Player Matchup

Gilgamesh
Gilgamesh
GoosyGator
Gilgamesh
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
472W - 430L
1,551 Elo+
Party 2
Zeus
Zeus
MoneyBgDonny
Zeus
Level 85
God Stats
0W - 4L
1,512 SR
Queue Stats
188W - 168L
1,521 Elo+
Solo
Bake Kujira
Bake Kujira
Spindliersafe
Bake Kujira
Level 28
God Stats
5W - 2L
1,767 SR
Queue Stats
32W - 17L
1,601 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Xeno8665
Morgan Le Fay
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
254W - 207L
1,587 Elo+
Party 1
Arachne
Arachne
goku0517
Arachne
Level 29
God Stats
2W - 5L
1,566 SR
Queue Stats
142W - 130L
1,568 Elo+
Party 2
Team Averages
Level 72
1,569 SR
1,566 Elo+

VS

Team Averages
Level 96
1,591 SR
1,482 Elo+
Scylla
Scylla
 
Scylla
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Clutchbox
Surtr
Level 128
God Stats
3W - 0L
1,500 SR
Queue Stats
50W - 50L
1,421 Elo+
Party 3
Danzaburou
Danzaburou
Snachary
Danzaburou
Level 97
God Stats
1W - 0L
1,747 SR
Queue Stats
104W - 90L
1,432 Elo+
Party 3
Osiris
Osiris
TheSoloLeveler
Osiris
Level 61
God Stats
14W - 5L
1,707 SR
Queue Stats
100W - 87L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GoosyGator
Gilgamesh
7
1 / 2 / 1
5,248
525
5,684
10,920
6,677
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 2 / 0
5,473
547
3,020
5,828
1,803
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bake Kujira
Spindliersafe
Bake Kujira
9
0 / 2 / 0
5,243
524
2,944
8,876
6,420
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Morgan Le Fay
Xeno8665
Morgan Le Fay
8
0 / 4 / 1
4,697
470
3,764
6,967
2,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
goku0517
Arachne
7
0 / 3 / 1
4,359
436
1,577
9,997
3,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
3 / 0 / 5
6,179
618
4,544
4,359
1,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
 
Cthulhu
9
2 / 0 / 6
5,217
522
7,740
8,402
6,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Surtr
Clutchbox
Surtr
12
2 / 0 / 1
6,571
657
7,176
8,042
4,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
Snachary
Danzaburou
12
1 / 1 / 1
6,514
651
3,330
5,272
2,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

12
5 / 1 / 3
6,141
614
4,208
9,851
5,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
2
Kills
13
13
Deaths
2
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
0
5
5.5
W
Cthulhu
 
Cthulhu
2
0
6
5
W
Surtr
Clutchbox
Surtr
2
0
1
2.5
L
Gilgamesh
GoosyGator
Gilgamesh
1
2
1
0.75
L
1
2
0
0.5
W
Danzaburou
Snachary
Danzaburou
1
1
1
1.5
L
Bake Kujira
Spindliersafe
Bake Kujira
0
2
0
0
W
5
1
3
6.5
L
Morgan Le Fay
Xeno8665
Morgan Le Fay
0
4
1
0.13
L
Arachne
goku0517
Arachne
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,989
Damage
26,998
42,588
Taken
35,926
21,148
Mitigated
20,751
8,446
Healing
15,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
4,544
617
0
1,021
4,359
1,672
448
1,635
2,724
36,418
0
W
Cthulhu
 
Cthulhu
7,740
895
176
1,640
8,402
6,650
58
2,678
5,724
26,399
0
W
Surtr
Clutchbox
Surtr
7,176
2,846
0
3,950
8,042
4,829
0
3,080
4,962
1,497
48,038
L
Gilgamesh
GoosyGator
Gilgamesh
5,684
1,558
0
1,639
10,920
6,677
0
4,315
6,056
0
16,064
L
3,020
794
0
2,493
5,828
1,803
0
1,299
4,391
39,721
0
W
Danzaburou
Snachary
Danzaburou
3,330
1,710
0
2,937
5,272
2,005
0
1,397
3,875
0
47,134
L
Bake Kujira
Spindliersafe
Bake Kujira
2,944
1,662
0
1,324
8,876
6,420
0
759
7,411
40,692
160
W
4,208
2,118
0
6,000
9,851
5,595
0
1,277
8,574
0
57,372
L
Morgan Le Fay
Xeno8665
Morgan Le Fay
3,764
452
0
1,069
6,967
2,560
0
3,467
3,022
29,987
0
L
Arachne
goku0517
Arachne
1,577
1,398
0
1,921
9,997
3,688
0
1,634
8,174
0
19,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,020
Gold Earned
30,622
284
Minions Killed
343
0
Camps Cleared
0
945,515
Distance Traveled
990,723
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,179
618
75
8
0
184,976
1
W
Cthulhu
5,217
522
20
2
0
214,817
0
W
Surtr
6,571
657
79
8
0
192,272
2
L
Gilgamesh
5,248
525
24
2
0
196,694
4
L
Zeus
5,473
547
82
8
0
182,291
1
W
Danzaburou
6,514
651
90
9
0
191,546
2
L
Bake Kujira
5,243
524
78
8
0
176,759
0
W
Osiris
6,141
614
79
8
0
207,112
0
L
Morgan Le Fay
4,697
470
63
6
0
184,883
0
L
Arachne
4,359
436
37
4
0
204,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role