Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
ChillWill_0702
Medusa
Level 242
God Stats
5W - 7L
1,410 SR
Queue Stats
430W - 410L
1,516 Elo+
Party 1
Neith
Neith
Suigu
Neith
Level 109
God Stats
6W - 3L
1,708 SR
Queue Stats
81W - 76L
1,417 Elo+
Solo
Vamana
Vamana
U1225424507
Vamana
Level 153
God Stats
3W - 2L
1,601 SR
Queue Stats
96W - 107L
1,403 Elo+
Solo
Da Ji
Da Ji
weirdofox_2468
Da Ji
Level 87
God Stats
1W - 0L
1,628 SR
Queue Stats
3W - 1L
1,571 Elo+
Solo
Team Averages
Level 160
1,569 SR
1,481 Elo+

VS

Team Averages
Level 102
1,510 SR
1,475 Elo+
Fenrir
Fenrir
Enderatom2019
Fenrir
Level 69
God Stats
2W - 2L
1,713 SR
Queue Stats
3W - 4L
1,432 Elo+
Party 2
Bacchus
Bacchus
FrostKingJack26
Bacchus
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
29W - 29L
1,533 Elo+
Party 2
Zeus
Zeus
GN ProGamer
Zeus
Level 83
God Stats
12W - 5L
1,974 SR
Queue Stats
112W - 87L
1,510 Elo+
Solo
Surtr
Surtr
GrrStorm
Surtr
Level 153
God Stats
1W - 8L
1,240 SR
Queue Stats
972W - 934L
1,466 Elo+
Solo
Jing Wei
Jing Wei
OhBeasley
Jing Wei
Level 83
God Stats
0W - 2L
1,125 SR
Queue Stats
73W - 82L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
7
1 / 0 / 1
4,906
446
2,536
6,867
5,953
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 0 / 1
6,834
621
3,710
5,819
2,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Neith
Suigu
Neith
12
3 / 0 / 1
6,603
600
5,441
6,933
2,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
11
1 / 0 / 0
6,052
550
3,526
8,263
6,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 0 / 4
5,450
495
4,315
7,405
2,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,867
442
2,002
9,414
3,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 1 / 0
5,410
492
2,931
4,500
3,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 1 / 0
5,733
521
2,618
4,843
1,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
GrrStorm
Surtr
11
0 / 0 / 0
6,483
589
5,921
8,190
6,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
OhBeasley
Jing Wei
7
0 / 4 / 0
4,606
419
5,187
8,202
2,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
8
Kills
0
0
Deaths
8
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
0
1
1.5
W
2
0
1
2.5
L
0
2
0
0
L
0
1
0
0
L
0
1
0
0
L
Surtr
GrrStorm
Surtr
0
0
0
0
L
Jing Wei
OhBeasley
Jing Wei
0
4
0
0
W
Neith
Suigu
Neith
3
0
1
3.5
W
Vamana
1
0
0
1
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,528
Damage
18,659
35,287
Taken
35,149
20,256
Mitigated
17,219
6,778
Healing
10,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
2,536
1,430
0
1,215
6,867
5,953
0
933
5,934
13,610
0
W
3,710
1,480
0
936
5,819
2,176
202
605
5,214
0
62,011
L
2,002
500
0
4,064
9,414
3,287
0
480
8,934
0
25,089
L
2,931
435
0
1,838
4,500
3,608
0
300
4,200
18,585
0
L
2,618
56
0
460
4,843
1,339
0
251
4,592
41,720
0
L
Surtr
GrrStorm
Surtr
5,921
1,937
0
2,447
8,190
6,507
0
847
7,343
926
54,501
L
Jing Wei
OhBeasley
Jing Wei
5,187
3,717
0
1,999
8,202
2,478
100
658
7,544
0
29,646
W
Neith
Suigu
Neith
5,441
1,024
0
2,369
6,933
2,671
0
1,571
5,362
0
47,093
W
Vamana
3,526
1,801
0
2,219
8,263
6,489
0
1,483
6,780
0
47,757
W
4,315
981
0
39
7,405
2,967
0
1,231
6,174
0
22,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,845
Gold Earned
27,099
347
Minions Killed
274
0
Camps Cleared
0
1,108,536
Distance Traveled
1,114,638
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
4,906
446
14
1
0
238,797
2
W
Medusa
6,834
621
105
10
0
222,255
2
L
Fenrir
4,867
442
43
4
0
255,369
0
L
Bacchus
5,410
492
28
3
0
225,770
2
L
Zeus
5,733
521
78
7
0
230,912
2
L
Surtr
6,483
589
94
9
0
188,093
0
L
Jing Wei
4,606
419
31
3
0
214,494
0
W
Neith
6,603
600
96
9
0
200,151
0
W
Vamana
6,052
550
98
9
0
193,246
0
W
Da Ji
5,450
495
34
3
0
254,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role