Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
AlbusSpera
Cupid
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 12L
1,657 Elo+
Solo
Merlin
Merlin
Sona_Hat
Merlin
Level 40
God Stats
2W - 2L
1,636 SR
Queue Stats
38W - 53L
1,457 Elo+
Solo
Thanatos
Thanatos
ThatWasUThou
Thanatos
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,173 Elo+
Party 1
Maui
Maui
jordanrocks555
Maui
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 74
1,527 SR
1,457 Elo+

VS

Team Averages
Level 88
1,426 SR
1,477 Elo+
Izanami
Izanami
 
Izanami
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
DuhLegitStorm
Bacchus
Level 89
God Stats
1W - 2L
1,223 SR
Queue Stats
69W - 96L
1,413 Elo+
Party 2
Surtr
Surtr
Jrod996
Surtr
Level 129
God Stats
1W - 0L
1,527 SR
Queue Stats
19W - 11L
1,575 Elo+
Solo
Gilgamesh
Gilgamesh
PootyBooty69
Gilgamesh
Level 120
God Stats
6W - 6L
1,535 SR
Queue Stats
131W - 142L
1,445 Elo+
Party 2
Agni
Agni
Yogort
Agni
Level 34
God Stats
8W - 6L
1,347 SR
Queue Stats
36W - 39L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
8
2 / 3 / 0
5,002
500
5,819
8,846
7,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
9
0 / 2 / 0
4,741
474
4,658
7,534
2,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Sona_Hat
Merlin
11
0 / 0 / 0
5,848
585
2,624
6,535
2,468
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thanatos
ThatWasUThou
Thanatos
7
1 / 2 / 1
4,667
467
2,417
7,238
2,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

7
0 / 4 / 0
4,358
436
1,650
8,415
6,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
2 / 0 / 4
5,392
539
4,714
4,412
1,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
10
3 / 0 / 3
6,053
605
4,321
6,706
5,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Surtr
Jrod996
Surtr
11
2 / 1 / 1
6,672
667
6,451
8,791
6,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
PootyBooty69
Gilgamesh
10
3 / 1 / 1
5,453
545
4,287
9,320
3,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Agni
Yogort
Agni
10
0 / 1 / 1
5,758
576
3,767
5,324
1,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
3
Kills
10
11
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
3
0
0.67
W
Izanami
 
Izanami
2
0
4
4
L
Cupid
0
2
0
0
W
Bacchus
3
0
3
4.5
W
Surtr
Jrod996
Surtr
2
1
1
2.5
W
Gilgamesh
PootyBooty69
Gilgamesh
3
1
1
3.5
L
Merlin
Sona_Hat
Merlin
0
0
0
0
L
Thanatos
ThatWasUThou
Thanatos
1
2
1
0.75
W
Agni
Yogort
Agni
0
1
1
0.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,168
Damage
23,540
38,568
Taken
34,553
21,727
Mitigated
19,072
13,399
Healing
11,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
5,819
1,840
0
1,252
8,846
7,499
0
287
8,559
0
22,752
W
Izanami
 
Izanami
4,714
3,242
0
2,089
4,412
1,610
51
524
3,888
0
40,873
L
Cupid
4,658
2,739
327
4,124
7,534
2,776
0
2,158
5,376
0
30,882
W
Bacchus
4,321
775
0
2,608
6,706
5,636
0
907
5,799
16,589
1,580
W
Surtr
Jrod996
Surtr
6,451
1,906
0
2,506
8,791
6,350
0
0
8,189
811
44,896
W
Gilgamesh
PootyBooty69
Gilgamesh
4,287
1,877
0
4,068
9,320
3,675
0
0
9,282
0
35,797
L
Merlin
Sona_Hat
Merlin
2,624
162
0
3,288
6,535
2,468
0
3,193
2,916
47,297
2,808
L
Thanatos
ThatWasUThou
Thanatos
2,417
929
0
3,778
7,238
2,961
0
38
7,200
0
20,204
W
Agni
Yogort
Agni
3,767
125
0
643
5,324
1,801
0
2,788
2,536
38,240
0
L
1,650
400
0
630
8,415
6,023
0
1,749
6,632
8,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,616
Gold Earned
29,328
229
Minions Killed
284
0
Camps Cleared
0
909,686
Distance Traveled
1,048,666
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,002
500
42
4
0
145,568
0
W
Izanami
5,392
539
58
6
0
193,856
0
L
Cupid
4,741
474
55
6
0
175,797
2
W
Bacchus
6,053
605
27
3
0
217,444
3
W
Surtr
6,672
667
67
7
0
186,390
2
W
Gilgamesh
5,453
545
62
6
0
255,403
0
L
Merlin
5,848
585
85
9
0
184,360
2
L
Thanatos
4,667
467
36
4
0
189,835
0
W
Agni
5,758
576
70
7
0
195,573
0
L
Maui
4,358
436
11
1
0
214,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role