Player Matchup

Hel
Hel
Catshadows
Hel
Level 96
God Stats
10W - 11L
1,484 SR
Queue Stats
38W - 41L
1,425 Elo+
Party 1
Fenrir
Fenrir
KingOfTheFurrys
Fenrir
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,472 Elo+
Party 1
Cerberus
Cerberus
OaPopo
Cerberus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 50
1,495 SR
1,466 Elo+

VS

Team Averages
Level 61
1,593 SR
1,612 Elo+
Danzaburou
Danzaburou
BlackAbssyal01
Danzaburou
Level 11
God Stats
4W - 2L
1,500 SR
Queue Stats
6W - 12L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
KotadSlayer
Kuzenbo
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 9L
1,836 Elo+
Party 2
Sol
Sol
Kozak117X
Sol
Level 69
God Stats
1W - 0L
1,779 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,012
668
3,757
9,160
4,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

9
1 / 3 / 0
5,847
650
4,655
10,304
7,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cerberus
OaPopo
Cerberus
10
0 / 5 / 1
5,738
638
3,624
15,674
12,538
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BlackAbssyal01
Danzaburou
13
3 / 0 / 7
8,236
915
7,909
4,665
1,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kuzenbo
KotadSlayer
Kuzenbo
13
3 / 1 / 7
7,510
834
6,598
8,445
8,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
4 / 0 / 6
7,875
875
15,204
6,786
2,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
10
10
Deaths
1
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BlackAbssyal01
Danzaburou
3
0
7
6.5
L
0
2
1
0.25
L
1
3
0
0.33
W
Kuzenbo
KotadSlayer
Kuzenbo
3
1
7
6.5
W
4
0
6
7
L
Cerberus
OaPopo
Cerberus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,036
Damage
29,711
35,138
Taken
19,896
24,862
Mitigated
12,453
14,148
Healing
7,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BlackAbssyal01
Danzaburou
7,909
3,570
0
1,115
4,665
1,763
1,103
1,726
2,755
0
33,692
L
3,757
162
5,829
4,998
9,160
4,402
0
6,217
2,850
17,903
0
L
4,655
725
0
806
10,304
7,922
0
6,275
3,716
0
10,798
W
Kuzenbo
KotadSlayer
Kuzenbo
6,598
2,232
0
855
8,445
8,507
264
3,105
5,239
12,822
1,403
W
15,204
5,616
0
5,225
6,786
2,183
1,365
2,576
4,089
43,529
467
L
Cerberus
OaPopo
Cerberus
3,624
305
0
2,515
15,674
12,538
0
7,603
7,739
12,823
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,597
Gold Earned
23,621
81
Minions Killed
123
0
Camps Cleared
0
471,695
Distance Traveled
517,107
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,236
915
47
5
0
169,261
0
L
Hel
6,012
668
29
3
0
165,908
0
L
Fenrir
5,847
650
19
2
0
163,359
0
W
Kuzenbo
7,510
834
11
1
0
177,003
1
W
Sol
7,875
875
65
7
0
170,843
0
L
Cerberus
5,738
638
33
4
0
142,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role