Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
KShowboy
Ymir
Level 146
God Stats
1W - 1L
1,719 SR
Queue Stats
12W - 14L
1,496 Elo+
Party 3
Chronos
Chronos
Re9ui3M
Chronos
Level 153
God Stats
11W - 6L
1,767 SR
Queue Stats
280W - 271L
1,567 Elo+
Party 2
Hercules
Hercules
ReactiveCrowd
Hercules
Level 157
God Stats
4W - 9L
1,450 SR
Queue Stats
338W - 328L
1,518 Elo+
Party 2
Ullr
Ullr
Ryk501
Ullr
Level 100
God Stats
3W - 4L
1,504 SR
Queue Stats
17W - 13L
1,526 Elo+
Party 3
Team Averages
Level 147
1,588 SR
1,521 Elo+

VS

Team Averages
Level 107
1,636 SR
1,540 Elo+
Bacchus
Bacchus
A11dz
Bacchus
Level 137
God Stats
8W - 13L
1,538 SR
Queue Stats
197W - 177L
1,542 Elo+
Party 1
Anhur
Anhur
DCVendetta
Anhur
Level 83
God Stats
4W - 6L
1,475 SR
Queue Stats
295W - 276L
1,560 Elo+
Party 1
Odin
Odin
Krÿptìc
Odin
Level 158
God Stats
5W - 0L
1,827 SR
Queue Stats
158W - 146L
1,556 Elo+
Party 1
Cerberus
Cerberus
Tumorpie
Cerberus
Level 70
God Stats
4W - 1L
1,731 SR
Queue Stats
283W - 270L
1,482 Elo+
Solo
Zhong Kui
Zhong Kui
YuukiOnna
Zhong Kui
Level 85
God Stats
8W - 7L
1,608 SR
Queue Stats
304W - 286L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
0 / 4 / 6
7,305
522
4,640
11,784
5,463
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
13
0 / 4 / 0
7,874
562
7,386
13,567
9,250
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos
Re9ui3M
Chronos
12
1 / 5 / 1
6,803
486
4,716
12,048
4,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
ReactiveCrowd
Hercules
13
3 / 4 / 0
7,265
519
8,796
11,462
4,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
Ryk501
Ullr
13
5 / 3 / 3
7,786
556
10,701
11,501
4,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
A11dz
Bacchus
15
6 / 0 / 6
8,737
624
7,903
10,382
7,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
14
4 / 4 / 2
8,299
593
7,157
11,481
4,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
15
5 / 0 / 6
8,726
623
7,171
9,348
7,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cerberus
Tumorpie
Cerberus
11
1 / 4 / 6
6,760
483
4,152
14,615
10,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
YuukiOnna
Zhong Kui
15
4 / 1 / 9
8,494
607
17,426
12,547
10,672
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
49
9
Kills
20
20
Deaths
9
10
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
4
6
0.75
W
Bacchus
A11dz
Bacchus
6
0
6
9
W
Anhur
4
4
2
1.25
L
Ymir
0
4
0
0
W
Odin
5
0
6
8
L
Chronos
Re9ui3M
Chronos
1
5
1
0.3
L
Hercules
ReactiveCrowd
Hercules
3
4
0
0.75
L
Ullr
Ryk501
Ullr
5
3
3
2.17
W
Cerberus
Tumorpie
Cerberus
1
4
6
1
W
Zhong Kui
YuukiOnna
Zhong Kui
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,239
Damage
43,809
60,362
Taken
58,373
27,756
Mitigated
40,495
17,454
Healing
15,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
4,640
889
2,273
4,568
11,784
5,463
104
6,553
5,231
29,527
809
W
Bacchus
A11dz
Bacchus
7,903
1,365
0
1,477
10,382
7,302
0
2,766
7,616
62,335
3,937
W
Anhur
7,157
3,389
0
2,228
11,481
4,151
0
1,472
10,009
0
57,140
L
Ymir
7,386
1,602
0
3,866
13,567
9,250
0
5,461
8,106
60,678
1,934
W
Odin
7,171
1,234
0
1,890
9,348
7,722
0
4,880
4,468
0
60,200
L
Chronos
Re9ui3M
Chronos
4,716
2,144
0
2,415
12,048
4,257
0
8,281
3,767
39,592
6,519
L
Hercules
ReactiveCrowd
Hercules
8,796
1,316
0
3,854
11,462
4,704
0
5,597
5,865
0
60,318
L
Ullr
Ryk501
Ullr
10,701
4,883
0
478
11,501
4,082
641
2,688
8,813
0
56,233
W
Cerberus
Tumorpie
Cerberus
4,152
575
201
4,140
14,615
10,648
142
2,065
12,550
24,398
0
W
Zhong Kui
YuukiOnna
Zhong Kui
17,426
2,223
0
5,664
12,547
10,672
0
4,842
7,705
71,654
1,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,033
Gold Earned
41,016
430
Minions Killed
440
0
Camps Cleared
0
1,300,565
Distance Traveled
1,388,093
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,305
522
41
3
0
245,705
7
W
Bacchus
8,737
624
102
7
0
317,025
1
W
Anhur
8,299
593
99
7
0
246,235
2
L
Ymir
7,874
562
123
9
0
226,746
6
W
Odin
8,726
623
96
7
0
271,443
4
L
Chronos
6,803
486
85
6
0
266,849
0
L
Hercules
7,265
519
93
7
0
302,985
0
L
Ullr
7,786
556
88
6
0
258,280
0
W
Cerberus
6,760
483
45
3
0
270,038
3
W
Zhong Kui
8,494
607
98
7
0
283,352
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role