099
9,631
8,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
15
3 / 0 / 6
8,685
869
5,441
5,416
2,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
15
5 / 0 / 5
9,039
904
15,487
5,617
2,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
ThothBacchusAchillesKumbhakarnaKuzenbo

VS

Bans
BastetGaneshaAnhurGebUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Infernal Jootz
Jormungandr
12
1 / 2 / 1
7,049
705
4,707
13,406
11,758
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
abarvo
Medusa
11
0 / 4 / 1
6,666
667
4,380
8,998
2,921
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

11
1 / 4 / 0
6,768
677
4,440
8,943
3,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
10
Kills
2
2
Deaths
10
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Odin
2
2
8
3
L
Jormungandr
Infernal Jootz
Jormungandr
1
2
1
0.75
W
Neith
3
0
6
6
L
Medusa
abarvo
Medusa
0
4
1
0.13
L
1
4
0
0.25
W
Scylla
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,027
Damage
13,527
20,664
Taken
31,347
12,457
Mitigated
18,371
5,657
Healing
6,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
7,099
1,285
0
1,989
9,631
8,140
559
3,511
5,800
0
13,466
L
Jormungandr
Infernal Jootz
Jormungandr
4,707
491
0
567
13,406
11,758
0
7,062
5,222
18,975
607
W
Neith
5,441
1,351
0
2,389
5,416
2,180
1,381
2,903
2,365
0
45,428
L
Medusa
abarvo
Medusa
4,380
2,295
0
1,028
8,998
2,921
205
4,455
4,016
0
21,693
L
4,440
307
2,553
2,635
8,943
3,692
0
2,632
5,917
20,852
551
W
Scylla
15,487
1,591
0
1,279
5,617
2,137
1,031
2,048
3,477
50,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,708
Gold Earned
20,483
160
Minions Killed
120
0
Camps Cleared
0
622,596
Distance Traveled
572,382
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,984
798
13
1
0
228,606
0
L
Jormungandr
7,049
705
31
3
0
192,133
0
W
Neith
8,685
869
78
8
0
196,369
0
L
Medusa
6,666
667
36
4
0
199,242
0
L
Hel
6,768
677
53
5
0
181,007
0
W
Scylla
9,039
904
69
7
0
197,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role