Player Matchup

Sol
Sol
JBallz
Sol
Level 9
God Stats
1W - 3L
1,126 SR
Queue Stats
8W - 9L
1,428 Elo+
Party 2
Sun Wukong
Sun Wukong
Nuclearcarpet
Sun Wukong
Level 123
God Stats
2W - 0L
1,799 SR
Queue Stats
185W - 173L
1,504 Elo+
Party 2
Ratatoskr
Ratatoskr
Stinkibaby
Ratatoskr
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 8L
1,369 Elo+
Party 2
Freya
Freya
ThatOneCowboy
Freya
Level 69
God Stats
5W - 2L
1,731 SR
Queue Stats
120W - 108L
1,551 Elo+
Party 2
Athena
Athena
cursed_monkeyx
Athena
Level 44
God Stats
1W - 0L
1,903 SR
Queue Stats
13W - 30L
1,346 Elo+
Solo
Team Averages
Level 50
1,612 SR
1,440 Elo+

VS

Team Averages
Level 78
1,508 SR
1,539 Elo+
Scylla
Scylla
BubbaDaQ
Scylla
Level 128
God Stats
6W - 8L
1,626 SR
Queue Stats
107W - 129L
1,491 Elo+
Party 1
Bellona
Bellona
DerekChauvin69
Bellona
Level 121
God Stats
1W - 3L
1,417 SR
Queue Stats
180W - 183L
1,491 Elo+
Party 1
Danzaburou
Danzaburou
Gounlet
Danzaburou
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 34L
1,635 Elo+
Party 3
Bacchus
Bacchus
GreyScarecrow66
Bacchus
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Vamana
Vamana
JohnHerold1
Vamana
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 54L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
JBallz
Sol
15
1 / 1 / 4
8,918
595
5,333
7,101
2,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sun Wukong
Nuclearcarpet
Sun Wukong
14
3 / 3 / 3
8,086
539
6,395
14,483
8,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ratatoskr
Stinkibaby
Ratatoskr
16
8 / 1 / 5
10,433
696
13,770
11,222
10,448
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
12 / 0 / 3
10,215
681
14,900
9,793
4,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
4 / 0 / 12
8,793
586
6,457
9,879
11,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BubbaDaQ
Scylla
14
1 / 4 / 2
7,375
492
4,288
9,527
3,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 4 / 2
7,106
474
6,385
14,650
8,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Gounlet
Danzaburou
12
2 / 5 / 0
7,278
485
7,942
13,442
5,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 9 / 1
6,531
435
1,889
13,599
9,910
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Vamana
9
0 / 6 / 0
6,477
432
3,342
12,009
4,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
10
28
Kills
5
5
Deaths
28
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Scylla
BubbaDaQ
Scylla
1
4
2
0.5
L
2
4
2
0.75
L
Danzaburou
Gounlet
Danzaburou
2
5
0
0.4
L
0
9
1
0.06
W
Sol
JBallz
Sol
1
1
4
3
L
Vamana
0
6
0
0
W
Sun Wukong
Nuclearcarpet
Sun Wukong
3
3
3
1.5
W
Ratatoskr
Stinkibaby
Ratatoskr
8
1
5
10.5
W
12
0
3
13.5
W
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,855
Damage
23,846
52,478
Taken
63,227
37,608
Mitigated
31,025
18,101
Healing
11,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
BubbaDaQ
Scylla
4,288
210
0
1,350
9,527
3,189
0
4,000
5,079
51,806
1,080
L
6,385
1,961
0
3,685
14,650
8,080
0
2,027
12,489
0
47,148
L
Danzaburou
Gounlet
Danzaburou
7,942
3,468
0
4,221
13,442
5,284
0
8,005
5,014
0
62,685
L
1,889
883
0
588
13,599
9,910
0
9,551
3,383
10,235
0
W
Sol
JBallz
Sol
5,333
332
0
2,067
7,101
2,691
418
2,195
4,906
63,961
0
L
Vamana
3,342
1,661
0
1,334
12,009
4,562
0
719
11,290
0
29,075
W
Sun Wukong
Nuclearcarpet
Sun Wukong
6,395
1,264
0
6,558
14,483
8,208
0
1,691
12,792
0
65,115
W
Ratatoskr
Stinkibaby
Ratatoskr
13,770
3,025
0
2,519
11,222
10,448
0
412
10,810
0
91,976
W
14,900
5,448
0
4,576
9,793
4,818
252
1,054
8,739
76,079
2,663
W
6,457
1,465
0
2,381
9,879
11,443
120
1,629
8,250
23,420
2,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,445
Gold Earned
34,767
531
Minions Killed
348
0
Camps Cleared
0
1,552,378
Distance Traveled
1,378,404
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,375
492
102
7
0
272,942
0
L
Bellona
7,106
474
64
4
0
311,441
0
L
Danzaburou
7,278
485
106
7
0
270,371
0
L
Bacchus
6,531
435
17
1
0
278,879
0
W
Sol
8,918
595
134
9
0
293,692
6
L
Vamana
6,477
432
59
4
0
244,771
0
W
Sun Wukong
8,086
539
93
6
0
341,019
3
W
Ratatoskr
10,433
696
144
10
0
348,172
1
W
Freya
10,215
681
130
9
0
275,170
0
W
Athena
8,793
586
30
2
0
294,325
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role