Player Matchup

Osiris
Osiris
Bnopz
Osiris
Level 17
God Stats
2W - 3L
1,167 SR
Queue Stats
18W - 30L
1,256 Elo+
Party 1
Merlin
Merlin
Fel_Winter
Merlin
Level 49
God Stats
7W - 5L
1,164 SR
Queue Stats
12W - 6L
1,014 Elo+
Solo
Nike
Nike
Noobsr
Nike
Level 62
God Stats
10W - 4L
1,481 SR
Queue Stats
110W - 111L
1,298 Elo+
Party 1
Pele
Pele
NyboCarson
Pele
Level 28
God Stats
8W - 7L
1,148 SR
Queue Stats
58W - 81L
1,210 Elo+
Party 1
Ymir
Ymir
blaek
Ymir
Level 24
God Stats
91W - 93L
1,282 SR
Queue Stats
101W - 109L
1,214 Elo+
Party 1
Team Averages
Level 36
1,248 SR
1,199 Elo+

VS

Team Averages
Level 29
1,487 SR
1,353 Elo+
Ymir
Ymir
CottonCorn8785
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Arachne
Arachne
SamiAshura
Arachne
Level 30
God Stats
8W - 10L
1,330 SR
Queue Stats
8W - 11L
1,106 Elo+
Solo
Anubis
Anubis
Schteak90
Anubis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,311 Elo+
Party 2
Surtr
Surtr
TRXXcouch3
Surtr
Level 62
God Stats
5W - 4L
1,605 SR
Queue Stats
83W - 66L
1,434 Elo+
Party 2
Thanatos
Thanatos
xParallel_Jamesx
Thanatos
Level 41
God Stats
43W - 41L
1,501 SR
Queue Stats
120W - 146L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Bnopz
Osiris
13
2 / 1 / 3
7,933
661
7,469
12,085
7,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Merlin
Fel_Winter
Merlin
12
0 / 1 / 7
6,962
580
3,830
5,621
1,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
Noobsr
Nike
12
6 / 1 / 3
7,179
598
10,697
12,805
4,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
10 / 2 / 2
7,740
645
9,231
10,199
3,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
blaek
Ymir
12
5 / 1 / 6
7,448
621
9,501
10,747
5,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 8 / 0
4,558
380
3,159
13,586
8,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
SamiAshura
Arachne
9
0 / 3 / 1
5,154
430
3,429
11,215
4,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Schteak90
Anubis
11
1 / 6 / 1
6,119
510
7,358
10,817
4,934
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Surtr
12
3 / 2 / 0
6,652
554
6,943
10,134
9,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

9
2 / 5 / 1
5,978
498
4,174
10,871
3,619
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
23
Kills
6
6
Deaths
24
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
Bnopz
Osiris
2
1
3
3.5
L
0
8
0
0
W
Merlin
Fel_Winter
Merlin
0
1
7
3.5
W
Nike
Noobsr
Nike
6
1
3
7.5
W
10
2
2
5.5
L
Arachne
SamiAshura
Arachne
0
3
1
0.17
L
Anubis
Schteak90
Anubis
1
6
1
0.25
L
Surtr
3
2
0
1.5
W
Ymir
blaek
Ymir
5
1
6
8
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,728
Damage
25,063
51,457
Taken
56,623
22,307
Mitigated
30,664
26,022
Healing
14,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Bnopz
Osiris
7,469
3,542
0
8,832
12,085
7,274
736
366
11,171
0
61,482
L
3,159
1,864
0
538
13,586
8,405
0
5,811
7,775
11,888
0
W
Merlin
Fel_Winter
Merlin
3,830
190
0
2,002
5,621
1,614
0
1,843
3,778
34,958
2,729
W
Nike
Noobsr
Nike
10,697
4,969
0
5,420
12,805
4,888
782
3,167
9,544
0
59,794
W
9,231
2,984
0
5,038
10,199
3,291
7
2,448
7,634
0
57,467
L
Arachne
SamiAshura
Arachne
3,429
2,983
0
1,093
11,215
4,252
0
3,870
7,345
0
23,674
L
Anubis
Schteak90
Anubis
7,358
1,860
0
3,836
10,817
4,934
0
2,408
8,409
43,272
0
L
Surtr
6,943
1,789
0
2,267
10,134
9,454
0
44
10,090
489
36,769
W
Ymir
blaek
Ymir
9,501
4,408
263
4,467
10,747
5,240
828
3,174
7,573
38,575
0
L
4,174
741
0
6,468
10,871
3,619
0
1,101
9,770
0
27,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,262
Gold Earned
28,461
415
Minions Killed
202
0
Camps Cleared
0
1,196,352
Distance Traveled
1,205,485
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,933
661
98
8
0
241,563
0
L
Ymir
4,558
380
7
1
0
232,744
0
W
Merlin
6,962
580
66
6
0
220,990
0
W
Nike
7,179
598
88
7
0
222,784
0
W
Pele
7,740
645
90
8
0
281,638
2
L
Arachne
5,154
430
40
3
0
254,010
0
L
Anubis
6,119
510
59
5
0
198,763
0
L
Surtr
6,652
554
56
5
0
248,793
1
W
Ymir
7,448
621
73
6
0
229,377
0
L
Thanatos
5,978
498
40
3
0
271,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role