Player Matchup

Apollo
Apollo
LePhrug
Apollo
Level 65
God Stats
2W - 2L
1,318 SR
Queue Stats
160W - 160L
1,475 Elo+
Solo
Merlin
Merlin
Mudd_Butt11
Merlin
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
335W - 320L
1,492 Elo+
Party 2
Chaac
Chaac
THE_CA_OUTLAW
Chaac
Level 113
God Stats
5W - 6L
1,484 SR
Queue Stats
17W - 18L
1,509 Elo+
Party 2
Thanatos
Thanatos
TossSaladsAllDay
Thanatos
Level 106
God Stats
3W - 2L
1,804 SR
Queue Stats
12W - 13L
1,553 Elo+
Party 2
Sylvanus
Sylvanus
thefireblaster93
Sylvanus
Level 128
God Stats
4W - 3L
1,587 SR
Queue Stats
45W - 43L
1,490 Elo+
Party 2
Team Averages
Level 107
1,539 SR
1,504 Elo+

VS

Team Averages
Level 98
1,491 SR
1,379 Elo+
Cerberus
Cerberus
BamBamKam31
Cerberus
Level 122
God Stats
1W - 1L
1,163 SR
Queue Stats
6W - 12L
1,322 Elo+
Party 1
Nemesis
Nemesis
Happynazgul
Nemesis
Level 58
God Stats
4W - 6L
1,287 SR
Queue Stats
27W - 31L
1,319 Elo+
Party 1
Nu Wa
Nu Wa
LouMartinez22
Nu Wa
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 91L
1,478 Elo+
Solo
Artemis
Artemis
Mintyporkbun
Artemis
Level 101
God Stats
6W - 3L
1,525 SR
Queue Stats
25W - 29L
1,277 Elo+
Party 1
Hercules
Hercules
OGDirtyDrawers
Hercules
Level 127
God Stats
4W - 2L
1,979 SR
Queue Stats
107W - 108L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
LePhrug
Apollo
11
0 / 5 / 1
5,725
409
5,209
13,755
5,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
14
1 / 2 / 2
8,049
575
3,912
7,201
2,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
1 / 4 / 0
7,143
510
6,894
12,881
10,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 2 / 1
6,852
489
5,038
11,587
5,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 3 / 1
7,501
536
7,301
16,312
12,337
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BamBamKam31
Cerberus
12
1 / 0 / 8
7,332
524
8,059
14,048
10,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Happynazgul
Nemesis
14
6 / 2 / 2
7,869
562
7,128
9,576
4,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 3 / 3
8,306
593
6,612
6,025
2,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
Mintyporkbun
Artemis
13
3 / 1 / 4
7,427
531
8,989
7,822
2,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
15
3 / 1 / 2
9,133
652
9,811
15,814
16,438
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
7
Kills
16
16
Deaths
7
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BamBamKam31
Cerberus
1
0
8
5
W
Nemesis
Happynazgul
Nemesis
6
2
2
3.5
L
Apollo
LePhrug
Apollo
0
5
1
0.1
W
3
3
3
1.5
W
Artemis
Mintyporkbun
Artemis
3
1
4
5
L
Merlin
1
2
2
1
W
Hercules
3
1
2
4
L
1
4
0
0.25
L
3
2
1
1.75
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,354
Damage
40,599
61,736
Taken
53,285
36,677
Mitigated
36,050
21,101
Healing
18,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BamBamKam31
Cerberus
8,059
390
0
7,021
14,048
10,480
22
3,513
10,535
36,841
1,414
W
Nemesis
Happynazgul
Nemesis
7,128
3,202
0
916
9,576
4,147
150
1,950
7,626
0
56,450
L
Apollo
LePhrug
Apollo
5,209
4,077
302
3,049
13,755
5,401
0
3,926
9,829
0
33,096
W
6,612
1,144
0
354
6,025
2,105
66
3,153
2,872
60,664
208
W
Artemis
Mintyporkbun
Artemis
8,989
3,287
0
2,771
7,822
2,880
733
2,597
5,225
0
57,162
L
Merlin
3,912
49
0
1,506
7,201
2,780
0
3,489
3,712
75,725
0
W
Hercules
9,811
6,487
0
7,842
15,814
16,438
173
0
15,814
0
73,289
L
6,894
1,950
0
2,253
12,881
10,757
0
713
12,168
0
44,596
L
5,038
1,089
0
7,474
11,587
5,402
0
1,610
9,977
0
47,372
L
7,301
2,541
2,165
4,352
16,312
12,337
0
4,586
11,726
36,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,270
Gold Earned
40,067
375
Minions Killed
523
0
Camps Cleared
0
1,231,087
Distance Traveled
1,343,009
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,332
524
117
8
0
284,894
0
W
Nemesis
7,869
562
86
6
0
318,221
6
L
Apollo
5,725
409
50
4
0
224,049
0
W
Nu Wa
8,306
593
113
8
0
222,642
0
W
Artemis
7,427
531
88
6
0
248,303
0
L
Merlin
8,049
575
135
10
0
244,818
1
W
Hercules
9,133
652
119
9
0
268,949
1
L
Chaac
7,143
510
75
5
0
230,010
3
L
Thanatos
6,852
489
70
5
0
309,035
0
L
Sylvanus
7,501
536
45
3
0
223,175
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role