Player Matchup

Fenrir
Fenrir
BainfullDemon977
Fenrir
Level 108
God Stats
2W - 1L
1,645 SR
Queue Stats
17W - 23L
1,437 Elo+
Party 1
Cu Chulainn
Cu Chulainn
KumbaHentai
Cu Chulainn
Level 87
God Stats
13W - 8L
1,621 SR
Queue Stats
233W - 217L
1,571 Elo+
Solo
Jing Wei
Jing Wei
M0r1_gana
Jing Wei
Level 123
God Stats
1W - 1L
1,290 SR
Queue Stats
123W - 123L
1,482 Elo+
Party 2
Ix Chel
Ix Chel
Simonsters_inc
Ix Chel
Level 84
God Stats
15W - 10L
1,576 SR
Queue Stats
63W - 60L
1,442 Elo+
Party 2
Geb
Geb
Walaxnyvraan
Geb
Level 122
God Stats
2W - 0L
1,802 SR
Queue Stats
10W - 15L
1,400 Elo+
Party 1
Team Averages
Level 105
1,587 SR
1,467 Elo+

VS

Team Averages
Level 124
1,471 SR
1,528 Elo+
Rama
Rama
ChromeLobster
Rama
Level 97
God Stats
8W - 7L
1,544 SR
Queue Stats
133W - 145L
1,428 Elo+
Party 3
Janus
Janus
LordSwoldamort
Janus
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 48L
1,436 Elo+
Party 3
Nu Wa
Nu Wa
Sir_Rexington
Nu Wa
Level 157
God Stats
1W - 3L
1,757 SR
Queue Stats
123W - 137L
1,426 Elo+
Party 3
Ymir
Ymir
bugmann
Ymir
Level 59
God Stats
0W - 2L
1,242 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Chaac
Chaac
xKCruelty21
Chaac
Level 178
God Stats
0W - 1L
1,313 SR
Queue Stats
111W - 116L
1,852 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 0
3,324
665
928
3,221
1,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
KumbaHentai
Cu Chulainn
7
2 / 0 / 0
4,379
876
2,783
4,058
1,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jing Wei
M0r1_gana
Jing Wei
5
0 / 0 / 1
3,458
692
724
2,267
537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 0 / 0
3,608
722
926
2,157
669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
1 / 0 / 1
3,653
731
757
2,721
1,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
2,784
557
1,019
2,265
617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

6
0 / 1 / 0
3,076
615
1,058
3,433
911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 0 / 0
3,307
661
519
1,509
443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
bugmann
Ymir
1
0 / 0 / 0
2,415
483
0
0
0
5
0 / 2 / 0
2,855
571
756
4,250
3,241
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
4
Kills
0
0
Deaths
4
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
L
0
1
0
0
W
Cu Chulainn
KumbaHentai
Cu Chulainn
2
0
0
2
L
0
1
0
0
W
Jing Wei
M0r1_gana
Jing Wei
0
0
1
0.5
W
0
0
0
0
L
0
0
0
0
W
1
0
1
1.5
L
Ymir
bugmann
Ymir
0
0
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,118
Damage
3,352
14,424
Taken
11,457
5,083
Mitigated
5,212
5,079
Healing
3,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
928
375
0
320
3,221
1,144
0
147
3,074
0
14,064
L
1,019
779
0
419
2,265
617
0
539
1,726
0
9,894
W
Cu Chulainn
KumbaHentai
Cu Chulainn
2,783
393
0
1,478
4,058
1,523
0
274
3,784
0
26,361
L
1,058
74
0
1,497
3,433
911
0
319
3,114
13,418
0
W
Jing Wei
M0r1_gana
Jing Wei
724
441
0
777
2,267
537
0
400
1,867
0
18,813
W
926
97
100
1,418
2,157
669
0
756
1,401
22,311
0
L
519
116
0
620
1,509
443
0
825
684
17,885
0
W
757
98
0
986
2,721
1,210
0
0
2,721
8,548
0
L
Ymir
bugmann
Ymir
0
0
0
0
0
0
0
0
0
0
0
L
756
92
0
839
4,250
3,241
0
0
4,250
0
9,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,422
Gold Earned
14,437
164
Minions Killed
83
0
Camps Cleared
0
510,986
Distance Traveled
376,392
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
3,324
665
26
5
0
119,135
0
L
Rama
2,784
557
13
3
0
92,878
2
W
Cu Chulainn
4,379
876
45
9
0
107,168
0
L
Janus
3,076
615
34
7
0
98,405
0
W
Jing Wei
3,458
692
37
7
0
89,354
0
W
Ix Chel
3,608
722
47
9
0
89,051
0
L
Nu Wa
3,307
661
26
5
0
91,496
2
W
Geb
3,653
731
9
2
0
106,278
2
L
Ymir
2,415
483
0
0
0
0
0
L
Chaac
2,855
571
10
2
0
93,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role