Player Matchup

Merlin
Merlin
ElPatoDSR
Merlin
Level 7
God Stats
0W - 3L
1,373 SR
Queue Stats
60W - 64L
1,477 Elo+
Party 3
Jing Wei
Jing Wei
JesseMoon1315
Jing Wei
Level 37
God Stats
0W - 2L
1,320 SR
Queue Stats
1W - 3L
1,458 Elo+
Party 1
Anhur
Anhur
LeftClickorTroll
Anhur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,515 Elo+
Party 1
Cerberus
Cerberus
VGA Wulf
Cerberus
Level 8
God Stats
0W - 2L
1,320 SR
Queue Stats
4W - 9L
1,458 Elo+
Party 1
Ratatoskr
Ratatoskr
coolnitram
Ratatoskr
Level 34
God Stats
4W - 7L
1,091 SR
Queue Stats
47W - 51L
1,565 Elo+
Party 3
Team Averages
Level 23
1,321 SR
1,494 Elo+

VS

Team Averages
Level 74
1,548 SR
1,509 Elo+
Athena
Athena
Big_Xav420
Athena
Level 20
God Stats
6W - 7L
1,502 SR
Queue Stats
40W - 39L
1,449 Elo+
Party 2
Vamana
Vamana
DaddyTurtles-
Vamana
Level 125
God Stats
15W - 5L
1,617 SR
Queue Stats
134W - 115L
1,508 Elo+
Party 2
Izanami
Izanami
NewbNub908
Izanami
Level 26
God Stats
6W - 3L
1,471 SR
Queue Stats
36W - 27L
1,484 Elo+
Party 4
Agni
Agni
PPIsThatYou
Agni
Level 60
God Stats
11W - 6L
1,734 SR
Queue Stats
189W - 156L
1,595 Elo+
Party 2
Kali
Kali
noobcakeking
Kali
Level 137
God Stats
5W - 4L
1,416 SR
Queue Stats
84W - 56L
1,509 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ElPatoDSR
Merlin
10
0 / 5 / 0
6,257
447
2,577
10,620
4,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
JesseMoon1315
Jing Wei
9
1 / 4 / 1
6,171
441
2,344
9,926
2,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 4 / 1
6,481
463
7,786
12,247
4,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
VGA Wulf
Cerberus
9
0 / 7 / 0
5,869
419
3,573
15,185
13,730
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ratatoskr
coolnitram
Ratatoskr
12
0 / 3 / 0
6,102
436
2,974
11,676
5,102
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Big_Xav420
Athena
11
1 / 2 / 5
6,944
496
3,377
9,665
7,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

17
7 / 0 / 2
10,047
718
10,749
11,862
9,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
NewbNub908
Izanami
13
4 / 2 / 2
7,706
550
7,837
8,488
2,915
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
7 / 0 / 3
9,048
646
12,890
9,164
3,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 0 / 4
7,656
547
5,823
10,252
4,208
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
4
Kills
22
23
Deaths
4
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Athena
Big_Xav420
Athena
1
2
5
1.75
W
7
0
2
8
L
Merlin
ElPatoDSR
Merlin
0
5
0
0
L
Jing Wei
JesseMoon1315
Jing Wei
1
4
1
0.38
L
3
4
1
0.88
W
Izanami
NewbNub908
Izanami
4
2
2
2.5
W
7
0
3
8.5
L
Cerberus
VGA Wulf
Cerberus
0
7
0
0
L
Ratatoskr
coolnitram
Ratatoskr
0
3
0
0
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,254
Damage
40,676
59,654
Taken
49,431
30,024
Mitigated
27,328
11,633
Healing
23,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Big_Xav420
Athena
3,377
689
0
2,966
9,665
7,501
275
316
9,349
17,701
0
W
10,749
6,118
0
6,472
11,862
9,265
0
3,346
8,516
0
92,037
L
Merlin
ElPatoDSR
Merlin
2,577
324
0
2,183
10,620
4,006
0
6,333
3,685
39,700
546
L
Jing Wei
JesseMoon1315
Jing Wei
2,344
1,767
0
1,405
9,926
2,855
46
1,371
8,555
0
26,580
L
7,786
3,973
0
2,299
12,247
4,331
0
3,667
8,273
0
45,489
W
Izanami
NewbNub908
Izanami
7,837
5,380
0
2,852
8,488
2,915
768
331
8,157
0
67,856
W
12,890
784
0
3,820
9,164
3,439
0
1,217
7,947
69,934
2,173
L
Cerberus
VGA Wulf
Cerberus
3,573
731
0
4,173
15,185
13,730
0
466
14,110
34,392
457
L
Ratatoskr
coolnitram
Ratatoskr
2,974
441
0
1,573
11,676
5,102
0
3,270
8,186
0
49,169
W
5,823
2,768
0
7,628
10,252
4,208
0
579
9,673
0
43,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,880
Gold Earned
41,401
395
Minions Killed
487
0
Camps Cleared
0
1,191,906
Distance Traveled
1,404,081
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,944
496
25
2
0
273,585
6
W
Vamana
10,047
718
145
10
0
253,737
2
L
Merlin
6,257
447
80
6
0
224,787
0
L
Jing Wei
6,171
441
48
3
0
236,204
0
L
Anhur
6,481
463
72
5
0
233,367
1
W
Izanami
7,706
550
98
7
0
259,044
0
W
Agni
9,048
646
132
9
0
293,660
0
L
Cerberus
5,869
419
103
7
0
216,345
0
L
Ratatoskr
6,102
436
92
7
0
281,203
0
W
Kali
7,656
547
87
6
0
324,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role