Player Matchup

Sylvanus
Sylvanus
FLUXCAPACITURD
Sylvanus
Level 121
God Stats
0W - 1L
1,552 SR
Queue Stats
9W - 6L
1,463 Elo+
Party 1
Kukulkan
Kukulkan
GoldDONG55
Kukulkan
Level 42
God Stats
1W - 1L
1,356 SR
Queue Stats
3W - 10L
1,024 Elo+
Solo
Martichoras
Martichoras
Harambaeyo
Martichoras
Level 156
God Stats
2W - 4L
1,493 SR
Queue Stats
20W - 17L
1,411 Elo+
Party 1
Baron Samedi
Baron Samedi
Jmarty17
Baron Samedi
Level 146
God Stats
5W - 2L
1,500 SR
Queue Stats
229W - 239L
1,475 Elo+
Solo
Bastet
Bastet
jpmagia10
Bastet
Level 122
God Stats
1W - 1L
1,621 SR
Queue Stats
36W - 30L
1,621 Elo+
Solo
Team Averages
Level 117
1,504 SR
1,399 Elo+

VS

Team Averages
Level 64
1,355 SR
1,250 Elo+
Morgan Le Fay
Morgan Le Fay
KatIisAKittyKat
Morgan Le Fay
Level 125
God Stats
7W - 5L
1,530 SR
Queue Stats
43W - 39L
1,252 Elo+
Party 2
Fenrir
Fenrir
PercyDeRolo
Fenrir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 17L
1,248 Elo+
Party 2
Rama
Rama
ZOMZIES
Rama
Level 104
God Stats
1W - 1L
1,314 SR
Queue Stats
56W - 55L
1,261 Elo+
Party 2
Sobek
Sobek
bobidas
Sobek
Level 18
God Stats
1W - 3L
1,230 SR
Queue Stats
38W - 39L
1,164 Elo+
Party 2
Nut
Nut
haileeeyb
Nut
Level 45
God Stats
1W - 2L
1,198 SR
Queue Stats
13W - 29L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
4 / 3 / 0
8,926
425
5,165
13,246
11,840
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Kukulkan
GoldDONG55
Kukulkan
12
2 / 5 / 3
8,579
409
10,060
12,382
4,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Martichoras
Harambaeyo
Martichoras
11
0 / 4 / 3
7,651
364
9,296
12,154
5,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Jmarty17
Baron Samedi
5
1 / 3 / 0
6,520
310
2,041
5,603
1,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
jpmagia10
Bastet
15
5 / 5 / 3
9,633
459
12,170
20,397
7,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
KatIisAKittyKat
Morgan Le Fay
16
5 / 3 / 3
11,405
543
12,827
12,721
6,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fenrir
16
5 / 3 / 7
10,575
504
9,906
21,208
9,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Rama
ZOMZIES
Rama
17
8 / 1 / 6
11,644
554
18,127
15,743
7,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
bobidas
Sobek
11
1 / 1 / 5
8,831
421
4,262
15,265
14,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

13
1 / 5 / 2
8,931
425
3,051
14,142
5,843
Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
12
Kills
20
20
Deaths
13
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
4
3
0
1.33
L
Kukulkan
GoldDONG55
Kukulkan
2
5
3
0.7
L
Martichoras
Harambaeyo
Martichoras
0
4
3
0.38
L
Baron Samedi
Jmarty17
Baron Samedi
1
3
0
0.33
W
Morgan Le Fay
KatIisAKittyKat
Morgan Le Fay
5
3
3
2.17
W
Fenrir
5
3
7
2.83
W
Rama
ZOMZIES
Rama
8
1
6
11
W
Sobek
bobidas
Sobek
1
1
5
3.5
W
1
5
2
0.4
L
Bastet
jpmagia10
Bastet
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,732
Damage
48,173
63,782
Taken
79,079
29,896
Mitigated
43,685
15,033
Healing
21,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
5,165
1,488
1,640
4,123
13,246
11,840
144
2,961
10,285
21,188
487
L
Kukulkan
GoldDONG55
Kukulkan
10,060
376
144
813
12,382
4,132
627
4,445
7,937
53,947
1,417
L
Martichoras
Harambaeyo
Martichoras
9,296
4,517
213
3,607
12,154
5,036
216
3,586
8,568
0
49,569
L
Baron Samedi
Jmarty17
Baron Samedi
2,041
122
42
1,147
5,603
1,580
0
1,341
4,262
13,349
0
W
Morgan Le Fay
KatIisAKittyKat
Morgan Le Fay
12,827
888
0
3,156
12,721
6,087
3,625
3,786
8,935
85,246
1,160
W
Fenrir
9,906
3,078
0
9,058
21,208
9,876
1,411
2,608
18,600
0
72,675
W
Rama
ZOMZIES
Rama
18,127
12,614
0
5,444
15,743
7,095
3,348
2,243
13,500
0
83,915
W
Sobek
bobidas
Sobek
4,262
679
0
2,805
15,265
14,784
714
3,745
10,572
14,931
673
W
3,051
1,199
0
910
14,142
5,843
1,044
4,420
9,722
0
42,275
L
Bastet
jpmagia10
Bastet
12,170
2,562
0
3,304
20,397
7,308
89
4,465
15,932
0
51,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,309
Gold Earned
51,386
264
Minions Killed
423
0
Camps Cleared
0
1,337,827
Distance Traveled
1,910,597
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,926
425
43
2
0
300,355
0
L
Kukulkan
8,579
409
86
4
0
291,462
0
L
Martichoras
7,651
364
61
3
0
287,781
4
L
Baron Samedi
6,520
310
22
1
0
88,156
0
W
Morgan Le Fay
11,405
543
144
7
0
352,550
3
W
Fenrir
10,575
504
92
4
0
403,013
0
W
Rama
11,644
554
117
6
0
389,414
2
W
Sobek
8,831
421
25
1
0
409,252
7
W
Nut
8,931
425
45
2
0
356,368
0
L
Bastet
9,633
459
52
2
0
370,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role