Player Matchup

Ullr
Ullr
Diamondback21
Ullr
Level 27
God Stats
2W - 5L
1,276 SR
Queue Stats
96W - 116L
1,447 Elo+
Party 1
Ares
Ares
No gum stick632
Ares
Level 55
God Stats
3W - 5L
1,450 SR
Queue Stats
110W - 127L
1,458 Elo+
Party 2
Nu Wa
Nu Wa
SenpaiRizzle
Nu Wa
Level 56
God Stats
17W - 10L
1,667 SR
Queue Stats
103W - 129L
1,455 Elo+
Party 2
Fenrir
Fenrir
SubwayMeats
Fenrir
Level 27
God Stats
3W - 6L
1,304 SR
Queue Stats
59W - 77L
1,374 Elo+
Party 2
Achilles
Achilles
Tromthiccy
Achilles
Level 57
God Stats
31W - 32L
1,470 SR
Queue Stats
454W - 440L
1,546 Elo+
Party 1
Team Averages
Level 44
1,434 SR
1,456 Elo+

VS

Team Averages
Level 69
1,462 SR
1,467 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
AwkwardTurtle51
Bellona
Level 111
God Stats
8W - 7L
1,500 SR
Queue Stats
31W - 32L
1,479 Elo+
Party 3
Olorun
Olorun
LilSus6955
Olorun
Level 67
God Stats
5W - 6L
1,512 SR
Queue Stats
36W - 47L
1,378 Elo+
Party 3
Charybdis
Charybdis
RaggingTurtle13
Charybdis
Level 54
God Stats
8W - 11L
1,298 SR
Queue Stats
54W - 58L
1,424 Elo+
Party 3
Aphrodite
Aphrodite
XtremeDLSK
Aphrodite
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 137L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
6,165
474
4,027
8,002
2,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 4 / 2
5,970
459
4,747
11,886
9,593
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 4 / 1
7,346
565
8,762
7,135
2,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
11
2 / 2 / 1
6,304
485
2,527
11,941
4,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
Tromthiccy
Achilles
12
1 / 2 / 0
6,234
480
6,251
10,038
8,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
14
2 / 3 / 5
7,493
576
6,373
13,525
6,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 1 / 1
8,094
623
3,890
10,862
9,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
LilSus6955
Olorun
13
3 / 1 / 2
7,632
587
6,408
9,925
3,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
RaggingTurtle13
Charybdis
12
5 / 1 / 2
7,723
594
10,962
9,324
3,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Aphrodite
XtremeDLSK
Aphrodite
11
2 / 2 / 5
6,984
537
3,156
7,758
4,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
8
Kills
15
15
Deaths
8
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
2
3
5
1.5
W
3
1
1
3.5
L
2
3
1
0.83
W
Olorun
LilSus6955
Olorun
3
1
2
4
L
1
4
2
0.5
W
Charybdis
RaggingTurtle13
Charybdis
5
1
2
6
L
2
4
1
0.63
L
Fenrir
2
2
1
1.25
L
Achilles
Tromthiccy
Achilles
1
2
0
0.5
W
Aphrodite
XtremeDLSK
Aphrodite
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,314
Damage
30,789
49,002
Taken
51,394
27,892
Mitigated
26,993
11,129
Healing
24,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
6,373
3,353
0
7,302
13,525
6,284
0
2,644
10,638
0
64,633
W
3,890
1,449
0
4,308
10,862
9,187
15
885
9,176
0
51,726
L
4,027
1,164
0
1,054
8,002
2,601
0
895
7,107
0
32,328
W
Olorun
LilSus6955
Olorun
6,408
2,621
60
1,848
9,925
3,166
285
4,478
4,953
49,591
4,163
L
4,747
245
0
2,430
11,886
9,593
0
1,635
10,251
18,911
0
W
Charybdis
RaggingTurtle13
Charybdis
10,962
5,090
0
5,366
9,324
3,598
697
2,766
6,436
0
58,682
L
8,762
1,207
0
500
7,135
2,826
713
4,978
2,157
51,621
727
L
Fenrir
2,527
340
0
4,271
11,941
4,634
0
1,739
10,202
0
35,809
L
Achilles
Tromthiccy
Achilles
6,251
1,101
0
2,874
10,038
8,238
0
0
10,038
0
39,182
W
Aphrodite
XtremeDLSK
Aphrodite
3,156
308
1,075
4,313
7,758
4,758
0
1,620
6,016
22,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,019
Gold Earned
37,926
288
Minions Killed
418
0
Camps Cleared
0
1,266,265
Distance Traveled
1,262,820
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
7,493
576
88
7
0
310,348
0
W
Bellona
8,094
623
100
8
0
218,802
3
L
Ullr
6,165
474
50
4
0
240,180
0
W
Olorun
7,632
587
106
8
0
234,477
0
L
Ares
5,970
459
25
2
0
251,871
0
W
Charybdis
7,723
594
91
7
0
234,405
0
L
Nu Wa
7,346
565
86
7
0
247,892
0
L
Fenrir
6,304
485
60
5
0
291,623
3
L
Achilles
6,234
480
67
5
0
234,699
0
W
Aphrodite
6,984
537
33
3
0
264,788
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role