Player Matchup

Nut
Nut
 
Nut
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Hûntêr
Fenrir
Level 201
God Stats
2W - 1L
1,530 SR
Queue Stats
276W - 92L
1,806 Elo+
Party 1
Zeus
Zeus
KiriyamaYui
Zeus
Level 149
God Stats
2W - 0L
1,714 SR
Queue Stats
23W - 19L
1,718 Elo+
Solo
Fafnir
Fafnir
Octî
Fafnir
Level 242
God Stats
15W - 0L
1,812 SR
Queue Stats
429W - 141L
1,836 Elo+
Party 1
Jing Wei
Jing Wei
Äinz
Jing Wei
Level 190
God Stats
4W - 2L
1,899 SR
Queue Stats
97W - 27L
1,835 Elo+
Party 1
Team Averages
Level 196
1,691 SR
1,739 Elo+

VS

Team Averages
Level 156
1,454 SR
1,515 Elo+
Shiva
Shiva
 
Shiva
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
Balinesa
Nut
Level 157
God Stats
10W - 6L
1,483 SR
Queue Stats
179W - 142L
1,580 Elo+
Solo
Surtr
Surtr
FlamerWar
Surtr
Level 159
God Stats
10W - 15L
1,245 SR
Queue Stats
626W - 667L
1,487 Elo+
Solo
Ne Zha
Ne Zha
ShinzuLT
Ne Zha
Level 146
God Stats
2W - 1L
1,542 SR
Queue Stats
111W - 105L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
13
6 / 0 / 1
6,957
696
9,065
8,264
3,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Hûntêr
Fenrir
10
0 / 0 / 3
5,137
514
4,272
10,403
4,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Mace

Mace

+10
Physical Power

11
3 / 0 / 0
6,190
619
3,569
4,017
1,273
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Fafnir
Octî
Fafnir
10
1 / 0 / 6
6,801
680
3,638
8,496
8,124
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
Äinz
Jing Wei
11
0 / 0 / 0
6,103
610
2,725
6,190
1,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
0 / 0 / 0
5,990
599
4,342
6,231
3,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
 
Nu Wa
10
0 / 2 / 0
5,334
533
2,805
3,974
1,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 4 / 0
5,139
514
3,495
9,740
3,124
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
FlamerWar
Surtr
8
0 / 2 / 0
4,843
484
2,898
10,269
6,825
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
ShinzuLT
Ne Zha
8
0 / 3 / 0
4,562
456
2,895
9,397
2,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
10
Kills
0
0
Deaths
11
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
6
0
1
6.5
L
Shiva
 
Shiva
0
0
0
0
L
Nu Wa
 
Nu Wa
0
2
0
0
L
0
4
0
0
L
Surtr
FlamerWar
Surtr
0
2
0
0
W
Fenrir
Hûntêr
Fenrir
0
0
3
1.5
W
3
0
0
3
W
Fafnir
Octî
Fafnir
1
0
6
4
L
Ne Zha
ShinzuLT
Ne Zha
0
3
0
0
W
Jing Wei
Äinz
Jing Wei
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,269
Damage
16,435
37,370
Taken
39,611
18,428
Mitigated
17,931
16,829
Healing
11,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
9,065
5,992
0
5,945
8,264
3,136
30
218
8,022
0
56,442
L
Shiva
 
Shiva
4,342
739
0
3,304
6,231
3,656
0
0
6,231
0
46,891
L
Nu Wa
 
Nu Wa
2,805
562
0
612
3,974
1,338
0
1,668
2,306
34,023
0
L
3,495
2,445
0
1,691
9,740
3,124
0
747
8,993
0
41,506
L
Surtr
FlamerWar
Surtr
2,898
1,498
0
2,527
10,269
6,825
0
2,794
7,475
497
16,911
W
Fenrir
Hûntêr
Fenrir
4,272
2,662
0
3,645
10,403
4,164
0
667
9,590
0
42,970
W
3,569
1,142
0
2,293
4,017
1,273
132
620
3,307
60,902
1,649
W
Fafnir
Octî
Fafnir
3,638
912
0
3,081
8,496
8,124
0
909
7,361
16,908
2,701
L
Ne Zha
ShinzuLT
Ne Zha
2,895
1,674
0
3,640
9,397
2,988
0
1,803
7,594
0
27,550
W
Jing Wei
Äinz
Jing Wei
2,725
2,460
0
1,865
6,190
1,731
0
182
5,342
0
43,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,188
Gold Earned
25,868
374
Minions Killed
307
0
Camps Cleared
0
976,909
Distance Traveled
990,454
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
6,957
696
92
9
0
187,172
2
L
Shiva
5,990
599
80
8
0
219,464
1
L
Nu Wa
5,334
533
75
8
0
179,950
3
L
Nut
5,139
514
75
8
0
192,846
0
L
Surtr
4,843
484
27
3
0
190,256
1
W
Fenrir
5,137
514
64
6
0
221,676
0
W
Zeus
6,190
619
117
12
0
182,435
4
W
Fafnir
6,801
680
23
2
0
194,673
1
L
Ne Zha
4,562
456
50
5
0
207,938
0
W
Jing Wei
6,103
610
78
8
0
190,953
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role