Player Matchup

Jing Wei
Jing Wei
Ace PanicK
Jing Wei
Level 129
God Stats
1W - 0L
1,285 SR
Queue Stats
33W - 29L
1,476 Elo+
Party 2
Thor
Thor
Ace RageX
Thor
Level 96
God Stats
1W - 1L
1,379 SR
Queue Stats
17W - 15L
1,475 Elo+
Party 2
Kukulkan
Kukulkan
Codered44
Kukulkan
Level 121
God Stats
1W - 0L
1,358 SR
Queue Stats
12W - 12L
1,451 Elo+
Party 2
Team Averages
Level 115
1,341 SR
1,467 Elo+

VS

Team Averages
Level 118
1,470 SR
1,374 Elo+
Atlas
Atlas
 
Atlas
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Toadssalsa
Anubis
Level 121
God Stats
2W - 1L
1,289 SR
Queue Stats
17W - 26L
1,190 Elo+
Solo
Tsukuyomi
Tsukuyomi
hector_dking
Tsukuyomi
Level 111
God Stats
4W - 2L
1,620 SR
Queue Stats
49W - 56L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Ace PanicK
Jing Wei
16
4 / 11 / 1
11,531
721
14,024
22,797
8,470
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thor
16
0 / 8 / 4
9,896
619
8,341
22,654
24,457
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Codered44
Kukulkan
17
2 / 4 / 1
11,460
716
13,984
10,841
4,600
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
18
10 / 0 / 11
13,160
823
16,559
22,370
20,684
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anubis
Toadssalsa
Anubis
17
7 / 4 / 8
12,914
807
12,734
12,220
6,664
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Tsukuyomi
hector_dking
Tsukuyomi
17
6 / 2 / 12
12,429
777
19,575
17,447
8,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
54
6
Kills
23
23
Deaths
6
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
10
0
11
15.5
W
Jing Wei
Ace PanicK
Jing Wei
4
11
1
0.41
W
Thor
0
8
4
0.25
W
Kukulkan
Codered44
Kukulkan
2
4
1
0.63
L
Anubis
Toadssalsa
Anubis
7
4
8
2.75
L
Tsukuyomi
hector_dking
Tsukuyomi
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,349
Damage
48,868
56,292
Taken
52,037
37,527
Mitigated
36,108
3,428
Healing
10,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
16,559
3,141
106
5,524
22,370
20,684
279
6,888
14,894
31,828
900
W
Jing Wei
Ace PanicK
Jing Wei
14,024
11,664
0
1,705
22,797
8,470
0
11,807
10,390
0
41,788
W
Thor
8,341
1,482
199
1,274
22,654
24,457
0
9,985
11,952
0
21,310
W
Kukulkan
Codered44
Kukulkan
13,984
1,085
0
250
10,841
4,600
0
5,463
4,797
67,988
0
L
Anubis
Toadssalsa
Anubis
12,734
631
224
3,022
12,220
6,664
1,519
3,721
8,499
53,273
0
L
Tsukuyomi
hector_dking
Tsukuyomi
19,575
4,137
0
1,923
17,447
8,760
528
3,463
13,984
0
46,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,887
Gold Earned
38,503
161
Minions Killed
145
0
Camps Cleared
0
788,422
Distance Traveled
878,715
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
13,160
823
32
2
0
272,548
1
W
Jing Wei
11,531
721
50
3
0
232,535
0
W
Thor
9,896
619
16
1
0
251,880
1
W
Kukulkan
11,460
716
95
6
0
304,007
4
L
Anubis
12,914
807
70
4
0
279,353
4
L
Tsukuyomi
12,429
777
43
3
0
326,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role