Player Matchup

Neith
Neith
Gold IV
BigMALIBU420
Neith
Gold IV
Level 147
God Stats
7W - 12L
1,560 SR
Queue Stats
217W - 241L
1,237 MMR
Party 1
Fafnir
Fafnir
Silver II
DonDillyOn
Fafnir
Silver II
Level 124
God Stats
2W - 2L
1,367 SR
Queue Stats
152W - 172L
974 MMR
Party 1
Vulcan
Vulcan
Gold II
S0ULAID
Vulcan
Gold II
Level 149
God Stats
17W - 16L
1,453 SR
Queue Stats
148W - 147L
1,395 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,460 SR
1,202 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 126
1,540 SR
1,130 MMR
Amaterasu
Amaterasu
Bronze IV
CarlaKills
Amaterasu
Bronze IV
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,187 MMR
Party 2
Merlin
Merlin
Silver II
FindingBnrs713
Merlin
Silver II
Level 138
God Stats
1W - 3L
1,379 SR
Queue Stats
46W - 77L
1,293 MMR
Solo
Arachne
Arachne
Bronze IV
MushBunny
Arachne
Bronze IV
Level 128
God Stats
0W - 1L
1,742 SR
Queue Stats
2W - 15L
909 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 5
8,857
681
7,201
7,921
3,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Fafnir
DonDillyOn
Fafnir
14
3 / 1 / 4
9,615
740
6,691
16,001
17,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
S0ULAID
Vulcan
16
3 / 0 / 4
9,664
743
17,917
5,071
2,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
AchillesXbalanqueBacchusEsetGeb

VS

Bans
KuzenboCthulhuAresAtlasHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CarlaKills
Amaterasu
12
0 / 3 / 1
8,025
617
6,338
16,026
8,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

13
0 / 1 / 1
8,041
619
6,853
8,356
3,181
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
MushBunny
Arachne
13
1 / 3 / 0
8,153
627
5,951
13,137
6,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
7
Kills
1
1
Deaths
7
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
L
Amaterasu
CarlaKills
Amaterasu
0
3
1
0.17
W
Fafnir
DonDillyOn
Fafnir
3
1
4
5
L
0
1
1
0.5
L
Arachne
MushBunny
Arachne
1
3
0
0.33
W
Vulcan
S0ULAID
Vulcan
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,809
Damage
19,142
28,993
Taken
37,519
23,055
Mitigated
18,211
9,479
Healing
9,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,201
2,353
0
4,073
7,921
3,440
1,559
3,291
4,602
0
39,018
L
Amaterasu
CarlaKills
Amaterasu
6,338
2,739
0
4,088
16,026
8,266
0
9,127
6,890
0
28,102
W
Fafnir
DonDillyOn
Fafnir
6,691
3,170
0
3,645
16,001
17,313
430
2,615
13,317
17,547
979
L
6,853
185
0
2,472
8,356
3,181
0
6,067
2,280
40,674
0
L
Arachne
MushBunny
Arachne
5,951
3,870
44
2,398
13,137
6,764
0
9,247
3,869
0
20,499
W
Vulcan
S0ULAID
Vulcan
17,917
7,227
0
1,761
5,071
2,302
867
1,292
3,749
62,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,136
Gold Earned
24,219
183
Minions Killed
156
0
Camps Cleared
0
776,404
Distance Traveled
736,903
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,857
681
69
5
0
247,803
2
L
Amaterasu
8,025
617
44
3
0
260,151
3
W
Fafnir
9,615
740
19
1
0
250,011
3
L
Merlin
8,041
619
79
6
0
209,191
0
L
Arachne
8,153
627
33
3
0
267,561
0
W
Vulcan
9,664
743
95
7
0
278,590
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role