Player Matchup

Cthulhu
Cthulhu
AllProduct81127
Cthulhu
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 48L
1,465 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
RudyTheThird
Morgan Le Fay
Level 63
God Stats
7W - 4L
1,529 SR
Queue Stats
21W - 12L
1,596 Elo+
Party 2
Neith
Neith
bestganker2020
Neith
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Team Averages
Level 41
1,510 SR
1,520 Elo+

VS

Team Averages
Level 41
1,479 SR
1,370 Elo+
Thoth
Thoth
FrozenHellix
Thoth
Level 39
God Stats
1W - 3L
1,360 SR
Queue Stats
317W - 300L
1,398 Elo+
Solo
Gilgamesh
Gilgamesh
GetClusteredBud
Gilgamesh
Level 66
God Stats
16W - 19L
1,489 SR
Queue Stats
59W - 76L
1,336 Elo+
Party 1
Cthulhu
Cthulhu
nauxer
Cthulhu
Level 18
God Stats
31W - 24L
1,588 SR
Queue Stats
43W - 51L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 12
9,501
950
12,390
11,670
11,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
RudyTheThird
Morgan Le Fay
14
5 / 0 / 14
8,844
884
12,202
7,653
3,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
7 / 2 / 13
9,120
912
8,664
8,971
3,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 7 / 1
7,415
742
5,860
10,638
4,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
GetClusteredBud
Gilgamesh
10
0 / 6 / 3
6,686
669
8,866
13,765
8,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
nauxer
Cthulhu
11
1 / 7 / 1
7,395
740
8,904
13,531
7,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
9
20
Kills
4
4
Deaths
20
39
Assists
5
Player
Kills
Deaths
Assists
KDA
W
8
2
12
7
L
3
7
1
0.5
L
Gilgamesh
GetClusteredBud
Gilgamesh
0
6
3
0.25
W
Morgan Le Fay
RudyTheThird
Morgan Le Fay
5
0
14
12
W
7
2
13
6.75
L
Cthulhu
nauxer
Cthulhu
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,256
Damage
23,630
28,294
Taken
37,934
18,014
Mitigated
20,138
4,974
Healing
3,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,390
691
238
1,056
11,670
11,389
245
4,251
6,126
22,020
0
L
5,860
282
0
734
10,638
4,263
0
6,706
3,675
14,641
22
L
Gilgamesh
GetClusteredBud
Gilgamesh
8,866
1,650
0
1,592
13,765
8,676
0
8,834
4,443
0
18,554
W
Morgan Le Fay
RudyTheThird
Morgan Le Fay
12,202
907
0
1,534
7,653
3,072
853
3,901
2,730
40,815
0
W
8,664
1,813
0
2,146
8,971
3,553
1,794
3,857
4,171
0
24,418
L
Cthulhu
nauxer
Cthulhu
8,904
336
119
983
13,531
7,199
0
7,915
5,126
17,167
791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,465
Gold Earned
21,496
124
Minions Killed
83
0
Camps Cleared
0
606,582
Distance Traveled
566,351
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,501
950
14
1
0
209,183
0
L
Thoth
7,415
742
21
2
0
180,152
1
L
Gilgamesh
6,686
669
35
4
0
200,232
0
W
Morgan Le Fay
8,844
884
73
7
0
199,665
0
W
Neith
9,120
912
37
4
0
197,734
0
L
Cthulhu
7,395
740
27
3
0
185,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role