Player Matchup

Hercules
Hercules
Danof313
Hercules
Level 146
God Stats
5W - 13L
1,321 SR
Queue Stats
303W - 291L
1,531 Elo+
Solo
Ra
Ra
F8TAL
Ra
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 13L
1,622 Elo+
Party 1
Bacchus
Bacchus
Hichi
Bacchus
Level 157
God Stats
1W - 0L
1,432 SR
Queue Stats
11W - 3L
1,807 Elo+
Party 1
Medusa
Medusa
Legendz67
Medusa
Level 41
God Stats
6W - 7L
1,704 SR
Queue Stats
138W - 162L
1,411 Elo+
Party 1
Bakasura
Bakasura
snowv
Bakasura
Level 123
God Stats
13W - 7L
1,733 SR
Queue Stats
128W - 92L
1,617 Elo+
Party 1
Team Averages
Level 124
1,538 SR
1,598 Elo+

VS

Team Averages
Level 142
1,519 SR
1,518 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
DershBag
Chernobog
Level 151
God Stats
1W - 1L
1,714 SR
Queue Stats
149W - 156L
1,477 Elo+
Party 2
Surtr
Surtr
StrafeMaster4K
Surtr
Level 144
God Stats
3W - 2L
1,649 SR
Queue Stats
60W - 58L
1,556 Elo+
Party 2
Persephone
Persephone
mellos_22
Persephone
Level 129
God Stats
6W - 14L
1,455 SR
Queue Stats
91W - 88L
1,514 Elo+
Solo
Ymir
Ymir
oddronin
Ymir
Level 139
God Stats
0W - 1L
1,277 SR
Queue Stats
37W - 40L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Danof313
Hercules
15
1 / 1 / 2
8,635
576
10,849
18,019
16,770
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ra
18
7 / 0 / 3
10,195
680
12,139
6,710
3,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Bacchus
Hichi
Bacchus
13
2 / 1 / 6
7,868
525
6,048
10,740
9,692
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Legendz67
Medusa
14
0 / 1 / 2
7,592
506
3,669
8,141
3,163
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
snowv
Bakasura
14
2 / 1 / 5
7,605
507
3,793
15,126
7,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
0 / 2 / 0
6,953
464
3,737
13,594
5,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
DershBag
Chernobog
15
2 / 1 / 0
8,224
548
6,664
7,121
3,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 2 / 0
7,750
517
10,242
18,999
16,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Persephone
mellos_22
Persephone
13
1 / 3 / 0
7,427
495
5,816
7,002
2,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
11
0 / 5 / 4
6,764
451
6,172
16,939
12,424
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
12
Kills
4
4
Deaths
13
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
2
0
0
W
Hercules
Danof313
Hercules
1
1
2
2
L
Chernobog
DershBag
Chernobog
2
1
0
2
W
Ra
7
0
3
8.5
W
Bacchus
Hichi
Bacchus
2
1
6
5
W
Medusa
Legendz67
Medusa
0
1
2
1
L
1
2
0
0.5
L
Persephone
mellos_22
Persephone
1
3
0
0.33
L
Ymir
0
5
4
0.4
W
Bakasura
snowv
Bakasura
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,498
Damage
32,631
58,736
Taken
63,655
40,276
Mitigated
40,298
24,208
Healing
18,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,737
651
0
3,119
13,594
5,577
0
3,064
10,410
0
72,743
W
Hercules
Danof313
Hercules
10,849
6,274
0
7,266
18,019
16,770
0
1,205
15,762
0
79,022
L
Chernobog
DershBag
Chernobog
6,664
3,304
0
3,612
7,121
3,015
9
2,103
5,018
0
84,499
W
Ra
12,139
324
2,568
3,735
6,710
3,410
0
3,737
2,973
103,759
1,674
W
Bacchus
Hichi
Bacchus
6,048
947
0
1,909
10,740
9,692
100
4,481
6,214
23,625
2,278
W
Medusa
Legendz67
Medusa
3,669
1,804
0
2,359
8,141
3,163
0
1,994
6,147
0
55,912
L
10,242
3,457
0
8,660
18,999
16,789
20
1,353
17,509
744
62,010
L
Persephone
mellos_22
Persephone
5,816
253
0
1,728
7,002
2,493
0
4,308
2,544
64,052
0
L
Ymir
6,172
2,198
0
1,509
16,939
12,424
0
6,780
9,470
22,344
0
W
Bakasura
snowv
Bakasura
3,793
2,450
0
6,371
15,126
7,241
0
1,763
13,327
0
60,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,895
Gold Earned
37,118
565
Minions Killed
509
0
Camps Cleared
0
1,585,003
Distance Traveled
1,459,642
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,953
464
112
7
0
369,069
0
W
Hercules
8,635
576
153
10
0
260,763
5
L
Chernobog
8,224
548
143
10
0
285,800
6
W
Ra
10,195
680
187
12
0
358,981
0
W
Bacchus
7,868
525
36
2
0
310,381
2
W
Medusa
7,592
506
97
6
0
307,228
0
L
Surtr
7,750
517
105
7
0
261,505
2
L
Persephone
7,427
495
115
8
0
271,849
2
L
Ymir
6,764
451
34
2
0
271,419
1
W
Bakasura
7,605
507
92
6
0
347,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role