Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
DroptopUrNan
Izanami
Level 107
God Stats
10W - 9L
1,940 SR
Queue Stats
49W - 40L
1,666 Elo+
Solo
Pele
Pele
OceanioLupis
Pele
Level 145
God Stats
8W - 6L
1,863 SR
Queue Stats
281W - 253L
1,593 Elo+
Solo
Ra
Ra
ShotOfTequiIa
Ra
Level 116
God Stats
5W - 2L
1,253 SR
Queue Stats
124W - 92L
1,566 Elo+
Party 1
Sylvanus
Sylvanus
TS6_OPTK-
Sylvanus
Level 125
God Stats
2W - 1L
1,779 SR
Queue Stats
26W - 24L
1,527 Elo+
Party 1
Team Averages
Level 109
1,667 SR
1,570 Elo+

VS

Team Averages
Level 154
1,572 SR
1,539 Elo+
Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Arceuѕ
Neith
Level 179
God Stats
4W - 4L
1,791 SR
Queue Stats
223W - 199L
1,500 Elo+
Solo
Hachiman
Hachiman
Chuparme
Hachiman
Level 109
God Stats
1W - 1L
1,551 SR
Queue Stats
21W - 29L
1,543 Elo+
Solo
Gilgamesh
Gilgamesh
IamNotGerald
Gilgamesh
Level 181
God Stats
7W - 6L
1,520 SR
Queue Stats
120W - 107L
1,593 Elo+
Party 2
Ymir
Ymir
LunarBahamut
Ymir
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
108W - 100L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
9
0 / 2 / 2
5,231
523
4,454
9,347
3,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
DroptopUrNan
Izanami
11
0 / 2 / 2
5,681
568
2,892
5,501
1,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 1 / 2
6,032
603
4,572
8,426
3,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 0 / 2
6,282
628
6,201
5,962
2,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
TS6_OPTK-
Sylvanus
10
2 / 0 / 3
5,328
533
6,505
9,343
6,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 2 / 1
6,086
609
4,632
5,357
1,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
Arceuѕ
Neith
12
2 / 1 / 1
6,986
699
7,045
7,374
2,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Hachiman
Chuparme
Hachiman
10
0 / 2 / 1
5,480
548
4,745
6,574
2,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
IamNotGerald
Gilgamesh
10
2 / 4 / 1
5,511
551
5,866
11,910
5,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 0 / 0
5,278
528
3,945
9,205
4,756
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
9
Kills
5
5
Deaths
9
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
0
2
2
0.5
L
Merlin
 
Merlin
0
2
1
0.25
L
Neith
Arceuѕ
Neith
2
1
1
2.5
L
Hachiman
Chuparme
Hachiman
0
2
1
0.25
W
Izanami
DroptopUrNan
Izanami
0
2
2
0.5
L
Gilgamesh
IamNotGerald
Gilgamesh
2
4
1
0.63
L
1
0
0
1
W
4
1
2
5
W
3
0
2
4
W
Sylvanus
TS6_OPTK-
Sylvanus
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,624
Damage
26,233
38,579
Taken
40,420
18,287
Mitigated
16,178
9,176
Healing
8,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
4,454
974
0
1,150
9,347
3,959
0
0
9,347
0
37,371
L
Merlin
 
Merlin
4,632
672
0
601
5,357
1,671
0
2,842
2,252
49,249
1,232
L
Neith
Arceuѕ
Neith
7,045
2,280
0
2,730
7,374
2,652
0
0
7,374
0
60,320
L
Hachiman
Chuparme
Hachiman
4,745
1,766
0
1,993
6,574
2,074
0
1,875
4,699
0
42,953
W
Izanami
DroptopUrNan
Izanami
2,892
2,324
0
1,016
5,501
1,969
0
961
4,540
0
42,537
L
Gilgamesh
IamNotGerald
Gilgamesh
5,866
2,059
0
1,062
11,910
5,025
0
3,375
8,201
0
34,895
L
3,945
1,216
0
2,307
9,205
4,756
0
3,420
5,718
18,735
1,201
W
4,572
1,286
0
2,696
8,426
3,352
0
1,413
7,013
0
43,853
W
6,201
932
180
1,532
5,962
2,426
0
3,225
2,737
49,563
0
W
Sylvanus
TS6_OPTK-
Sylvanus
6,505
2,117
474
2,128
9,343
6,581
35
2,745
6,598
23,136
7,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,554
Gold Earned
29,341
325
Minions Killed
339
0
Camps Cleared
0
1,055,529
Distance Traveled
1,026,338
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
5,231
523
56
6
0
209,429
0
L
Merlin
6,086
609
97
10
0
193,118
2
L
Neith
6,986
699
99
10
0
182,026
2
L
Hachiman
5,480
548
69
7
0
203,209
0
W
Izanami
5,681
568
78
8
0
200,187
0
L
Gilgamesh
5,511
551
45
5
0
228,741
0
L
Ymir
5,278
528
29
3
0
219,244
5
W
Pele
6,032
603
62
6
0
228,880
0
W
Ra
6,282
628
88
9
0
224,616
0
W
Sylvanus
5,328
533
41
4
0
192,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role